Azureth 0 Posted November 29, 2014 #1 Share Posted November 29, 2014 Tempest Brewery Rank 1: 14/20 EXP (Note: All images were hand built in a certain sandbox game, part by part.) You smell the scent of an assortment of potions. You watch the glitter of various crystals. This is the Tempest Brewery. Most come to this brewery to obtain potions that help in combat, but you may be looking for something different. A pencil and paper sits on a table, allowing customers to write down requests while the owner of the shop works. The shelves of the small wooden shack are lined with various potions and crystals, each with a price tag on them. --Item: Elixir of Tangy Taste-- Quality: GoodShop: http://www.sao-rpg.c...empest-brewery/Description: This elixir adds a mix of sour and sweet taste to whatever it is applied to. The taste is reminiscent of a tropical fruit. Price: 50 Col Stock: 1 --Item: Thick Salve-- Quality: GoodShop: http://www.sao-rpg.c...empest-brewery/Description: This item is strange, and seems to take the form of anything it is used on. It could possibly be used to repair small fractures or glue things together. Price: 50 Col Stock: 1 Link to post Share on other sites
Azureth 0 Posted November 29, 2014 Author #2 Share Posted November 29, 2014 Azureth decides to test out his newly obtained profession. He heads to the back of his small shop, where the brewing stations are located. He takes out one of his materials and puts it into a cauldron. He then walks to the other end of the room, picking up his stirring stick. Since the cauldron is already filled with water, he begins stirring. Wow. I feel like a witch... ID: 2806. Craft: 5 +1 EXP. Bad item. -1 Mat. Too bad... Azureth created a strange murky substance that was clearly unable to be drunken. However, he believed he had a chance at salvaging the wasted material. Azureth got to work straight away. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Link to post Share on other sites
Azureth 0 Posted November 30, 2014 Author #3 Share Posted November 30, 2014 (2809, 3) Azureth began salvaging the potion immediately. He ran the liquid through a filter, attempting to separate the material and the water. This did nothing, however. Azureth was disappointed. His first craft resulted in failure. However, it was only his first attempt. He once again became hopeful, and gave brewing another shot. Link to post Share on other sites
Azureth 0 Posted November 30, 2014 Author #4 Share Posted November 30, 2014 (2810, 9) +2 EXP -1 Mat Azureth decided to give brewing another shot for today. He removed another material from his inventory, putting it in the cauldron once again. The material was hard to mix, as it turned the water around it into a syrup-like mixture. Once the mixing was complete, Azureth dipped a bottle into the cauldron and sealed it. "Not bad for my second attempt..." He declared to himself. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Item: Elixir of Tangy Taste Quality: GoodShop: http://www.sao-rpg.com/topic/5199-shop-f1-tempest-brewery/Description: This elixir adds a mix of sour and sweet taste to whatever it is applied to. The taste is reminiscent of a tropical fruit. Link to post Share on other sites
Azureth 0 Posted November 30, 2014 Author #5 Share Posted November 30, 2014 (2937, 7) +1 EXP -1 Mat Azureth immediately got to work on his second day of alchemy. He sat down in the back of his shop and began mixing ingredients. The result was a strange purple substance that burned things that were dropped into it. This was definitely not his desired result. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) (2940, 3) Azureth thought he could salvage the materials from his last failed craft, so he began running it through the filter. Usually, the filter would separate the ingredients, but these were too well mixed. Azureth sighed, and gave up on salvaging for the day. He walked back to the mixing room, ready to try his luck at crafting another potion. Link to post Share on other sites
Azureth 0 Posted November 30, 2014 Author #6 Share Posted November 30, 2014 (2941, 2) +1 EXP -1 Mat Azureth had hopes that his next potion for the day would come out a success. However, while mixing, an acidic substance he kept in storage fell out of the shelf and into the cauldron. The potion was ruined, as the two chemicals didn't mix and created a chemical reaction. Azureth sighed. He had enough for today - He'd try again tomorrow. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Link to post Share on other sites
Azureth 0 Posted December 1, 2014 Author #7 Share Posted December 1, 2014 (3128, 9) +2 EXP, -1 Mat Azureth reached into a high cabinet, taking out a special ingredient. He had a special plan for today's first potion. He started crushing the ingredient, turning it into a powder. He then walked to a faucet, adding a slight amount of moisture to the powder. This made a strange thick salve. Azureth was sure he'd made something of value, but he didn't know exactly what. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Item: Thick Salve Quality: GoodShop: http://www.sao-rpg.c...empest-brewery/Description: This item is strange, and seems to take the form of anything it is used on. It could possibly be used to repair small fractures or glue things together. Link to post Share on other sites
Azureth 0 Posted December 1, 2014 Author #8 Share Posted December 1, 2014 (3129, 11) +5 EXP, -1 Mat Azureth starts off his second mix of the day knowing he will create something worthwhile. So far, he had only created fails, bad items, and good items. He wanted to make an item that would assist him in battle. If he could, he would keep it for himself. He poured the liquid material into his cauldron, and began stirring as always. Soon, he produced an item he was quite proud of. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Item: Vanguard Potion Quality: RareShop: http://www.sao-rpg.c...empest-brewery/Description: This red potion has the enhancements Safeguard and Damage Increase. Since the potion is rare, the damage given by damage increase is 2. Link to post Share on other sites
Azureth 0 Posted December 2, 2014 Author #9 Share Posted December 2, 2014 (3345, 7) +1 EXP Azureth was hopeful that he could brew a certain potion today. He wanted to make a potion that would change somebody's gender for a day. However, he would need to make a perfect potion for this. He began to brew, hoping to make something. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Azureth failed his craft, but he decided to attempt a material salvage. (3347, 7) Azureth strained the bad mixture, pulling out the material from the rest of the supplies. He had salvaged the material, gladly not losing it. Link to post Share on other sites
Azureth 0 Posted December 2, 2014 Author #10 Share Posted December 2, 2014 (3349, 5) +1 EXP -1 Mat Azureth was glad he could salvage the material, as he only had one left. He got to work using up his final material and his final craft. The resulting potion was a dark blue liquid, which slightly burned his finger when he stuck it into the cauldron. That was a stupid idea. The potion was obviously not ready for consumption. 2 Crafts / Day 1= Epic fail (Lost Mats) +1 EXP2-4= Fail (Lost Mats) +1 EXP5-7= Bad Item (50% Salvage in Repeat Quest) +1 EXP8-9= Good Item +2 EXP 10= Uncommon Item +3 EXP (GM approval for enhancements) 11= Rare Item +5 EXP (GM approval for enhancements) 12= Perfect Item +8 EXP (GM approval for enhancements) Azureth knew he had a chance to salvage his material yet again, so he used a new tool. (3350, 1) Azureth completely failed using his new burner. It was supposed to burn away everything but the original material, yet it burnt everything including the mat. He lost his final mat, and decided to go farm mobs. Link to post Share on other sites
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