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So I had a thought while I was debating if and what profession to take for Tristan, which at the moment is veering towards Performer if it also means painting or blacksmithing.

 

Can two professions work together to improve the modifiers on rolls and for general RP'ing?

One case would be a cafe or diner which has two people cooking, or say a Smithy which has two blacksmiths and therefore improve the chance of a better item forged. They would be minor improvements to rolls, say +2 at best to avoid it being OP or a necessary thing.

 

This was not just from a modifier perspective, but can lead to plenty of RP'ing concepts too. Say, a married couple that work together on a profession, or simply friends that hang around each other a lot.

 

 

Thoughts?

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Cooking is the only profession that uses temp buffs and the new systems.  Alchemy and Performer are still on the old system.  Originally all the professions would have been updated by now, but the situation with the dice system has put everything on hold.

 

Taken from the Cooking Profession Guide:

 

How do the buffs work?
Consuming cooking crafts (meals & beverages) will grant that player [TEMP BUFF]. This is important because these buffs are allowed to exceed the current permanent item buffs [PERM BUFF] caps. But, [TEMP BUFF] will not stack with other [TEMP BUFF]'s of the same type. So consume responsibly!  :lol: The type of buff is listed at the bottom of each enhancement. This primarily comes in to play when combining buffs with other professions [TEMP BUFF] such as the performer or alchemist.

NOTE: Important!
In addition to the above, you may only ever have the effects of a single cooking consumable at any given time. You cannot eat two meals and receive buffs from both, even if they're different types. The above buff stacking is restricted to buffs from other professions only.

 

 

 

Basically the answer is yes.  The original intent was to allow Cooks, Performers and Alchemists give buffs to each other as well as the permanent item crafters (Smith, Tailor and Artisan).  Currently cooks can do it via food by making any of the following:
 

[Hearty][2][1] Allow craft rank additional craft attempts per day. May only benefit from Hearty meals once per day. Example: A rank 2 Cook applying Hearty to a rare meal would grant the following: Rare Meal +2 craft attempts for this day. Applied the debuff "I'm Full!" for 12 hours. You may not benefit from Hearty meals until 12 hours have passed since your last.

Type: +Craft Attempt

[brain Food][2][1] Increase EXP gained from crafts or profession by 1 for the duration of the day. Cost two enhancement points.
Type: +Craft EXP

[Essential Nutrients][3][1] Adds +1 to CD for the duration of the crafting day.
Type: +Craft Die

 

 

If you were referring to something involving multiple crafters simultaneously then this probably will answer that: (Taken from the same thread)

 

Feasts!
Feasts are not ready for implementation yet. The theory behind feasts is to bring multiple cooks together to create special food for a large player event. This may even include other professions like the performer for entertainment, tailor for costumes, smiths for silverware, etc... However this is something planned for the future! I put it here as a teaser.  :D

 

 

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Mhmm, I agree with Cindel. It is a very cool idea, and the roleplay possibilities are endless. But it doesn't quite work with out system right now.

Perhaps, in the future, we could come up with quests or special items that require the efforts of more than one player. For example, a quest that gives a rare item, but it takes three blacksmiths working simultaneously to craft it.

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I just had an idea for a really awesome weapon around floor 90-100. It requires multiple quest chains to obtain the material and once they're all obtained it takes multiple skilled blacksmiths to create. Imagine the strength of a weapon like that 

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