Arabelle 0 Posted yesterday at 09:25 AM #1 Share Posted yesterday at 09:25 AM (edited) (be with me in the sacred witchery of almostness which may makes follow soon on the sweet heels of passed afterday, Spoiler LEVEL 43 (BASE 34; PARAGON 9): HP: 680/680 | EN: 106/106 | DMG: 22 | ACC: 2 | AA | BRN: 42 (9-10) | BH: 5% | LD: 7 | QUA: 2 | PROS: 3 | WELL-RESTED: 3/3 | SQUEAKY CLEAN: 1/1 | MULTIPURPOSE: 1/1 ~~ HP: 680/680 | EN: 106/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | WELL-RESTED: 3/3 | SQUEAKY CLEAN: 1/1 | MULTIPURPOSE: 1/1 skills Spoiler | skills mod count: 2/5 SCYTHE (AXE) | RANK 5/5 [BASE: Proficiency] +7 DMG [ADDON: Ferocity] +2 DMG [ADDON: Precision] +1 ACC [ADDON: Stamina] Reduce EN of all attacks by 2. [SHIFT: AOE Specialist] +4 to multipliers and +2 to EN cost; AoE-I, AoE-II. CLOTH ARMOR | RANK 5/5 [BASE: Proficiency] +20 MIT [MOD: Athletics] +1 DMG [ADDON: Nimble] +1 EVA, +1 LD COMBAT MASTERY: DMG | RANK 3/3 [BASE: Proficiency] +12 DMG BATTLE HEALING | RANK 5/5 [BASE: Proficiency] Restore 5% HP per turn. [MOD: Emergency Recovery] | Passive (10 EN) | Once per thread, when HP falls below 25%, recover 10% of maximum HP. ENERGIST [BASE: Proficiency] +20 EN SEARCHING | RANK 4/5 [BASE: Proficiency] +4 LD; +4 SD | expenditure Spoiler Total SP: 170 | Spent: 169 | Unspent: 1 SKILL: Axe (30) ADDON: Stamina (4) ADDON: Precision (2) ADDON: Ferocity (4) SHIFT: AOE Specialist (10) SKILL: Cloth Armor (30) MOD: Athletics (4) ADDON: Nimble (6) SKILL: Combat Mastery (13) SKILL: Battle Healing (30) MOD: Emergency Recovery (6) SKILL: Energist (8) SKILL: Searching (22) equipment Spoiler ode to endless time ABSOLUTE ACCURACY, ACCURACY, BURN [TRADE] | TIER 3 PERFECT AXE | [state]: identified/+5 the cogs beneath the glass layer do not move. the clock hands appear permanently frozen, for as long as the weapon is manifested. yet with every new summoning, the 'time' this scythe measures slowly inches forward. waldmeister LOOT DIE III, QUALITY I [TRADE] | TIERLESS DEMONIC TRINKET | [state]: fused wilted red flower petals, pressed and displayed in resin. in his last moments, he searched for comfort in dispassionate stars. claret PROSPERITY III, QUALITY I [TRADE] | TIERLESS DEMONIC TRINKET | [state]: fused a wine opener, tossed aside and discarded. sit down. let me pour you a drink. inventory Spoiler | dimensional backpack (4) Teleport Crystal | [>>] (5) cookie | +16 EN | [>>] sword arts Spoiler st [x12] ST-I (10 EN) [x15] ST-II (13 EN) | Only available for use when ST-I was used and successfully struck an enemy the previous turn or if ST-II had been used and had missed the previous turn. [x20] ST-B (18 EN) | Can only be used if the sword art used the previous turn is not ST-B and had rolled a natural CD9+. When performing an AoE attack, use only the first roll. aoe [x15] AOE-I (11 + [2 * targets] EN) [x18] AOE-II (14 + [2 * targets] EN) | Only available for use when AOE-I was used and successfully struck an enemy the previous turn or if AOE-II had been used and had missed all intended targets the previous turn. tech [x12] TECH-A (11 EN) | STUN [x12] TECH-B (10 EN) | DELAY | [Delay] is a debuff that reduces the enemy’s ACC by 1 for one turn. buffs Spoiler | standard liquor of light. | +3 DMG | [>>] creme brulee. | +2 ACC | [>>] breakfast fry. | FILLED | +3 DMG, -60 MIT | [>>] gelato. | +3 LD | [>>] laddu. | +3 PROS | [>>] | paragon LAUREL