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[F29/PP] Jetpack? Check. [Scouting]


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Posted (edited)

It was a dark and spooky Halloween Night…

Wait, that wasn’t quite right. 

It was certainly dark and spooky. Torrential rains falling from overhead, the moan and cries of horrors hidden behind the ruined buildings. In the distance, Oscar could hear the sounds of fighting. But he wasn’t at all interested in helping out. It was time to put himself to the test. He had tackled damn near everything the game had to throw at him. From Quest Mobs to… well. Quest Mobs. It was just Quest Mobs. And it was so goddamn boring.

He needed a new challenge.

Something a cut above.

Something Labyrinth Guardian-y…

Eyes on set on the prize, he looked up at the downpour. Droplets of water trapped themselves in his hair, matting his locks to his face. He was surprised at how immediately he was drenched to the bone. But he would dry out. Something about breakneck speeds made for a fantastic wind tunnel.
 


Participating Players: Oscar, Oscar's Rizz, The Voices in Oscar's Head, Waldo (Oscar's Hallucination)

Spoiler

"Name: Oscar True Tier: 10
Level: 34
Paragon Level: 58
HP: 1056/1056
EN: 128/128

Stats:
Damage: 26
Mitigation: 212
Accuracy: 5
Evasion: 3
Battle Healing: 
Loot Die: 9
Stealth Rating: -5
AA PHASEVAMP-O: 174 REC: 4


Equipped Gear:
Weapon/Armor/Trinket: 
  - <<Kyūketsuki>> T4 KATANA//ABS.ACC/PHASE/VAMP2 
Armor/Trinket: 
  - <<TACTICAL UNDER ARMOR>> T4 HEAVY ARMOR//MIT/MIT/MIT/REC
Shield/Armor/Trinket: 
  - <<IVORY GOLD LEAF RING>> T1 TRINKET//ACC/ACC/EVA/EVA

Combat Mastery:
  - Combat Mastery: Damage R3

Combat Shift:
  - AOE Shift

Familiar Skill:
  - 

Custom Skill:
  - 

Skills:
  - Battle Healing R5
  - Charge
  - Energist
  - Extended Weight Limit
  - Heavy Armor R5
  - Katana R5
  - Quick Change
  - Searching R5

Extra Skills:
  - Concentration
  - Forgotten King's Authority
  - Meditation
  - Parry
  - Survival

Inactive Extra Skills:

Addons:
  - Ferocity
  - Iron Skin
  - Precision
  - Reveal
  - Stamina

Mods:
  - Impetus
  - Night Vision
  - Tracking

Inactive Mods:

Battle Ready Inventory:
  - <<CRYSTAL OF DIVINE LIGHT>> ID: 236066 x
  - <<DARK SERAPHIM>> T4 HEAVY ARMOR - VAMP.D2/HOLY BLESSING 2 x
  - <<DIVINE RANCOR>> T4 KATANA - HOLY/HOLY/PHASE/BLIGHT  x
  - <<GLOVES OF CAERUS>> T1 LIGHT ARMOR//3 LD x
  - <<IMUGI'S INSPIRATION>> MASS HEAL x
  - <<RHINO'S HORN>> ID: 236068 x
  - <<SANCTITY'S RUIN>> T4 KATANA - FROSTBITE/BLEED/BLIGHT/BURN x
  - <<TELEPORTATION CRYSTAL>> x

