Revy 0 Posted November 17, 2014 #1 Share Posted November 17, 2014 Introductions COMING SOON Prices: Uncommon: 2 Materials Rare: 4 Materials Perfect: 5 Materials 1 fail. 1XP 1 success with a rare. 5XP MATERIAL AMOUNT = 3 CRAFTING LEVEL = 1 Rank 1: Starting rank and 2 Crafts a day 1=Epic fail 1 EXP (lose mats if crafting) 2-4=fails 1 EXP (lose mats if crafting) 5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest) 8-9=Good Item 2 EXP 10=Uncommon Item 3 EXP (GM approval for enhancements) 11=Rare Item 5 EXP (GM approval for enhancements) 12= Perfect Item 8 EXP (GM approval for enhancements) Link to post Share on other sites
Revy 0 Posted November 17, 2014 Author #2 Share Posted November 17, 2014 Dordur had just started crafting alchemical Poisons/Potions/Crystals recently and decided to try something out, Starting with blending some tiny fragments of tin, Following up with a large leaf of a green plant and last but not least, a root of a dead tree. All this Dordur put into a vial, shaking it over and over agin until something hopefully happened. ID Result DiceRoll Result: 1134 Fail 2 -1 material Dordur decided to try again with the potions and did the exact same thing ""Starting with blending some tiny fragments of tin, Following up with a large leaf of a green plant and last but not least, a root of a dead tree. All this Dordur put into a vial, shaking it over and over agin until something hopefully happened. ID Result DiceRoll Result: 1135 Rare 11 -1 material A stunning success had left him with his jaw to the floor and his potion in a rare type. Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now