WREATH | Earn Col equivalent to 15% of player’s EXP earned in thread. | house WELL-RESTED | -1 energy cost for the first three expenditures of each combat. SQUEAKY CLEAN | The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down). MULTIPURPOSE | Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll. FILLING | Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. ITEM STASH | +1 Battle Ready Inventory slot. RELAXED | Increases out of combat HP regen by 20 HP and decreases full energy regen to 2 Out of Combat Posts. COL STASH | +5% bonus col from monster kills and treasure chests. DECOR: DIWALI DIYA | Upon thread closing, obtain an additional +3 * loot minimum mob HP Col for every 5 authored posts. ADVANCED TRAINING | +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. margaret barely makes it a few steps into her villa before hangover sickness and exhaustion take reign of her and she faints right where she stands. she wakes up in a completely different part of her house surrounded by her friends. they are on the front porch overlooking the gardens and the artificial sun that keeps them all alive. there are arms around her: she is being loosely hugged from behind by the largest of them and she is being made to lean back into the holder’s ribcage, a chin gently resting atop her head. two skulls doze on her lap and it appears a little disagreement had taken place over which could nuzzle her hand, for the lesser’s jaw is unhinged and the stronger is missing a few knucklebones. more crowd her legs, making it difficult to move, but of the more notable, a fourth had recently attempted to squeeze into the cuddle pile when it was already full, pressing itself forlornly against her holder’s side and clinging onto her other hand by the wrist. it isn’t very… comfortable. they are all bones and no flesh. margaret shifts slowly, tries not to jostle them. Edited yesterday at 01:53 PM by Arabelle Link to post Share on other sites
Arabelle 0 Posted yesterday at 09:38 AM Author #2 Share Posted yesterday at 09:38 AM (edited) she does anyway, and they all startle. the skeletons at her legs scamper off like frightened dogs, quite literally, as some of them fall over in the stampede and have to gallop on all fours, and the two that had been dozing on her lap push and shove at each other as they race to join the rest. a soft ‘thud’ out of her sight impels her to turn. halfway past the wide sliding door leading back to her house, a skeleton dressed in a doctor’s coat had dropped her med bag. its jaw drops comically low in surprise and it scratches its bald head with both hands. then it jumps up and down a couple of times and turns tail to inform the others of her delayed demise. of the original dozen-something, the large skeleton but clings to her tighter and the neglected skeleton happily fills in the vacated space. it practically splays itself across her and she titters, drowsily petting its head. “silly things. as if that pathetic bear could kill me.” Spoiler POST ACTION: AOE-I vs Invading Skeletons 1-4 [11 + (2 * 4) = -19 EN] 243124, 243125, 243126, 243127: BD min. 1 + 4 + 1 = 6: 28 * 15 = 420 DMG -> Invading Skeletons 1-4 Arabelle | HP: 680/680 | EN: 87/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | MULTIPURPOSE: 1/1 Invading Skeleton 1 | HP: 0/420 | DMG: 136 Invading Skeleton 2 | HP: 0/420 | DMG: 136 Invading Skeleton 3 | HP: 0/420 | DMG: 136 Invading Skeleton 4 | HP: 0/420 | DMG: 136 LOOTING: Invading Skeletons 1-4 243128: LD 3 + 10 = 13: CD 10 + 2 = 12: 420 * (3 + 6 + 2 + 2) = 5,460 Col; 2 Materials; (1) Rare Armor/Shield 243129: LD 11 + 10 = 21: CD 10 + 2 = 12: 420 * (3 + 6 + 2 + 5) = 6,720 Col; 2 Materials; (1) Perfect Trinket 243130: LD 16 + 10 = 26: CD 8 + 2 = 10: 420 * (3 + 6 + 4) = 5,460 Col; (1) Demonic Shard; (1) Random Dungeon Map 243131: LD 20 + 10 = 30: CD 11 + 2 = 13: 420 * (3 + 6 + 2) = 4,620 Col; 2 Materials; (1) Demonic Shard; (1) Random Dungeon Map TOTAL Quote 22,260 Col 6 Materials 2 Demonic Shards (1) T4 Perfect Trinket [ID: 243129] (1) T4 Rare Armor/Shield [ID: 243128] (2) Random Dungeon Maps [ID: 243130, 243131] Edited 10 hours ago by Arabelle Link to post Share on other sites
Arabelle 0 Posted yesterday at 10:09 AM Author #3 Share Posted yesterday at 10:09 AM (edited) 2, 5-8 Spoiler PASSIVE: +4 EN POST ACTION: AOE-II vs Invading Skeletons 5-8 [14 + (2 * 4) = -22 EN] 243132, 243133, 243134, 243135: BD min. 1 + 4 + 1 = 6: 28 * 18 = 504 DMG -> Invading Skeletons 5-8 Arabelle | HP: 680/680 | EN: 69/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | MULTIPURPOSE: 1/1 Invading Skeleton 5 | HP: 0/500 | DMG: 136 Invading Skeleton 6 | HP: 0/500 | DMG: 136 Invading Skeleton 7 | HP: 0/500 | DMG: 136 Invading Skeleton 8 | HP: 0/500 | DMG: 136 LOOTING: Invading Skeletons 5-8 243136: LD 12 + 10 = 22: CD 11 + 2 = 13: 500 * (3 + 6 + 2 + 5) = 8,000 Col; 2 Materials; (1) Perfect Trinket 243137: LD 3 + 10 = 13: CD 5 + 2 = 7: 500 * (3 + 6) = 4,500 Col; 4 Materials; (1) Rare Weapon; (1) Uncommon Consumable 243138: LD 18 + 10 = 28: CD 10 + 2 = 12: 500 * (3 + 6 + 4) = 6,500 Col; (1) Gleaming Scale; (1) Random Dungeon Map 243139: LD 4 + 10 = 14: CD 2 + 2 = 4: 500 * (3 + 6 + 4) = 6,500 Col; (1) Rare Trinket TOTAL Quote 47,760 Col 12 Materials 2 Demonic Shards 1 Gleaming Scale (2) T4 Perfect Trinkets [ID: 243129, 243136] (1) T4 Rare Weapon [ID: 243137] (1) T4 Rare Armor/Shield [ID: 243128] (1) T4 Rare Trinket [ID: 243139] (1) T4 Uncommon Consumable [ID: 243137] (3) Random Dungeon Maps [ID: 243130, 243131, 243138] Edited yesterday at 10:22 AM by Arabelle Link to post Share on other sites
Arabelle 0 Posted yesterday at 10:24 AM Author #4 Share Posted yesterday at 10:24 AM (edited) 1, 9-12 Spoiler PASSIVE: +4 EN POST ACTION: AOE-I vs Invading Skeletons 9-12 [11 + (2 * 4) = -19 EN] 243140, 243141, 243142, 243143: BD min. 1 + 4 + 1 = 6: 28 * 15 = 420 DMG -> Invading Skeletons 9-12 Arabelle | HP: 680/680 | EN: 54/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | MULTIPURPOSE: 1/1 Invading Skeleton 9 | HP: 0/420 | DMG: 136 Invading Skeleton 10 | HP: 0/420 | DMG: 136 Invading Skeleton 11 | HP: 0/420 | DMG: 136 Invading Skeleton 12 | HP: 0/420 | DMG: 136 LOOTING: Invading Skeletons 9-12 243144: LD 8 + 10 = 18: CD 12 + 2 = 14: 420 * (3 + 6 + 4 + 3) = 6,720 Col; (1) Rare Trinket 243145: LD 17 + 10 = 27: CD 10 + 2 = 12: 420 * (3 + 6 + 2) = 4,620 Col; 2 Materials; (1) Demonic Shard; (1) Random Dungeon Map 243146: LD 15 + 10 = 25: CD 1 + 2 = 3: 420 * (3 + 6) = 3,780 Col; 4 Materials; (2) Perfect Armor/Shields; (2) Perfect Consumables 243147: LD 11 + 10 = 21: CD 3 + 2 = 5: 420 * (3 + 6) = 3,780 Col; 4 Materials; (1) Perfect Armor/Shield; (2) Perfect Consumables TOTAL Quote 66,660 Col 22 Materials 3 Demonic Shards 1 Gleaming Scale (3) T4 Perfect Armor/Shields [ID: 243146a, 243146b, 243147] (2) T4 Perfect Trinkets [ID: 243129, 243136] (4) T4 Perfect Consumables [ID: 243146a, 243146b, 243147a, 243147b] (1) T4 Rare Weapon [ID: 243137] (1) T4 Rare Armor/Shield [ID: 243128] (2) T4 Rare Trinkets [ID: 243139, 243144] (1) T4 Uncommon Consumable [ID: 243137] (4) Random Dungeon Maps [ID: 243130, 243131, 243138, 243145] Edited yesterday at 10:35 AM by Arabelle Link to post Share on other sites