Housing Buffs:
  - Basic Kitchen: Increase the effectiveness of a single food item consumed in a thread by +1 T1 slot. This can exceed normal Cook enhancement caps. Ex: A perfect T2 MIT food gives 35 MIT instead of 30.
  - Storage Closet: +1 Battle Ready Inventory Slot
  - Living Room: Increases out of combatHP regen by (5 * Tier HP) and decreases full energy regen to 2 Out of Combat Posts.
  - Attic (Bedroom): +1 Expertise to declared utility skill. Cannot boost a skill without ranks, or increase a skill past its maximum rank. Cannot boost a skill the user has not learned yet. Ranks obtained using this buff will make the mods of that rank available for purchase. Mods obtained this way are unusable if this buff is removed until the skill is returned to the appropriate rank by way of SP purchase.
  - Basement: Gain +1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll
  - Guest Room: Players can have one «Amenity» in a «Guest Room» and the «Amenity» cannot be recovered. Players are allowed to change which «Amenity» is in the «Guest Room». Multiple instances of the same «Amenity» do not stack. This buff affects the player and their choice of up to two party members.
  - Master Bedroom: -1 energy cost for the first three expenditures of each combat
  - Master Bathroom: The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)
  - Extended Workshop: +2 Crafting EXP per crafting attempt and +1 crafting attempt per day
  - Ornate Fishing Pond: +2 Fishing EXP per Attempt and additional +1 LD & CD to fishing attempts.
  - Dining Hall: Turn 3 identical food items (same quality, tier, & enhancements) into a Feast. A Feast contains 6 portions of the food items sacrificed. Feasts created this way cannot be used outside of the thread they are created. Limit 1 item created per thread.
  - Mega Slime Farm: +10% EXP to a thread. Limit one use per month. Must be used on a player's first post in a thread. Cooldown begins counting down when used in a post.

Guild Hall Buffs:

Scents of the Wild Totem:
  - Tanos
Wedding Ring:

Crafting Profession:
 - Cooking[5280exp] R10
Gathering Profession:
 - Fishing[100exp] R2"                                                                                                                            

Buffs

Spoiler

Liquor of Light - +3 DMG
Shadows Withal - +15 OH
Gungnir's Shard - T4 MIT Feast
Focused Dog - +2 ACC
Evasion Dog - +2 EVA
Golden Dog - +3 Prosperity
(Filled)Lucky Dog - +4 Loot Die
Mega Slime Farm - +10% EXP, next use 5/14/25

 

Edited by Oscar
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Posted (edited)

And before any good sprint, it was good form to stretch out. True, he was nothing more than a digital avatar. An amalgamation of ones and zeroes. But instinct was paramount here. And it just felt good to get his body loose and limber before he took off like a bat out of Hell. He was absolutely unperturbed by the horrors arrayed before him. He stepped forward into a deep lunge, feeling the sensations of muscles stretching that were not technically there. Oscar found himself amazed at the attention to detail. It might have been a marvel of technology - a miracle made manifest - if not for the whole death game thing.

Oscar repeated the motion with the opposite leg. As he did, he noticed movement in the distance. Shambling shadows slowly meandering through the ruins. Moving in his direction. But again, it didn’t seem to bother him. In fact, he was absolutely disinterested.
 

Edited by Oscar
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Posted (edited)

It was around the time that he shifted his focus on attacking the muscles in his lower back that he was able to make out their forms. They invoked the horror of deep waters. Thalassophobia walking upon dry land. Beasts with too many eyes or appendages. Gills and fins and tentacles where they should not be. Despite himself, a shudder went up his spine. Just as the game paid attention to accurately portraying the sensations of stretching muscles, they had spent equal effort making these creatures sufficiently horrifying.

For the first time, Oscar found himself grateful that he was trapped here. The thought alone was disconcerting. He hated it here. He hated his captors. He hated the ever present health bar at his periphery. And yet, the mere sight of these horrific creatures flipped all of that hatred onto its head.

At the end of the day, this was still a game.

They, like him, were nothing more than data stored upon a server.

God he hoped they were just data.
 

 

Edited by Oscar
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Posted (edited)

There was only one way to find out. He would tackle these creatures in the same manner he tackled everything else he fought. With grit. With determination.

And with the power of God and Anime on his side.

He dropped down into a runner’s start, his gaze fixed straight ahead. The creatures were almost upon him. Reaching. Grabbing. With hook and fin and flipper. He could see the yellows of their eyes. The milky whites of their sclera and those bright yellow irises. All glazed over with a sodden haze, bulging from their myriad sockets. All affixed to him. There was pain in their voices - a rising chorus of anguish that drown out all else due to closeness.

