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The Magic of Musiclined-arranged-musical-note-or-lyrics.gi

The Magic of Music is a store located around the outskirts of the town, where several shops are located. It is a simple brick building with wooden outer walls, however the inside is lavishly decorated with instruments and equipment.
This store offers musical services at public events, personal performances and recording messages.

Price: 
1000 Col or three Materials for a live performance.
500 Col for Instrument, 1000 for decorated one (Vanity Item)
500 Col/3 Material for Uncommon Recording Crystal
800 Col/4 Material for Rare Recording Crystal
1000 Col/5 Material for Perfect Recording Crystal

If paid in materials, if more than the price is used for the craft Tristan must be reimbursed the extra material cost.

Crafting Abilities 

Performers may craft specific items. These items include:

Attraction Songs (available at rank 1) Monster Call, Monster Grenade, etc. Attraction songs can call monsters, and on a perfect craft, attracted monsters have a -1 on the BD on first attack.

Healing Songs (available at rank 2) HP Recovery Song, Mass HP Recovery Song, etc. Healing songs can be used to heal the player, however it takes a turn to "listen to".

Debuff Songs (available at rank 3) Incarceration, Misperception etc. These songs cannot be stacked, and they last for as long as the affected monster lives. Takes a turn to listen to.

 

 

Rank
 

EXP: 70/160

Rank 1: Musico Primo

Rank 2: Secondo Artistica

Rank 3: El Tercio Tocador

Rank 4: El Quarto Instructor

Rank 5: La Quinta Orchestra

 

Enhancements:

Performer Enhancements (Always Temporary Buffs, Ignore Item Caps)

Name: Monster Call
Cost: 1
Cap: 3
Effect: For each enhancement slot used, a monster will spawn. These monsters give you a +1 on the LD when killed if they meet loot requirements, making good loot from them easier to get.
Applicable to: Attraction Song

Name: Familiar Call
Cost: 3
Cap: 1
Effect: When used during the Feeding the Enemy quest, on the post where taming a familiar is possible, your LD will be +1.
Applicable to: Attraction Songs

Name: HP Recovery Song
Cost: 1 Slot
Cap: N/A
Effect: Instantly heals you for 15 HP for each slot used, with +5 extra HP for every extra slot used (so would go 15/20/25)
Applicable to: Healing Song

Name: Mass HP Recovery Song
Cost: 3 Slots
Cap: N/A
Effect: Instantly your entire party for 15 HP, regardless of size.
Applicable to: Healing Song

Name: Incarceration
Cost: 3
Cap: 3
Effect: A song plays which will make all enemies suffer double damage to status effects (Bleed/Poison/Burn etc.) for 4 turns. 
Does not affect floor bosses and otherwise mentioned enemies.
Applicable to: Debuff Song

Name: Misperception
Cost: 3
Cap: 3
Effect: A recording which reduces the base damage of the entire enemy party by -2 for 4 full turns of each enemy. 
Does not affect floor bosses and otherwise mentioned enemies.
Applicable to: Debuff Song

Name: Hypnosis
Cost: 1
Cap: 3
Effect: A recording which confuses a single opponent. For every slot used, reduce 
1 Accuracy to enemy accuracy statistic for 4 turns. Does not affect floor bosses and otherwise mentioned enemies.
Applicable to: Debuff Song

Name: Mesmerism
Cost: 3
Cap: 3
Effect: A recording which confuses the entire opponent party. -1 Accuracy to enemy accuracy statistic for 4 turns. Does not affect floor bosses and otherwise mentioned enemies.
Applicable to: Debuff Song

Name: Lullaby
Cost: 1
Cap: 3
Effect: A recording of a soothing song plays, making ans enemy's movements sluggish. 
For every slot used, reduce 1 Evasion to enemy evasion statistic for 4 turns. Does not affect floor bosses and otherwise mentioned enemies.
Applicable to: Debuff Song

Name: Berceuse
Cost: 3
Cap: 3
Effect: A recording of a soothing song plays, making the entire enemy party's
 movements sluggish. -1 Evasion to enemy evasion statistic for 4 turns. Does not affect floor bosses and otherwise mentioned enemies.
Applicable to: Debuff Song

 The Crafting Die Results 

Depending on your result in rolling for a craft, your song will vary in quality. This quality can be improved with a Performers Instrument (special instrument of choice), which must be crafted as a perfect item that has a +1 CD. 

