Sinon 0 Posted December 1, 2014 #1 Share Posted December 1, 2014 A shop on the outskirts of Floor 1, this is far out just enough that PKers can also enter the shop. The store is lavishly decorated in a tacky manner, to suit the name it owns. Sinon runs the shop with a large honest smile on his face and a fashion sure to beat any other player in Sword Art Online, making you think why they aren't a tailor (its a hobby for them). She runs it with complete honesty, showing exactly what she earns from it and hiding nothing from the customer.There is also, as attributed to the name, a special service open for those that need some...relief. This backroom service is now open for customers (Requires Unrestricted Chat access). For Affiliation with Azure Brigade, all their guild members get a discount. http://www.sao-rpg.com/topic/5254-shop-f1-hoel-california-bordello/Selling Sector:Gain +1 Profession XP per successful transaction. Rank 1 Antidote Potion - Cures the target of one Condition. Requires a post action.Merchant Fee: 1000 colCustomer Cost: 1100 colAzure Brigade Discounted Cost: 1050 colHealing Potion - Heals the user for 15 Hp. Requires a post action.Merchant Fee: 800 colCustomer Cost: 1000 colAzure Brigade Discounted Cost: 900 colField Rations - Grants +2 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HPMerchant Fee: 240 colCustomer Cost: 500 colAzure Brigade Discounted Cost: 400 colImmolation Potion - Grants the user rank 2 thorns. (Opponent suffers 6 DMG on opponent BD: 6-8 if you were a target of their attack and are hit.) Duration: 5 Posts. Rquires a post action. [TEMP BUFF Alchemy] +ThornsMerchant Fee: 400 colCustomer Cost: 600 colAzure Brigade Discounted Cost: 500 colBasic Teleport Crystal - Returns the caster to the primary safe zone location of that floor. Requires two post actions to complete teleportation. Example: You use the crystal on your first post, but do not teleport away until your next post.Merchant Fee: 2000 colCustomer Cost: 2500 colAzure Brigade Discounted Cost: 2250 colBasic Armor - Generic good quality armor. Provides no enhancement bonuses but may be used to gain the benefit of armor skills. All types available.Merchant Fee: 100 colCustomer Cost: 200 colAzure Brigade Discounted Cost: 150 colBasic Weapons - Generic good quality weapons. Provides no enhancement bonuses. All weapon types available.Merchant Fee: 100 colCustomer Cost: 200 colAzure Brigade Discounted Cost: 150 colDimensional Backpack - Adds +1 to player carry capacity. (This item does not take up an equipment slot) May only ever have one Dimensional Backpack at any given time.Merchant Fee: 10000 colCustomer Cost: 12000 colAzure Brigade Discounted Cost: 11000 col Rank 2 Custom Fishing Rod - Gives a +1 CD to the fisherman who uses it.Merchant Fee: 2000 colCustomer Cost: 3000 colAzure Brigade Discounted Cost: 2500 col Rank 3 Custom Instrument - Gives a +1 CD to the performer who uses it.Merchant Fee: 2000 colCustomer Cost: 3000 col Recording Crystal - Can be used by anyone to record sound, later voice or time activated.Merchant Fee: 800 colCustomer Cost: 1000 colAzure Brigade Discounted Cost: 900 col Rank 5 Mats - Any basic material for any craft-based profession.Merchant Fee: 400 colCustomer Cost: 600 colAzure Brigade Discounted Cost: 500 col Appraisals (Crafting) Spoiler What does Appraisal Do?Merchants will essentially be that of an inspection in similar fashion to the image above of when Lisbeth was looking over Elucidator's stats and when Dark Repulsor's stats were being looked up. What this inspection does is grant the possibility of discovering and applying a hidden aspect (enhancement) of the item. This would be the general idea of what Appraisal would do in simple terms, though is explained in more detial below. What Appraisal in SAO RPG does is it takes an item with less than 3 slots (up to none) and discover hidden possible slots within equipment. So if you have a good