Megitsune 0 Posted Sunday at 11:37 PM #1 Share Posted Sunday at 11:37 PM The heat was getting to her already. Megitsune adjusted her revealing outfit to shake out some of the musty hot air that was causing her to sweat, along with the mask she wore to hide her face. Good thing she decided to leave Ameterasu at home, she might have melted from the sheer heat of the floor. The quicker she got this stupid quest done, the better. Quickly she would find the broker who was supposed to be offering the quest to which she paid little interest in. “Are you the one that accepted the quest to kill the Guardian?” Megitsune's eyes rolled, the thing that could be seen from her mask. "Yes, now get on with it before I curse you with misdirection. I'm dying here." The fox groaned, adjusting her clothes again. "Wonderful, there is a monster along this quest that drops a lumpy sum of Col. In exchange for the information, you simply need to kill the boss and share the Col with me. You can keep whatever else you collect as far I'm concerned." This broker was extra sketchy. Typically a broker would just ask for the Col upfront to avoid loot and scooting from those he employed, she would know she was an information broker herself. "Whatever, sure man. Anything to get the hell off this floor as soon as possible." She would start heading out, uncaring for the broker. "Out to the west! Hey, you need an escort don't you?" "No, leave me alone." Spoiler Name: Megitsune, The Lost Cardinal True Tier: 3 Level: 23 Paragon Level: 0 HP: 460/460 EN: 64/64 Stats: Damage: 18 Mitigation: 83 Accuracy: 4 Evasion: 3 Battle Healing: Loot Die: 1 TAUNT BLD: 36 PARA Equipped Gear: Weapon/Armor/Trinket: - Armor/Trinket: - Kistu-Mono(T3/C. Armor/Per) | EVA II; Mit I Shield/Armor/Trinket: - Kistune Mask(T3/Trinket/Per) | ACC III Combat Mastery: - Combat Mastery: Damage R3 Combat Shift: - TECH Shift Familiar Skill: - Custom Skill: - Skills: - Battle Healing R3 - Cloth Armor R5 - Polearm R5 Extra Skills: Inactive Extra Skills: Addons: - Focus - Nimble - Precision Mods: - Athletics Inactive Mods: Battle Ready Inventory: Housing Buffs: - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30. - Storage Closet: +1 Battle Ready Inventory Slot - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts. - Attic (Storage): +5% bonus col from monster kills and treasure chests - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members. - Master Bedroom: -1 energy cost for the first three expenditures of each combat - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down) - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread. - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post. Guild Hall Buffs: - Meeting Room: If guild members held a completed Boss Meeting thread, participants receive +1 ACC for the first two turns in combat against a Floor, Event, or Field Boss. Limit one use per thread. - Dueling Arena: +3 to initiative. Limit one use per thread. - Trading Hall: Reduce LD needed for Salvage by 5 (10+ for Alchemist crystals, 6+ for everything else). +2 EXP per craft. Rank 9 crafters and Rank 4 merchants/performers receive +1 crafting/identification attempt per day. Rank 10 crafters and Rank 5 merchants/performers receive +2 crafting/identification attempts per day. - Treasury: +5% bonus col from last-hit monster kills and +10% bonus col from treasure chests. Scents of the Wild Totem: Wedding Ring: Crafting Profession: - Appraising[10000exp] R5 Gathering Profession: Megitsune | HP: 460/460 | EN: 64/64 | DMG: 18 | MIT:83 | ACC:4 | TAUNT | EVA:3 | BH:14 | BLD: 36 | PARA | LD:1 Link to post Share on other sites
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