The CD Result Chart (Rank 1)

 
[1] = Critical failure (Cannot erase song from recording crystal)
[2-4] = Fail (Cannot erase song from the recording crystal)
[5-7] = Bad item (Possible to erase song on a 15+ loot die result)
[8-9] = Good item  
[10] = Uncommon item (1 enhancement slot)

[11] = Rare item (2 enhancement slots)

[12] = Perfect item (3 enhancement slots)

 

The CD Result Chart (Rank 2)

 
[1] = Critical failure (Cannot erase song from recording crystal)
[2-3] = Fail (Cannot erase song from recording crystal)
[4-6] = Bad item (Possible to erase song on a 15+ loot die result)
[7-9] = Good item  
[10] = Uncommon item (1 enhancement slot)

[11] = Rare item (2 enhancement slots)

[12] = Perfect item (3 enhancement slots)

 ►The CD Result Chart (Rank 3)

 
[1] = Critical failure (Cannot erase song from recording crystal)
[2-3] = Fail (Cannot erase song from recording crystal)
[4-5] = Bad item (Possible to erase song on a 15+ loot die result)
[6-8] = Good item  
[9-10] = Uncommon item (1 enhancement slot)

[11] = Rare item (2 enhancement slots)

[12] = Perfect item (3 enhancement slots)

 

The CD Result Chart (Rank 4)

 
[1] = Critical failure (Cannot erase song from recording crystal)
[2-3] = Fail (Cannot erase song from recording crystal)
[4] = Bad item (Possible to erase song on a 15+ loot die result)
[5-8] = Good item  
[9-10] = Uncommon item (1 enhancement slot)

[11] = Rare item (2 enhancement slots)

[12] = Perfect item (3 enhancement slots)

 

The CD Result Chart (Rank 5

 
[1] = Critical failure (Cannot erase song from recording crystal)
[2-3] = Fail (Cannot erase song from recording crystal)
[4] = Bad item (Possible to erase song on a 15+ loot die result)
[5-7] = Good item  
[8-9] = Uncommon item (1 enhancement slot)

[10-11] = Rare item (2 enhancement slots)
[12] = Perfect item (3 enhancement slots)

Don't Forget the Basics (Special Professions)

 

Epic Fail, Fail, and Bad Item: 1 EXP

Good Item: 2 EXP

Uncommon Item: 3 EXP

Rare Item: 5 EXP

Perfect Item: 8 EXP

 

Rank 1: 0 EXP (2 Crafts per day)
Rank 2: 40 EXP (4 Crafts per day)
Rank 3: 
160 EXP (Crafts per day)
Rank 4: 640 EXP (8 Crafts per day)
Rank 5: 2560 EXP (10 Crafts per day)

Edited by Tristan Delaney
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"Well, looks like this is it. A shop. It feels weird, owning one myself, seeing as back home I was deputy manager of one. Still stuck with selling media it seems though..."

Shop business was nothing new to him, being his real life job. This type of shop was new to him though, so in some ways a new experience. Plus in SAO you didn't have to worry about turnovers, profits, hour budgets and the like. Certainly made life easier for him when there was no tax to pay and whatnot.

 

The store had several instruments lying around, to which he could choose from. He took this opportunity to learn some new instruments, which seemed perfect so that he could do a variety when it came to playing.

 

Tristan picked up a violin and began playing, sliding the bow across the string. Using technique similar to a cello, he played at A minor.

 

Rolled a 9 on the d12 (craft) dice. Monster Grenade +2 made. One Material consumed. 2/3 Crafts left 27th October.

 

While not the best recording, nonetheless it was a rather decent performance and he wasn't about to start complaining about it.

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Feeling in the mood to play more new instruments, Tristan walked into his shop. It had been rather quiet lately, but he didn't mind since it meant it gave him time to practice playing his instruments.

This time around he decided to go with piano. So he went to a piano in the studio and opened up the lid, setting up the piano and ensured it was in working condition.

"Well the strings are fine...yup I'll go with that then."

 

Tristan sat down and let his fingers rest on the keys. He decided to experiment with different notes to get a good feel of the pitch of each note, then played properly into the piano.

 

Rolled a 10 on the d12 (craft) dice. Monster Grenade +2 made. One Material consumed. 2/3 Crafts left 29th October.

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Returning to his shop and home having taught Mari how to perform, he took out a crystal he had been using as a duplicate for the recording of their excellent performance. It felt rather underhanded, but he just couldn't deny himself the chance of it.

He listened to a sample of the audio and was pleased with it. Tristan hoped he would in the future perform with Mari, even if she was still being rather difficult to figure out with her rather erratic behaviour.

 

Rolled a 10 on the d12 (craft) dice (ID 294). Monster Grenade +2 made. One Material consumed. 2/3 Crafts left 3rd November.

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Tristan thought on how he really wanted to play a hang drum, but had not yet made one. So for a large number of the day, he spent time making one. This wasn't so much work for the time consumed making it, than the precision and difficulty to make one, even inside a game. However with the system assists, he found himself able to make the excellent instrument, this one of a silver colour.

He recorded a test of it to see how it performed, now that it was made. He let his hands hit against the metal, the hang drum ringing in the air. The sound was heavenly, being a perfect performance.

 

Rolled a 12 on the d12 (craft) dice (ID 296). Monster Grenade +3 made. One Material consumed. 1/3 Crafts left 3rd November.

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Tristan picked up a violin to play for himself, attempting to play Ave Maria on it like Mari had done. He attempted to reproduce how it was done with her, but somehow he couldn't nail it. The notes were always off and at one point the string simply broke. Tristan gave up on that attempt, being a complete failure.

 

Rolled a 1 on the d12 (craft) dice (ID 376).One Material consumed. 2/3 Crafts left 4th November.

