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Alchemical Workshop of DOOM


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Introductions COMING SOON

Prices:                                    

 

Uncommon: 2 Materials

Rare: 4 Materials

Perfect: 5 Materials

 

 

 

1 fail. 1XP

1 success with a rare. 5XP

 

MATERIAL AMOUNT = 3

 

CRAFTING LEVEL = 1

Rank 1: Starting rank and 2 Crafts a day

1=Epic fail 1 EXP (lose mats if crafting)
2-4=fails 1 EXP (lose mats if crafting)
5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)
8-9=Good Item 2 EXP
10=Uncommon Item 3 EXP (GM approval for enhancements)
11=Rare Item 5 EXP (GM approval for enhancements)
12= Perfect Item 8 EXP (GM approval for enhancements)
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Dordur had just started crafting alchemical Poisons/Potions/Crystals recently and decided to try something out, Starting with blending some tiny fragments of tin, Following up with a large leaf of a green plant and last but not least, a root of a dead tree. All this Dordur put into a vial, shaking it over and over agin until something hopefully happened.

 

                        ID   Result  DiceRoll

Result:  1134     Fail         2 

-1 material


Dordur decided to try again with the potions and did the exact same thing ""Starting with blending some tiny fragments of tin, Following up with a large leaf of a green plant and last but not least, a root of a dead tree. All this Dordur put into a vial, shaking it over and over agin until something hopefully happened.

 

                          ID   Result  DiceRoll

 Result:  1135      Rare      11

-1 material

A stunning success had left him with his jaw to the floor and his potion in a rare type.

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