Arabelle 0 Posted yesterday at 10:36 AM Author #5 Share Posted yesterday at 10:36 AM (edited) 2, 13-16 Spoiler PASSIVE: +4 EN POST ACTION: AOE-II vs Invading Skeletons 13-16 [14 + (2 * 4) = -22 EN] 243148, 243149, 243150, 243151: BD min. 1 + 4 + 1 = 6: 28 * 18 = 504 DMG -> Invading Skeletons 13-16 Arabelle | HP: 680/680 | EN: 36/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | MULTIPURPOSE: 1/1 Invading Skeleton 13 | HP: 0/500 | DMG: 136 Invading Skeleton 14 | HP: 0/500 | DMG: 136 Invading Skeleton 15 | HP: 0/500 | DMG: 136 Invading Skeleton 16 | HP: 0/500 | DMG: 136 LOOTING: Invading Skeletons 13-16 243152: LD 18 + 10 = 28: CD 2 + 2 = 4: 500 * (3 + 6 + 4) = 6,500 Col; (2) Perfect Armor/Shields; (2) Perfect Consumables 243153: LD 14 + 10 = 24: CD 5 + 2 = 7: 500 * (3 + 6 + 2) = 5,500 Col; 2 Materials; (2) Perfect Weapons; (1) Perfect Armor/Shield 243154: LD 20 + 10 = 30: CD 1 + 2 = 3: 500 * (3 + 6 + 2) = 5,500 Col; 2 Materials; (2) Perfect Armor/Shields; (2) Perfect Consumables 243155: LD 14 + 20 = 24: CD 6 + 2 = 8: 500 * (3 + 6 + 4) = 6,500 Col; (2) Perfect Weapons; (1) Perfect Armor/Shield TOTAL Quote 90,660 Col 26 Materials 3 Demonic Shards 1 Gleaming Scale (4) T4 Perfect Weapons [ID: 243153a, 243153b, 243155a, 243155b] (9) T4 Perfect Armor/Shields [ID: 243146a, 243146b, 243147, 243152a, 243152b, 243153, 243154a, 243154b, 243155] (2) T4 Perfect Trinkets [ID: 243129, 243136] (8) T4 Perfect Consumables [ID: 243146a, 243146b, 243147a, 243147b, 243152a, 243152b, 243154a, 243154b] (1) T4 Rare Weapon [ID: 243137] (1) T4 Rare Armor/Shield [ID: 243128] (2) T4 Rare Trinkets [ID: 243139, 243144] (1) T4 Uncommon Consumable [ID: 243137] (4) Random Dungeon Maps [ID: 243130, 243131, 243138, 243145] Edited yesterday at 10:50 AM by Arabelle Link to post Share on other sites
Arabelle 0 Posted yesterday at 10:51 AM Author #6 Share Posted yesterday at 10:51 AM (edited) 1, 17-20 Spoiler PASSIVE: +4 EN POST ACTION: AOE-I vs Invading Skeletons 17-20 [11 + (2 * 4) = -19 EN] 243156, 243157, 243158, 243159: BD min. 1 + 4 + 1 = 6: 28 * 15 = 420 DMG -> Invading Skeletons 17-20 Arabelle | HP: 680/680 | EN: 21/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | MULTIPURPOSE: 1/1 Invading Skeleton 17 | HP: 0/420 | DMG: 136 Invading Skeleton 18 | HP: 0/420 | DMG: 136 Invading Skeleton 19 | HP: 0/420 | DMG: 136 Invading Skeleton 20 | HP: 0/420 | DMG: 136 LOOTING: Invading Skeletons 17-20 243160: LD 11 + 10 = 21: CD 12 + 2 = 14: 420 * (3 + 6 + 2 + 5) = 6,720 Col; 2 Materials; (1) Perfect Trinket 243161: LD 11 + 10 = 21: CD 10 + 2 = 12: 420 * (3 + 6 + 2 + 5) = 6,720 Col; 2 Materials; (1) Perfect Trinket 243162: LD 11 + 10 = 21: CD 7 + 2 = 9: 420 * (3 + 6 + 5) = 5,880 Col; 4 Materials; (1) Perfect Trinket 243163: LD 5 + 10 = 15: CD 7 + 2 = 9: 420 * (3 + 6 + 2) = 4,620 Col; 4 Materials; (1) Rare Armor/Shield TOTAL Quote 114,600 Col 38 Materials 3 Demonic Shards 1 Gleaming Scale (4) T4 Perfect Weapons [ID: 243153a, 243153b, 243155a, 