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[F29-PP] Mourning Glory <<Yzaslanik>>


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Posted (edited)

Ilridge had been bad enough, but worse required facing if the Frontlines were ever to manage clearing this forsaken floor.  Freyd had finally felt certain enough that their fortified beachhead could hold, a dozen players strong.  Each were armored as well as any of the vanguard, though rotating their ranks had proven wise.  Just staying on twenty-nine for too long took its toll on anyone's sanity.  Immediate needs tended to, he'd forayed away from the main camp to investigate, of all things, an abandoned church.  High on a nearby hill, faded signs spun and torn for added confusion, he'd gleaned only the district's name: Kineallen.  It might have been the figure after to the dilapidated structure was once dedicated, the name of the rolling earthen rise upon which it stood, or something completely different.  Like almost everything on this floor, there was simply no way to know.

Sword drawn, hovering pre-emptively at his side, Freyd had no illusions about the ambient threat.  Lightning crackled overhead, the constant booming thunder making distance-gauging utterly pointless.  It was just there, overhead, all the time. Suspicions and Whispery-senses were going crazy here, and everywhere else across the floor, making them worthless.  It just seemed best to assume the worst was waiting around every turn, which did wonders for nerves still clandestinely frayed from the raid.

"So... condemned?  Cursed?  Available for redemption at discount prices?  What kind of church are you?  I'm guessing that sanctuary of any kind is probably off the table."

Looming like it was yawning at his approach, and about the devour anyone foolish enough to to do so, the building itself was was shuttered and dark.  Heavy wood doors bore clawed scars, and though there was no evidence of a breach, nor were there any indications of survivors.  Fresh graves were obvious, hastily made and nestled among far older stock, surrounding the holy house like decrepit crenelations of a defunct bastion.  

"Yeah.  Fat lot of help you all likely were." A pang grabbed his heart at the possibility that NPCs might actually have fought here and died, denied their cursed blessing of rebirth.  Could this floor be a nightmare for them too, or had they never actually been here in the first place?

***

Note: CS (Shades of the Gemini) and CSA (Beckon the Void) are in use.  If any other player objects to these, please state in first post and it will be considered inactive.

Mega-Slime Farm activated!

Freyd consumes:

Draft of Keen Edge | Tierless | Perfect Potion | Damage 3 | 235949

Freyd takes a portion and shares:

Gungir’s Shard (Untradeable/Unique/Reusable Consumable): Smokin' Hot Honey Bun Tray | ACC 2 | EVA 2 | Feast (6/6) |  + filled [acc only]

Freyd | HP: 1300/1300 | EN: 162/162 | DMG: 24 | MIT:152 | ACC:7 | F-SPIRIT | EVA:4 | BH:72 | VAMP-D: 72 | FLN: 16 | HLY: 16 | LD:5

Spoiler

Name: Freyd, of the Freyloras
True Tier: 18
Level: 34
Paragon Level: 144
HP: 1300/1300
EN: 162/162

Stats:
Damage: 21+3
Mitigation: 152
Accuracy: 4+2+1
Evasion: 2+2
Battle Healing: 72
Loot Die: 5
Stealth Rating: -5
VAMP-D: 72
FLN: 16
HLY: 16
Equipped Gear:
Weapon/Armor/Trinket: 
  - Samael's Pride | T4 Katana | FLN II | HLY II
Armor/Trinket: 
  - Negare Omnia | T4 HA | MIT III | VD I
Shield/Armor/Trinket: 
  - Night Shades | T3 Trinket | ACC III | EVA I

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - Grappling Familiar

Custom Skill:
  - Shades of the Gemini (CS)
  - Beckon the Void (CSA)

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Extended Mod Limit
  - Extended Weight Limit
  - Fighting Spirit
  - Heavy Armor R5
  - Howl
  - Katana R5
  - Quick Change
  - Searching R4

Extra Skills:
  - Disguise
  - Survival
  - Meditation
  - Brawler

Inactive Extra Skills:
  - Leadership R5
  - Forgotten King's Authority
  - Lady Luck
  - Photosynthesize
  - Assault Mode
  - Frozen Hide

Addons:
  - Focus
  - Focused Howl
  - Iron Skin
  - Precision
  - Reveal
  - Stamina
  - Tracking

Mods:
  - Detect
  - Night Vision
  - Impetus
  - Emergency Recovery

Inactive Mods:
  - Elusive
  - Inspiring Speech
  - Press the Attack
  - Rally
  - Steadfast

Battle Ready Inventory:
  - Bear Trap (Reusable 1/combat) x7
  - Bear Trap (Reusable 1/combat) x7
  - Crystal of Divine Light (Reusable 1/thread) x1
  - Mass HP Rec [Inst] (+10% HP) x1
  - Meathook (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Ordsea Crystal-B (Reusable 1/combat) x1
  - Rhino's Horn (Reusable 1/combat) x1
  - Teleport Crystals x1
  - Veritas | T4 Katana) | AA, PVO I, VO I, Taunt x

