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Items Ranking


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Introducing Ranks, a new way of categorizing power levels. The reason behind this idea is to enhance the role playing quality and to differentiate the power between items.

[Weapons Classification]

[E – Rank] Standard Weapons from Shops

[D – Rank] Crafted Weapon from D Rank Material

[C – Rank] Crafted Weapon from C Rank Material

[b – Rank] Crafted Weapon from B Rank Material

[A – Rank] Legendary Weapons

[s – Rank] Divine Instruments

[Crafting Materials]

[D – Rank] – Floor Drop 1 - 25

Hardened Iron Ingot

[C – Rank] – Floor Drop 25 - 50

Titanium Ingot

[b – Rank] – Floor Drop 50 - 75

Crystalline Ingot

[Weapons Damage]

(Reason why scalling is doubled, is because Quest Items or Unique Items, can be given between those values)

[E – Rank] + 2 Damage on Hit.

[D – Rank] + 4 Damage on Hit.

[C – Rank] + 6 Damage on Hit.

[b – Rank] + 8 Damage on Hit.

[A – Rank] + 10 Damage on Hit.

[s – Rank] + 20 Damage on Hit.

How to farm a Crafting Material?

A five post role playing session done by a Blacksmith in a [solo Party], and the fifth post will determine if the item dropped or not.

Example:

Lets say that you’re farming a [D – Rank] Material.

Farming Floor 1 – 5, will need a roll over 25 from 30 Max on your fifth post.

Farming Floor 6 – 11, will need a roll over 20 from 30 Max on your fifth post.

Farming Floor 11 – 16, will need a roll over 15 from 30 Max on your fifth post.

Farming Floor 16 – 21, will need a roll over 10 from 30 Max on your fifth post.

Farming Floor 21 - 25, will need a roll over 5 from 30 Max on your fifth post.

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Thanks for reading, Ryu. Yeah implementing them with Dice Roll can be a good idea as well, though I should of stated. My idea behind ranks was something like this:

Example.

Between Level 5-10 A player should have access to D Rank Weapons.

Between level 15-30 A player should have access to B Rank Weapons.

That way a level 40 will do more damage then a level 10, making the game more realistic. As you know, Kirito had a sword (the black one) but he couldn't use it because he didn't had a high level.

The reason I want to implement this is because with the curent system, players who have 3-4 levels more will 100% win because = more hp. So spamming = win here, don't need to Role Play as long as you spam. So... farming for a weapon or materials etc, in my opinion will improve the role play, heck the people might make parties to get better weapons, mats etc. (more role play)


Edit Notes:

I do agree this might complicate the system a bit, but as you can see people are not fighting that much in terms of player versus player. Thus, those who are a bit more "hardcore" can use this system, and those who aren't can use whatever they wish against dungeons, mobs, etc. Not sure about events, or level clearing.

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