item, you can make it an uncommon by discovering a slot on it. This can be done multiple times, but if it ends up Locked then it cannot be be appraised anymore and has “<Locked>” next to its equipment tier (such as “Rare <Locked>”). This cannot be done on Perfect or Unique items and each appraisal must be evaluated by a staff member in evaluations like any other craft.How Does Appraisal Work?The following is a simple breakdown of how appraisal functions:1. Inspect the Item: This is the first and basic step when it comes to appraising. The Merchant rolls their Crafting Die to see if they find anything. The Battle Dice is rolled to check if it is unique and the Loot Dice for what enhancement it is. This is all within the same roll. Doing this roll costs a material. 2. Success, Retry, or Locked: Once an item is examined one if three things can occur, the examination is successful which means the Merchant may continue to the step, the examination brings up no results which allows a Merchant to try again, or the item is Locked making stay in its current state permanently. These numbers are affected by Ambition for Crafting Dice bonus, but not by loot dice bonuses or battle dice bonuses Following are the different dice numbers for each one: CD Roll of 1-4: Locked CD Roll of 5-9: Retry CD Roll of 10-12: Success If you roll a CD of 12 and a BD of 10, the next roll will be for a unique enhancement instead of a normal one. 3. Reap The Rewards: Once the Merchant rolls to see what type of enhancement the item will be gaining, they will check the Loot Dice from the roll done in Part 1 and see what number was rolled. Depending on this roll the enhancement will be assigned, following are the possible enhancements for items and what rolls are required for each one:WeaponsName: Damage (LD of 20-17)Cost: 1 SlotCap: 3Effect: Adds +1 base damage for every slot used.Applicable to: Weapons Note: Swap this with Unarmed damage if apprasing a gauntlet/hand wrap, which are accounted in all regards as a weapon for unarmed use. Name: Bleed (16-13)Cost: 1 SlotCap: 2Effect: Activated on a roll of 9-10 with one slot, or 8-10 with two slots. Deals 4 of damage for 2 turns for the enemy/mob. This only applies to natural rolls (unmodified)Applicable to: Weapons Name: Paralyze (LD of 12-9)Cost: 1 SlotCap: 2Effect: Removed enemy action for 1 turn afterwards on a roll of 9-10 if one slot is used, and 8-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.Applicable to: Weapons Name: Accuracy (LD of 8-5)Cost: 1 SlotCap: 2Effect: Adds +1 to the BD, but cannot cause a critical hit.Applicable to: WeaponsName: Keen (LD of 4-1)Cost: 1 SlotCap: 3Effect: On a successful attack, gain an additional +1 to your BD for each enchantment slot. This bonus does not stack with itself. This bonus goes away after landing a successful attack. Applicable to: WeaponsShieldsName: Damage Mitigation (LD of 17-20)Cost: 1 SlotCap: 3Effect: Removes 3 points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.Applicable to: ShieldsName: Paralyze (LD of 13-16)Cost: 1 SlotCap: 2Effect: Removed enemy action for 1 turn afterwards when hit on a roll of 9-10 if one slot is used, and 8-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.Applicable to: ShieldsName: Thorns (LD of 9-12)Cost: 1 SlotCap: 2Effect: Deals (X x 3) damage when Mob/Enemy hits a non critical hit on you (6-8 after any modifiers) where X is amount of slots usedApplicable to: ShieldsName: Regen (LD of 5-8)Cost: 1 SlotCap: 3Effect: Heals you +3 per slot after every attack turn from your opponent on a CD roll of 6 or higherApplicable to: Shields Name: Recovery (LD of 1-4) Cost: 1 Slot Cap: 2 Effect: If you are attacked; recovers 1 energy per slot on a CD roll of 6 or more. Applicable to: ShieldsHeavy ArmorName: Damage Mitigation (LD of 20-17)Cost: 1 SlotCap: 3Effect: Removes 3 points of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.Applicable to: Heavy ArmorName: Thorns (LD