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[Clash Of Blades] Season 1 - Week 4 Matchups and Weekly Shop


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Good Morning Challengers! Your weekly matches have been drawn up, and then separated between Hosts @Minako and I, @Kindling. Your host will be the one who posts the thread to introduce your fight, and give some flavor casting throughout the combat. With the drawn up matches, your Weekly Clash Shop has been rolled and assigned. Use this opportunity to understand who your opponent is, and plan accordingly either through your own build, and through consumables purchasable in the Weekly Shop. Remember! No outside consumables are allowed in these fights. Only those purchased at the Weekly Shop.

Your matchups host will be who starts your thread, and is primarily responsible for mediation, as well as for adding casting flavor to your fight!

This Week's Thematic is Madness! In the storm covered skies of Floor 29, beneath the ocean's dark waves, lurks a truth that no one may know!

Without further ado, here are the Week 4 Matchups and their appropriate hosts.

Hosted By:  

Kindling

 

Minako

Week 4 Matchups Start:
Sunday, March 2st

March Madness begins!
Starting this week, all unspent coins will roll over to the following week!
 

Spoiler

Thematic Explanation

Every turn players will be assaulted by the unnaturalness of the arena, and forced to steel their mind lest they go mad. On every post, no matter the action, must come with a ‘Madness’ Roll. On a CD of 6 or higher you gain 1 Madness.
Upon gaining your third Madness, you suffer from <Going Mad>. Consult the table below of which Full Post Action you take, then lose all Madness.

Note: The effects of going mad are instant, going after self healing and before main actions. Madness and Going Mad CANNOT be cured with cleanse abilities or items.

CD Roll Effect
1 -2 Unequip current weapon
3-4 Use ST-1 or ST-2
5-6 Use an Item of your choice if no items, pass turn
7-8 Use the <Rest> Main Action
9-10 Become Stunned. Ignores immunity, does not reset immunity
11-12 Break Free of your Madness, No Effect

 

SwordCrossedDividerSmall.png.c56a069b0706cd023ddbbe1f327cb951.png

Weekly Shop

 

Along with your weekly matchups, every single week will have a shop with some randomly assigned items to add further depth and strategy to the game!

This week, Combatants will have 8 Steel Tokens to spend on Consumables. Please remember that outside Consumables are not allowed, and that Purchased Consumables do not roll over into other weeks. Use it or Lose it. Also be aware that other than as Vanity Trophies, Consumables don't transfer outside of the Competition either. Please note that the following tables are separated by Main and Swift Action categories. This is to make it easy for Combatants to distinguish what they're buying, and their value.

For the purposes of the Weekly shop, Your purchases can be declared using one of two Methods:

  • Below, using a Spoiler to hide your purchases from the opponents. THIS METHOD IS UNSAFE
  • For those who want more Privacy, they may message @Kindling or @Minako to declare their desired Purchases
    • Or by messaging Vesuvyan or LemonArsonist directly on discord.

Advise that all purchases must be declared using one of the above methods to be considered valid. Undeclared or Invalid purchases from this weekly shop will not allow you to use those items during your weekly match. 
It is also important to note that items will vary from Week to Week, so make sure to check each weekly shop for what's in stock, and what can give you a likely necessary advantage over your weekly opponent!

Items must be purchased by the Saturday 11:59 PM EST before that weekly matchup, otherwise the purchases are considered invalid.

Spoiler

The following consumables are considered MAIN ACTIONS - meaning that they cannot be used on the same turn as other Main Actions, or each other.

Spoiler

Item Name

Item Description

Item Effect

Token Cost

Healing Potion

A flask with a lipped opening, filled about half way with crimson liquid.

Heals 15% of Maximum HP on Use.

1

Blue Gatorade 

A container in the shape of a typical water bottle, containing a sky blue fluid that is chilling in taste, and smooth in viscosity.

Makes the user immune to Freeze and Frost Thorn effects for 3 Turns.

3

Heartbreaker

A small disc in the shape of a broken heart.

Reduce a target's healing by 50%. Lasts for 3 turns. Does not Stack.

3

Pheromones, new and improved formula

A small bottle filled with a semi clear fluid. Elevate your mood with a vibrant blend of citrus, lemon blossom, and creamy vanilla.

Set target’s EVA to 0, and ACC to 3, lasting for 3 Turns.

3

Mina-Kind Energy drink

An aluminum can branded with friendly faces. Just looking at the liquid within gives you palpitations.

Grants user 4 slots Recovery, ignoring caps. Lasts for 3 turns.

3

Straight Jacket

A jacket with long sleeves that straps your arms to yourself.

Ignore the effects the next time you suffer from <Going Mad>

3

Mystery Goo

A vial filled with goo. It tastes of mayonnaise, with the consistency of a jelly.

On a LD 1-10 nothing happens. On LD 11+ Heal 50% maximum HP.

3

Phase Stone

A cloudy-grey, strangely blocky stone that - while remaining perfectly still to the touch - visually seems to blur and vibrate.

Gain 1 slot of phase.

3

Finale

A large metal tube with an open, rounded end to one side, and a closed end with a string hanging out of it on the other. When shaken, one can hear some kind of sand inside.

Sets user HP to 0, being used as a normal attack and replacing Weapon Equipment. Dealing 150 Damage to the Enemy if hit above a 6. If Opponent is defeated by Finale, the user wins. Replaces Weapon Slot when used.

5

 

SwordCrossedDividerSmall.png.c56a069b0706cd023ddbbe1f327cb951.png

The following consumables are considered SWIFT ACTIONS - meaning that they cannot be used on the same turn as other Swift Actions. These items may also be used in place of a Main Action

Spoiler

Item Name

Item Description

Item Effect

Token Cost

Antidote Crystal

A rectangular, storm-cloud grey crystal that fits neatly in your hand

Remove ALL negative status effects on your person

2

Healing Crystal

A rectangular, crystal the color of dried blood, that fits neatly in your hand

Heal yourself for 15% of your maximum Health

2

Prepared Fix

A teardrop shaped container barely bigger than a nail, containing a clear, bitter liquid inside.

The next status effect applied on the User is mitigated. If two Status Effects are applied at the same time, the user may choose which one is mitigated.

3

Sanity Tablets

Small tablets to help you keep your mind.

Remove all Madness on you, and prevent the next 2 effects of Madness.

4

Energizing Tea

A nice hot cuppa. Pinkies out.

Your next critical strike(Nat. 9/10) will recover 10 EN.

2

Focus Stone

A light blue shard that looks more like a heavenly meteorite than anything of this world. Just holding it makes one’s thoughts more clear…

Gain 1 slot of A. Accuracy, and 1 slot of Accuracy ignoring caps. Lasts 3 turns.

4

Vampire Knife

A small, red and black dagger about 1ft or 30cm in length, the blade zigzags smoothly along it, with its cross shaped into black bat wings.

Make an LD roll. On a 10+ you deal 20 unmitigatable damage, and heal 20.

3

 

This post may expand or include additional information as necessary. This is a trial, so please be patient with us. Thank you!

Good luck to all Combatants!

Edited by Minako
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