Reame 0 Posted January 27, 2014 #1 Share Posted January 27, 2014 ok, for my idea of skills each character will start with one skill of each type at level one each time a character levels up they get two ranks to place into skills but a skill rank cant be higher than the characters level Weapon skills: damage will be calculated as such: 1/2 level x weapon skill with a minimum of 1 damage and 2 for a crit with a crit being double normal damage Battle healing: regenerate 1/2 level x battle healing rank of health per post but can only be used when not attacking on that post so a character must be blocking or evading to regen. that, or just be standing still Crafting skills: add 1/2 your crafting rank to your crafting roll whenever you craft something made by that skill Searching: if your ranks in searching is higher than someone's hiding skill then you can detect them. (See above skill ranking points for increasing their skill rank.) Tracking: for each rank in tracking you can see footprints from one hour before (2 ranks = 2 hours, 3 ranks= 3 hours, ext) Listening: for each skill rank a player can hear 15 more feet, a normal player without the skill being able to hear 30 feet Detection: for each skill rank a player can detect the presence of people or objects 1 more foot away starting at five feet Hiding: If a player hiding skill is higher than other players searching skill then they can hide from them Acrobatics: For each rank in acrobatics a player can jump 3 more inches, a normal player is only able to jump 6 inches Night vision: Stays at rank one and allows players to see normally at night X-ray vision: Stays at rank one and allows players to see through normal objects such as walls Sprint: For each rank in sprint a player adds six feet per second to their running speed, a normal players speed being 2 feet per second Extended weight limit: For each rank in extended weight limit a player adds 5 pounds to their carry limit, a normal player being able to carry 30 pounds Equipment skills: 1/2 of the rank in the type of equipment being used is taken off of damage delt to the player with 1 being the minimum Link to post Share on other sites
Reame 0 Posted January 27, 2014 Author #2 Share Posted January 27, 2014 I think that these skills are workable and ready for testing with characters in the game. I ask that they be temporarily implemented so that users can thoroughly test them out. Link to post Share on other sites
Reame 0 Posted January 28, 2014 Author #3 Share Posted January 28, 2014 after thinking a little I think instead of just two skill points per level a player is given one skill point in each type of skill per level, so that player can have combat ad weapon skills while also having crafting skills as well Link to post Share on other sites
Daeron 1 Posted March 1, 2014 #4 Share Posted March 1, 2014 ok, for my idea of skills each character will start with one skill of each type at level one each time a character levels up they get two ranks to place into skills but a skill rank cant be higher than the characters level Weapon skills: damage will be calculated as such: 1/2 level x weapon skill with a minimum of 1 damage and 2 for a crit with a crit being double normal damage Battle healing: regenerate 1/2 level x battle healing rank of health per post but can only be used when not attacking on that post so a character must be blocking or evading to regen. that, or just be standing still Crafting skills: add 1/2 your crafting rank to your crafting roll whenever you craft something made by that skill Searching: if your ranks in searching is higher than someone's hiding skill then you can detect them. (See above skill ranking points for increasing their skill rank.) Tracking: for each rank in tracking you can see footprints from one hour before (2 ranks = 2 hours, 3 ranks= 3 hours, ext) Listening: for each skill rank a player can hear 15 more feet, a normal player without the skill being able to hear 30 feet Detection: for each skill rank a player can detect the presence of people or objects 1 more foot away starting at five feet Hiding: If a player hiding skill is higher than other players searching skill then they can hide from them Acrobatics: For each rank in acrobatics a player can jump 3 more inches, a normal player is only able to jump 6 inches Night vision: Stays at rank one and allows players to see normally at night X-ray vision: Stays at rank one and allows players to see through normal objects such as walls Sprint: For each rank in sprint a player adds six feet per second to their running speed, a normal players speed being 2 feet per second Extended weight limit: For each rank in extended weight limit a player adds 5 pounds to their carry limit, a normal player being able to carry 30 pounds Equipment skills: 1/2 of the rank in the type of equipment being used is taken off of damage delt to the player with 1 being the minimum could use tweaking, but I'll help ya out. Link to post Share on other sites
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