243155b] (9) T4 Perfect Armor/Shields [ID: 243146a, 243146b, 243147, 243152a, 243152b, 243153, 243154a, 243154b, 243155] (5) T4 Perfect Trinkets [ID: 243129, 243136, 243160, 243161, 243162] (8) T4 Perfect Consumables [ID: 243146a, 243146b, 243147a, 243147b, 243152a, 243152b, 243154a, 243154b] (1) T4 Rare Weapon [ID: 243137] (2) T4 Rare Armor/Shields [ID: 243128, 243163] (2) T4 Rare Trinkets [ID: 243139, 243144] (1) T4 Uncommon Consumable [ID: 243137] (4) Random Dungeon Maps [ID: 243130, 243131, 243138, 243145] Edited yesterday at 11:57 AM by Arabelle Link to post Share on other sites
Arabelle 0 Posted yesterday at 11:59 AM Author #7 Share Posted yesterday at 11:59 AM (edited) 2, 21-24 Spoiler PASSIVE: +4 EN POST ACTION: AOE-II vs Invading Skeletons 21-24 [14 + (2 * 4) = -22 EN] 243166, 243167, 243168, 243169: BD min. 1 + 4 + 1 = 6: 28 * 18 = 504 DMG -> Invading Skeletons 21-24 Arabelle | HP: 680/680 | EN: 3/106 | DMG: 28 | ACC: 4 | AA | BRN: 42 (9-10) | BH: 5% | LD: 10 | QUA: 2 | PROS: 6 | MULTIPURPOSE: 1/1 Invading Skeleton 21 | HP: 0/500 | DMG: 136 Invading Skeleton 22 | HP: 0/500 | DMG: 136 Invading Skeleton 23 | HP: 0/500 | DMG: 136 Invading Skeleton 24 | HP: 0/500 | DMG: 136 LOOTING: Invading Skeletons 21-24 243170: LD 13 + 10 = 23: CD 5 + 2 = 7: 500 * (3 + 6) = 4,500 Col; 4 Materials; (2) Perfect Weapons; (1) Perfect Armor/Shield 243171: LD 7 + 10 = 17: CD 10 + 2 = 12: 500 * (3 + 6 + 2 + 3) = 7,000 Col; 2 Materials; (1) Rare Trinket 243172: LD 1 + 10 = 11: CD 1 + 2 = 3: 500 * (3 + 6) = 4,500 Col; 4 Materials; (1) Rare Trinket 243173: LD 15 + 10 = 25: CD 4 + 2 = 6: 500 * (3 + 6 + 2 + 7) = 9,000 Col; 2 Materials; (3) Perfect Weapons Quote 139,600 Col 50 Materials 3 Demonic Shards 1 Gleaming Scale (9) T4 Perfect Weapons [ID: 243153a, 243153b, 243155a, 243155b, 243170a, 243170b, 243173a, 243173b, 243173c] (10) T4 Perfect Armor/Shields [ID: 243146a, 243146b, 243147, 243152a, 243152b, 243153, 243154a, 243154b, 243155, 243170] (5) T4 Perfect Trinkets [ID: 243129, 243136, 243160, 243161, 243162] (8) T4 Perfect Consumables [ID: 243146a, 243146b, 243147a, 243147b, 243152a, 243152b, 243154a, 243154b] (1) T4 Rare Weapon [ID: 243137] (2) T4 Rare Armor/Shields [ID: 243128, 243163] (4) T4 Rare Trinkets [ID: 243139, 243144, 243171, 243172] (1) T4 Uncommon Consumable [ID: 243137] (4) Random Dungeon Maps [ID: 243130, 243131, 243138, 243145] Edited yesterday at 12:06 PM by Arabelle Link to post Share on other sites
Arabelle 0 Posted 10 hours ago Author #8 Share Posted 10 hours ago (edited) EN 1 -> gathering: ld 18: +1 material. Spoiler TOTAL Quote 139,600 Col 51 Materials 3 Demonic Shards 1 Gleaming Scale (9) T4 Perfect Weapons [ID: 243153a, 243153b, 243155a, 243155b, 243170a, 243170b, 243173a, 243173b, 243173c] (10) T4 Perfect Armor/Shields [ID: 243146a, 243146b, 243147, 243152a, 243152b, 243153, 243154a, 243154b, 243155, 243170] (5) T4 Perfect Trinkets [ID: 243129, 243136, 243160, 243161, 243162] (8) T4 Perfect Consumables [ID: 243146a, 243146b, 243147a, 243147b, 243152a, 243152b, 243154a, 243154b] (1) T4 Rare Weapon [ID: 243137] (2) T4 Rare Armor/Shields [ID: 243128, 243163] (4) T4 Rare Trinkets [ID: 243139, 243144, 243171, 243172] (1) T4 Uncommon Consumable [ID: 243137] (4) Random Dungeon Maps [ID: 243130, 243131, 243138, 243145] Edited 10 hours ago by Arabelle Link to post Share on other sites
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