of 16-13)Cost: 1 SlotCap: 2Effect: Deals (X x 3) damage when Mob/Enemy hits a non critical hit on you (6-8 after any modifiers) where X is amount of slots usedApplicable to: Heavy ArmorName: Heavy Momentum (LD of 12-9)Cost: 1 SlotCap: 2Effect: When you miss, gain a +1 base dmg. This can stack up to the amount of slots used. The +dmg goes away after a successful hit. Applicable to: Heavy ArmorName: Regen (LD of 8-5)Cost: 1 SlotCap: 3Effect: Heals you +2 per slot after every attack turn from your opponent on a CD roll of 6 or higherApplicable to: Heavy Armor Name: Recovery (LD of 4-1) Cost: 1 Slot Cap: 2 Effect: If you are attacked; recovers 1 energy per slot on a CD roll of 6 or more. Applicable to: Heavy ArmorLight ArmorName: Damage Mitigation (LD of 20-18)Cost: 1 SlotCap: 2Effect: Removed 3 point of damage from every hit to you for every slot used. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage.Applicable to: Leather Armor/Light ArmorName: Thorns (LD of 17-15)Cost: 1 SlotCap: 2Effect: Deals (X x 3) damage when Mob/Enemy hits a non critical hit on you (6-8 after any modifiers) where X is slots used.Applicable to: Leather Armor/Light Armor Name: Evasion (LD of 14-10)Cost: 1 SlotCap: 3Effect: Adds a -1 to the MobD or the enemy's die for every slot taken. This ignores the damage mitigation rule of taking at least 1 point of damage.Applicable to: Leather Armor/Light ArmorName: Savvy (LD of 9-7) Cost: 1 Slot Cap: 2Effect: Adds +x BD when the enemy misses, where X is the number of slots used for this enchant. This bonus goes away after landing a successful attack and does not stack. Applicable to: Leather Armor/Light ArmorName: Light Momentum (LD of 6-4)Cost: 1 SlotCap: 2Effect: When you miss, gain +X BD. Where +X is the amount of slots used for the enchant. This bonus goes away after attacking.Available to: Leather Armor/Light Armor Name: Recovery (LD of 3-1) Cost: 1 Slot Cap: 2 Effect: If you are attacked; recovers 1 energy per slot on a CD roll of 6 or more. Available to: Light Armor ------------------------------------------------------ Unique Enhancements (All require a BD of 10) Weapons: Name: Burn (LD of 20-18)Cost: 1 SlotCap: 2Effect: Activated on a roll of 9-10 with one slot, or 8-10 with two slots. Deals 4 burn damage for 2 turns to the enemy/mob. This only applies to natural rolls (unmodified)Applicable to: Weapons Name: Envenom (LD of 17-16)Cost: 1 SlotCap: 2Effect: Activated on a roll of 9-10 with one slot, or 8-10 with two slots. Deals 3 poison damage for 4 turns to the enemy/mob. This only applies to natural rolls (unmodified)Applicable to: Weapons Name: Blight (LD of 15-13)Cost: 1 SlotCap: 2Effect: Activated on a roll of 9-10 with one slot and deals 4 damage for 2 turns for the enemy/mob, if two slots are used it deals 6 damage for 2 turns. This only applies to natural rolls (unmodified).Applicable to: Weapons Name: Holy Damage (LD of 12-11) Cost: 1 Slot Cap: N/A Effect: On a natural roll of 8-10, deal 2 Holy damage per slot to the opponent. It adds to base damage thus can be increased with sword arts, but can be mitigated. Applicable to: Weapons Name: Fallen Damage (LD of 10-9) Cost: 1 Slot Cap: N/A Effect: On a non-critical attack (6-8 after modifiers) it deals 2 Fallen damage to the opponent. It adds to base damage thus can be increased with sword arts, but can be mitigated. Applicable to: Weapons Name: Phase (LD of 8-7)Cost: 1 SlotCap: 2Effect: Bypasses half of an opponent's mitigation on a roll of 9-10 if one slot is used, and all of their mitigation if two slots are used. This only applies to natural rolls (unmodified). Block cannot be phased.Applicable to: Weapons Name: Freeze (LD of 6-4)Cost: 1 SlotCap: 2Effect: Removed enemy action for 1 turn afterwards on a roll of 9-10 if one slot is used, and 8-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while frozen.Applicable to: Weapons Name: Paralytic Venom (LD of 3-1)Cost: 1 SlotCap: 2Effect: Removed enemy action for 1 turn afterwards on a roll of 8-10 if one slot is used, and 7-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasionApplicable to: Weapons Shields: Name: Flame Thorns (LD of 20-18)Cost: 1 SlotCap: 2Effect: Flame Thorns is similar to normal thorns but works slightly different. When a player rolls a 6-8, it will deal the normal (3 x no. of slots) damage for burn damage. However if an attacker hits with a 9 or 10 on the battle dice towards the player with this item, instead of normal thorns it will deal the initial (3 x no. of slots) damage, and then 2 turns of burn damage that deal (no. of slots) damage each turn.Applicable to: Shields Name: Paralytic Venom (LD of 16-14)Cost: 1 SlotCap: 2Effect: Removed enemy action for 1 turn afterwards when hit on a roll of 6-10 if one slot is used, and 7-10 if two slots are used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralysed.Applicable to: ShieldsName: Never Freeze (LD of 13-11)Cost: 1 SlotCap: 1Effect: Grants immunity to the Freeze effect.Applicable to: Shields Name: Holy Blessing (LD of 10-8)Cost: 1 SlotCap: N/AEffect: When hit by an opponent, the user is healed 3 HP in their own turn after for every slot used.Applicable to: Shields Name: Paralytic Immunity (LD of 7-4)Cost: 1 SlotCap: 1Effect: Immune to all Paralysis effects, though can still be affected by other immobilising effects (Stun, Freeze etc.)Applicable to: Shields Name: Bloodclot (LD of 1-3)Cost: 1 SlotCap: 1Effect: Immune to all Bleed effects, though can still be affected by other damage status effects (Burn, Poison etc.)Applicable to: Shields Armor: Name: Never Freeze (LD of 20-16)Cost: 1 SlotCap: 1Effect: Grants immunity to the Freeze effect.Applicable to: Armor, Accessories Name: Holy Blessing (LD of 15-11)Cost: 1 SlotCap: N/AEffect: When hit by an opponent, the user is healed 3 HP in their own turn after for every slot used.Applicable to: Armor Name: Paralytic Immunity (LD of 10-6)Cost: 1 SlotCap: 1Effect: Immune to all Paralysis effects, though can still be affected by other immobilising effects (Stun, Freeze etc.)Applicable to: Armor Name: Bloodclot (LD of 5-1)Cost: 1 SlotCap: 1Effect: Immune to all Bleed effects, though can still be affected by other damage status effects (Burn, Poison etc.)Applicable to: Armor Buying Sector:Gain +1 Profession XP per successful transaction. Uncommon Items 100 Col to Merchant, 100 Col to customer Rare Items200 Col to Merchant, 200 Col to customer Perfect Items400 Col to Merchant, 400 Col to customer Custom Sector (Closed): No custom items available to sell. Storeroom: Materials: 0Mechanics: Locked: 1 EXP (Equipment becomes <Locked> and can no longer be appraised ever) Retry: 4 EXP (No enhancement found but can attempt again) Success: 8 EXP (Success) Rank: 2 XP: 71 Rank 1: 0 EXPRank 2: 40 EXP Rank 3: 160 EXPRank 4: 640 EXP Rank 5: 2560 EXP Transfer History: +6500 Col (1500 Profit) from Unyielding, -1 Dimensional Backpack +1490 Col, (90 Profit) - Healing Potion & Basic Teleport Crystal to Mari +3050 Col (230 Profit) - 3x health potion & Field Rations & Antidote Potion & Basic Teleport Crystal to Kosan +3180 Col (180 Profit), - 4x Health Potion & Basic Teleport Crystal to Yuji+2000 Col (200 profit), -basic teleportation crystal & 2x health potion to Life +3800 Col (400 profit), -1 teleportation crystal & 6 health potions to Tristan +200 Col (100 profit), + Basic Armour to Teayre+200 Col (100 profit), + Basic Weapon to Tristan +200 Col (100 profit), + Basic Weapon to Flints +400 Col (200 profit), + 2x Basic Armour to Tristan+200 Col (100 profit), + Basic Armour to Flints Do not update your items until I confirm the purchase as this is not the General Store. 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Guest Unyielding Posted December 1, 2014 #2 Share Posted December 1, 2014 pulls up 6500 col while walking into the shop "Hello i would like to by a a Dimensional Backpack" Link to post Share on other sites