All but the seas and the rain.

One neared him, thin fingers fused to a large flipper. He could see the veins spider webbing through the membranous appendage. Another shudder racked his spine.
 

Edited by Oscar
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Posted (edited)

chesty chest

ID: 243594 | CD: 1, it's a mimic

Spoiler

Oscar | HP: 1056/1056 | EN: 128/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

Mimic attack vs Oscar | ID: 243595 | MD: 2+3-3, miss                                                                                                           

Mimic | HP: 2000/2000 | DMG: 360 | MIT: 160 | ACC: 3 | EVA: 3

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 1056/1056 | EN: 116/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

TECH-D vs Mimic (-12 EN) - ID: 243596 | BD: 8+6-3, hit | Deal 184 DMG                                                                                                       

Mimic | HP: 1816/2000 | DMG: 360 | MIT: 140 (-20)| ACC: 3 | EVA: 3 | MD: 5+3-3, miss

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 881/1056 | EN: 108/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

TECH-D vs Mimic (-12 EN) - ID: 243597 | BD: 4+6-3, hit | Deal 204 DMG                                                                                                       

0/3 Mimic | HP: 1612/2000 | DMG: 360 | MIT: 120 (-40)| ACC: 3 | EVA: 3 | MD: 10, Deal 175 DMG | Shattered 2 0/3

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 939/1056 | EN: 100/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

TECH-D vs Mimic (-12 EN) - ID: 243598 | BD: 4+6-3, hit | Deal 224 DMG                                                                                                       

Mimic | HP: 1388/2000 | DMG: 360 | MIT: 100 (-60)| ACC: 3 | EVA: 3 | MD: 3+3-3, miss | Shattered 3 0/3

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 824/1056 | EN: 102/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

AOE-I vs Mimic | ID: 243599 | BD: 2+6-3, Miss
                                                                                       

Mimic | HP: 1388/2000 | DMG: 360 | MIT: 100 (-60)| ACC: 3 | EVA: 3 | MD: 6+3-3, Deal 173 DMG | Shattered 3 1/3

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 882/1056 | EN: 104/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

AOE-I vs Mimic | ID: 2435600 | BD: 2+6-3, Miss                              

Mimic | HP: 1388/2000 | DMG: 360 | MIT: 100 (-60)| ACC: 3 | EVA: 3 | MD: 1, Miss | Shattered 3 2/3

 

Edited by Oscar
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ph

 

Spoiler

Oscar | HP: 1056/1056 | EN: 94/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

Tech-D vs Mimic | ID: 243601 | BD: 10, Major Crit - Phase Activates, Vamp-O Activates, Deal 298 DMG                            

Mimic | HP: 1090/2000 | DMG: 360 | MIT: 100 (-60)| ACC: 3 | EVA: 3 | MD: 2+3-3, Miss | Shattered 3 0/3

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 1056/1056 | EN: 86/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

Tech-A vs Mimic | ID: 243602 | BD: 4+6-3, Deal 224 DMG, Mimic is Stunned            

(Stun)Mimic | HP: 866/2000 | DMG: 360 | MIT: 100 (-60)| ACC: 3 | EVA: 3-3 | MD: 9, Stunned | Shattered 3 1/3

 

Edited by Oscar
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ph

Spoiler

Oscar | HP: 1056/1056 | EN: 78/128 | DMG: 27 | MIT:187 | ACC:5 | AA  | PHASE | EVA:3 | BH:58 | VAMP-O: 174 | REC: 4 | LD:9 | PROSP:3       

Tech-D vs Mimic | ID: 243603 | BD: 7+6-3, Deal 224 DMG

Mimic | HP: 642/2000 | DMG: 360 | MIT: 100 (-60)| ACC: 3 | EVA: 3-3 | MD: 2+3-3, Miss | Shattered 3 0/3

 

Edited by Oscar
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