Guest Posted November 24, 2014 #1 Share Posted November 24, 2014 http://www.sao-rpg.com/topic/3480-crafted-item-enhancements-and-you-guide/ This whole guide needs to be formatted to be clearer i recommend some table like this, Enchantment name: Restrictions: Effect[max]: Perfect affect: example Damage (Restricted to Weapons) [caps at 3]: Each point of damage added to the weapon uses up 1 enhancement slot. A perfect weapon has the potential to have +3 Damage Damage Restrictions:Weapons Effect[3]: adds 1 damage per point to players attack Perfect affect: none Thorns[caps at 2]:Activates on a Enemy Battle Dice of 7-8. Each enhancement slot adds one damage to the thorns effect. A perfect item with this enhancement increases its activation range to 6-8, dealing 2 damage on a dice roll of 6, 7 or 8 natural dice roll. Thorns Restrictions:Armor Effect[2]: Deals 1 damage per point to attackers who roll a base value of 7-8 on combat die. Perfect affect: modifies base value to 6-8 Will add more when i discover them Also the guide incorrectly claims effects can be added to items that are incompatible with the enchantment. Link to post Share on other sites
Rintaro 0 Posted November 24, 2014 #2 Share Posted November 24, 2014 I'd also like to point out the combat applications of Stealth aren't well explained. Link to post Share on other sites
Lessa 1 Posted November 24, 2014 #3 Share Posted November 24, 2014 As you well know, Unyielding, we are currently addressing these and similar issues in the GM forum. To others, please feel free to chime in. But know that the staff is aware of these issues, and we are working to resolve them. Thank you. Link to post Share on other sites
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