Sinon 0 Posted December 1, 2014 Author #3 Share Posted December 1, 2014 Sinon's first customer came through, a cute girl with cuteness challenging Sinon. What made it so great though was that this person wanted probably the most expensive item there is to get in this game! "Certainly, let me just fetch one..." She dug out a Dimensional backpack and placed it on the counter to take, taking the 6500 Col. "And don't forget to come again! Our prices are reaaaal competitive you know~" +6500 Col from Unyielding, -1 Dimensional Backpack Link to post Share on other sites
Mari 1 Posted December 1, 2014 #4 Share Posted December 1, 2014 Mari was thankful that Sinon's shop was on the outskirts of town; it meant that she was actually able to visit it, unlike some of the other stores located throughout Aincrad. Mari didn't know Sinon too well, she saw him as a clingy prettyboy. She expected his shop to be something out of a shoujou anime - pink, frilly and lots of lace. It was the opposite, tacky, a tad seedy and accented with flashy neon signs."Well then...." Mari said as she looked around, she approached the counter, calling out and not waiting for a response from Sinon. "Hey, I'll need a basic teleport Crystal and a healing potion." Link to post Share on other sites
Sinon 0 Posted December 1, 2014 Author #5 Share Posted December 1, 2014 Sinon smiled and dug out the items from the counter. "Most certainly leader! Here they are, as requested. And just for being in the same guild, that's 1490 Col!" Sinon took the money offered for it and gave the items to Mari, putting the money in the counter. +1490 Col, - Healing Potion & Basic Teleport Crystal to Mari Link to post Share on other sites
Mari 1 Posted December 1, 2014 #6 Share Posted December 1, 2014 Mari gave Sinon a smile; "Thank you. We have a guild meeting soon; so keep your dainty little ears out."-1490 Col +Healing Potion +Basic Teleport CrystalShe gave him a small wave before leaving the store. Thankful that he was on the outskirts of town. Perhaps every so often Mari just may have to sleep here, rather than outside. -Mari Leaves- Link to post Share on other sites
Kosan 0 Posted December 1, 2014 #7 Share Posted December 1, 2014 As kosan enters the shop he just puts a piece of paper on the table Hey I need : -3 health Potions = 430x3= 1290 col -1 Fields Rations = 170 -1 Antidote Potion = 530 col -1 Basic Teleport Crystal = 1060 col TOTAL =3050 col - Kosan <<The Darkin Blade>> Link to post Share on other sites
Sinon 0 Posted December 1, 2014 Author #8 Share Posted December 1, 2014 Sinon chuckled as the paper was pulled out which listed rather practically, even with price, of all the goods they required. "Not the talkative type eh? Well let me just sort you out." Sinon walked around grabbing the mix of items that were desired. He then put them all on the table for Kosan to take. "Take care now~" +3050 Col (230 Profit) - 3x health potion & Field Rations & Antidote Potion & Basic Teleport Crystal Link to post Share on other sites
Kosan 0 Posted December 1, 2014 #9 Share Posted December 1, 2014 "I hope this will be enough" he thoughts to himself while picking the items up and preparing to leave.As Kosan took the items and leaved he said "See ya around Sinon" and waved just before closing the door behind him and preparing to get ready " -3050 col +3x health potion & Field Rations & Antidote Potion & Basic Teleport Crystal Link to post Share on other sites
Yuji 0 Posted December 1, 2014 #10 Share Posted December 1, 2014 Yuji look to the flashy sign above the store. It's rare to see one like this. Yuji enter the establishment and greet the shop owner inside. "Hello there Sinon, nice store you have here. Can I buy 4 healing potion and a basic teleport crystal? " Yuji call the menu and go to the trade scree, preparing the col needed once the price is confirmed. Link to post Share on other sites
