Life 0 Posted October 17, 2014 #1 Share Posted October 17, 2014 Hello everyone. Im just going to cut straight to the point with this idea. Something that requires a certain quest to be completed in order to progress. For example, obtaining a number of different materials from different quests/rps to complete it. Another example would be a quest that requires you to sub quest to different places in order to continue with it. An example for this example would be a quest that requires you to stop halfway due to missing a key of some sort and going out on another adventure to ultimately pass and continue. These types of quests and crafting would yield much larger/better loot/rewards. Link to post Share on other sites
Argumail 0 Posted October 17, 2014 #2 Share Posted October 17, 2014 In a word it just too much for the average player. I like the thought behind it but, this would effect everyone. Link to post Share on other sites
Life 0 Posted October 17, 2014 Author #3 Share Posted October 17, 2014 In a word it just too much for the average player. I like the thought behind it but, this would effect everyone. Players don't need to do it, just as an option for those who want a challenge and more rewards. Not all quests have to be 'major' quests or major crafts. I think it would be appropriate for high tier gear. Currently im doing it just for an uncommon sword and to stack up some posts. No pain no gain. (which you'll be helping me with in one of the sub quests ;D ) Link to post Share on other sites
Argumail 0 Posted October 17, 2014 #4 Share Posted October 17, 2014 I'm not average. And then is cray-cray so cray it just might work * repoll* Link to post Share on other sites
Cayden 0 Posted October 18, 2014 #5 Share Posted October 18, 2014 Quest chains aren't at all a bad idea, and they are a typical aspect of many (even most) MMORPG's. Link to post Share on other sites
Life 0 Posted October 24, 2014 Author #6 Share Posted October 24, 2014 So do you agree quest chains should be implemented in the questing system to offer better rewards? *hint* *hint* GMs *hint* *hint* Link to post Share on other sites
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