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Tristan tried again with a different violin, tuning it and using a shape that he preferred. He gave a test before starting to record, then did it while recording. This time it sounded great, possibly even better than when Mari did it. It was probably out of sheer luck, but nonetheless he was chuffed in his ability to manage it. He cracked his knuckles in success.

 

Rolled a 12 on the d12 (craft) dice (ID 377). Monster Grenade +3 made. One Material consumed. 1/3 Crafts left 4th November.

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Rowan run into to the store to find Tristan, "Great, you are here! I'm opening a new store soon, and I need a performer"

He gave Tristan 150 col and said "Here is 100 for the performance and 50 to bring your friends, the party starts in two more hours."

 

Then he shout while running out of the store " I have to go, meet us in the Trader's Bridge!"

 

 

~~  transfer 150 col to Tristan

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Tristan nodded, getting a hang drum as he had earlier. He thought about what he would require for it, then shrugged since he saw no need to dwell on the thought. His plan was to continuously play and see how the making of the grenades fared.

He set up three recording crystals, set them to record, then started playing, his hands gliding across the tune as he played. He just played what he thought was good, though how the recording crystals took it was a volatile affair so could just fail.

One grenade failed, but one played perfectly while another was a good recording.

 

Rolled a 12 on the d12 (craft) dice.Monster Grenade +3 made. One Material consumed. 2/3 Crafts left 7th November. ID 643

Rolled a 3 on the d12 (craft) dice. Failed. One Material consumed. 1/3 Crafts left 7th November. ID 644

Rolled a 8 on the d12 (craft) dice. Monster Grenade +2 made. One Material consumed. 0/3 Crafts left 7th November. ID 645

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Tristan continued playing the hang drum, which had managed to get him a perfect just before. This time though....he was not so successful.

He set up three recording crystals, set them to record, then started playing, his hands gliding across the tune as he played. He just played what he thought was good, though how the recording crystals took it was a volatile affair so could just fail. Two of which did.

 

Rolled a 3 on the d12 (craft) dice. Failed. One Material consumed. 2/3 Crafts left 7th November. ID 779

Rolled a 8 on the d12 (craft) dice. Monster Grenade +2 made. One Material consumed. 1/3 Crafts left 7th November. ID 780

Rolled a 4 on the d12 (craft) dice. Failed. One Material consumed. 0/3 Crafts left 7th November. ID 781

 

Currently available: Monster grenade 2x +2 1x +3

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Is THIS the store!? Arekkusu thought to himself, getting tired of searching for hours for a music store. Arekkusu would do anything to get to his Violin.

 

He walked inside the store and smiled at the sight. The time spent searching for this place is very well worth it. Arekkusu wanted to buy the Violin and Rosin. Arekkusu didn't need a Shoulder Rest of a Music Book, Arekkusu has his own playlist in his head, even though some notes were a bit foggy and he might've forgotten how to vibrato a string. Tuning didn't both Arekkusu though, so a tuner wasn't needed.

 

"Um..." Arekkusu said ready to call Tristan. "Hello? Are you here? I want to get a Violin."

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Tristan noticed someone come into the shop, it was a familiar place. It was Arekkusu to be more exact, the man who met when he was searching for people to help before. He noticed the man come in, looking around his instrument filled shop.

"Why yes I do. Pick any Violin you want, they are 100 Col each for any instrument. More expensive ones are 200, though literally their only benefit is looking prettier." Tristan said with blunt honesty and chuckled as he looked over his instruments.

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"To help with your business I'll by one of the prettier ones anyways." Arekkusu said. "Let's see... ok how about the one all the way to the right? I'll take it, with a Bow, Rosin, and the most protective Violin case you have."

 

Arekkusu put down 500 col on the counter. "Keep whatever is left over from the price." Arekkusu said.

 

-Lost 500 Col-

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-Obtained Violin, Rosin, Violin Bow, and Violin Case-

 

Arekkusu rosined his Violin bow to make sure the Violin can actually play. He played G scale to E Scale and back up with 8th notes. There were a few scratches in the notes, but that was caused by Arekkusu, not the quality of the items. Arekkusu was still a bit rusty to the Violin since he hadn't played it for a while, so of course he

 

"This is perfect." Arekkusu said to Tristan. He packed all of his items in the case and walked for the door. Arekkusu stopped and turned his head back to Tristan.

 

"Thanks again." Arekkusu said. "I hope to see you again in the game soon, I'll be back here for music anytime."

 

Arekkusu walked out of the shop, satisfied with the result. He expected just a violin and ended with with all the equipment he needed.

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Ether appeared again from the doorway, rapping gently on the frame. "Hello? Hey Tristan have you got my grenades?~"  he half-shouted into the store. Stepping inside, he took the time to admire the instruments on display - some masterful pieces were available for sale and an acoustic guitar caught his eye.

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Rue seen Ethereal knocking on the door. Hi brother she said before opening the door and went in. Air was good well the air in the store was. There were many instruments in the store living up the room. She looked for Tristan automatically and said in here( Finally) Waiting for him to show up.

OOC are their pianos

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