Housing Buffs:
  - Bedroom: -1 energy cost for the first two expenditures of each combat
  - Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Guild Hall I: Allows a Guild the ability to create one Guild Quest. Narratively, it also allows players to teleport back to the Guild Territory when using Teleport Crystals.
  - Storage Vault: Allows a guild to create a Storage Vault in their Guild Page. Members can use this thread to store and withdraw items. Any items that have trading restrictions cannot be moved to a Storage Vault.
  - Trading Hall III: Reduce LD needed for Salvage by 5 (9+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +5 crafting/identification attempts per day. Appraisers gain an initial additional reroll per identified item at no cost.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.
  - Laboratory I: Once per charge, when receiving single-use consumables from Quest Rewards, if a Guild Treasurer were to receive additional tokens, one guild member may claim 1 x (Additional Token / 2) copies of the consumable.
  - Bureau II: Once per charge, if two or more Guild members are present in a thread, allow two dungeons to be spawned/explored in that thread, regardless of Dungeon-searching cooldowns. This buff may only apply once per thread.
  - Library I: Once per charge, if a Storyteller is eligible to claim a Guild Token, their character gains +10% bonus EXP at the end of the thread. This buff may only apply once per thread.
- Armory II: Once per charge, players may submit a Skill Refund evaluation regardless of the 30 day cooldown window. In addition to Armory buffs, when submitting a Skill Refund evaluation, guild members have the option to pay an additional Token to refund up to 30 additional SP.
- Menagerie III: Guild members undertaking <<Feeding Your Enemy>> gain +1 LD to familiar searching rolls and +1 to familiar taming rolls. In addition to Menagerie II buffs, the maximum number of familiars guild members can tame narratively is five (5). Guild officials may also appoint a familiar mascot, shared between their guild members to accompany them narratively in their threads.

Scents of the Wild Totem:
  - Tanos
Wedding Ring: n/a

Crafting Profession:
 - Appraising[3478exp] R5
Gathering Profession:
 - Fishing[576exp] R5"                                                                                                                            

 

Edited by Freyd
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Posted (edited)

Wulfrin left the relative safety of the Tracker's Alliance's forward operating base on floor 29 and set out for the church within the area known as Kineallen. What he didn't expect was to find Freyd exploring the grounds as well. The Whisper was heavily armored as always, a build Wulfrin had sen inaction several time at this point. The most recent time was during the initial defense of the warp gate. Wulfrin was wearing armor in a similar style to the one Freyd had gifted him upon reaching tier four. At his hip a new weapon, obviously with a hint of celestial origin, rest where Icingdeath usually found its home.

"Odd seeing you here," Wulfrin spoke bringing attention to his presence. "What brings you out to the creepy church on the silent hill? Especially alone." The hypocrisy was palpable considering Wulfrin had also traveled out alone despite the constant hounding within the frontlines to travel in at the very least duos. 

* * *

Note: CS (Shades of the Gemini) is in use.  If any other player objects to these, please state in first post and it will be considered inactive.

Accuracy 2 Consumed - Freyd's Gungir
Evasion 2 Consumed [Filled] - Freyd's Gungir
Mitigation 3 Consumed - bingsu
Protein 2 Consumed - skewer roll
Damage 3 Consumed - liquor of light
Toxic Venom 3 Consumed - kintsugi
Field Rations 1 Consumed

Wulfrin | HP: 918/918 | EN: 114/114 | DMG: 26 | MIT:123 | ACC:6 | AA  | PHASE | EVA:3 | BH:30 | REC: 8 | HLY: 16 | TXC-V: 32 | LD:5

Spoiler

"Name: Wulfrin
True Tier: 6
Level: 34
Paragon Level: 24
HP: 918/918
EN: 114/114

Stats:
Damage: 26
Mitigation: 123
Accuracy: 6
Evasion: 3
Battle Healing: 30
Loot Die: 9
Stealth Rating: -5
AA PHASEREC: 8
HLY: 16 TXC-V: 32


Equipped Gear:
Weapon/Armor/Trinket: 
  - Platinum Longsword | T3 S.Sword | AA | ACC 3
Armor/Trinket: 
  - Dragon's Hoard | Prosp 3 | LD 1
Shield/Armor/Trinket: 
  - Devil's Due | Quality 2 | LD 2

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - TECH Shift

Familiar Skill:
  - Rending Familiar

Custom Skill:
  - Shades of the Gemini

Skills:
  - Battle Healing R3
  - Charge
  - Energist
  - Heavy Armor R5
  - Searching R5
  - Straight Sword R5

Extra Skills:
  - Disguise
  - Forgotten King's Authority
  - Survival
  - Meditation

Inactive Extra Skills:
  - Frozen Hide
  - Brawler
  - Assault Mode

Addons:
  - Focus
  - Iron Skin
  - Precision
  - Stamina

Mods:
  - Impetus
  - Night Vision

Inactive Mods:

Battle Ready Inventory:
  - Bear Trap x5
  - Crystal of Divine Light x5
  - Imugi's Inspiration | Mass Healing x2
  - Nepent Ovule x1
  - Popcorn | T4 Vitality 2 x1
  - Rhino's Horn x2
  - TP Crystals x1

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Storage): +5% bonus col from monster kills and treasure chests
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:
  - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day.
  - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests.

Scents of the Wild Totem:

Wedding Ring:

Crafting Profession:
 - Blacksmith[2250exp] R8
Gathering Profession:
 - Fishing[509exp] R5"                                                                                                                            

                                                                                                                           

Edited by Wulfrin
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