Sinon 0 Posted December 1, 2014 Author #11 Share Posted December 1, 2014 Sinon smiled as Yuji entered, another one of the guild. "Sure thing!" He smiled a white toothed smile and prepared the items for the trade, then confirmed it as Yuji did once the items came through. Sinon was also excited because he had most of the preparations underway for the bordello, which shouldn't be too long until it opened. "Well I'll see you later then!" +3180 Col (180 Profit), - 4x Health Potion & Basic Teleport Crystal Link to post Share on other sites
Yuji 0 Posted December 1, 2014 #12 Share Posted December 1, 2014 After Sinon give him the price, Yuji enter the number of col on the trade window and touch the accept button. 3180 col disappear from his inventory in exchange for the items he bought. He close the window and smile. "Okay,thanks for the item. See you later~" -Yuji exit the store- Link to post Share on other sites
Attendant 0 Posted December 5, 2014 #13 Share Posted December 5, 2014 Some girls could be seen poking from out a door behind the counter, looking around. "Ooooh so that's it looks like." Sinon jumped and shooed them back in where they were, going inside themselves. "You can't let people see you out there! You nearly gave me a heart attack!" Sinon signed and put his hands on his hips. "Just wait okay? Goddamnit you're NPC's you're meant to be easy to manage..." Boy was he wrong. Regardless, Sinon now advertised a special service for those ingame of legal age and beyond. (You need UC access to view the topic linked in the original post) Link to post Share on other sites
Life 0 Posted December 27, 2014 #14 Share Posted December 27, 2014 L was wondering around the outskirts of floor one. As far as merchants went, he literally couldn't find any in the main town. By chance he seemed to come across a small shop. He needed many items for his future endeavours and so finding a merchant was ideal for him. He walked into the store to find a strange woman sitting at the counter. Though he wasn't fooling L, it was quit clear to see that in fact, it was a trap. Though he couldn't be certain. "Uh hello.. there. I would like to purchase a basic teleportation crystal and two health potions" Held Col: 7482 Cost: 2000 Link to post Share on other sites
Sinon 0 Posted December 28, 2014 Author #15 Share Posted December 28, 2014 Sinon got the items Life wanted and put them on the table between them, smiling and saying "here you go!" +2000 Col (200 profit), -basic teleportation crystal & 2x health potion Link to post Share on other sites
Life 0 Posted December 29, 2014 #16 Share Posted December 29, 2014 L nodded precariously and took his items gratefully, nodding lightly before leaving. He didn't really say a word, his gratitude shown in his face along with a look of great confusion, he still couldn't quite put the finger on it but there was definitely something not right with that merchant. -Life exits the store- Link to post Share on other sites
Life 0 Posted December 30, 2014 #17 Share Posted December 30, 2014 EDITED: Im impatient so i went to another merchant. Sorry. Link to post Share on other sites
Tirito 0 Posted January 4, 2015 #18 Share Posted January 4, 2015 Tirito looks at the sign above, "Hm.. Right place for it." He walks in to find a girl smiling at the counter. "Hey.. uh, need 1x Healing Potion please." Tirito activates the 450 Col transfer. Link to post Share on other sites
Brayden 0 Posted January 15, 2015 #19 Share Posted January 15, 2015 "Heh, dude, could I get a healing crystal please, pal?" Brayden begins to examine the shop and prepares 450 col for transasction. Link to post Share on other sites
Pyro 0 Posted January 16, 2015 #20 Share Posted January 16, 2015 Pyro enjoyed the looks of Hoel California, and felt like shopping, so she made her way towards the merchant shop. She glanced around the shop at everything available before deciding and telling the merchant what she wanted. "3 healing potions please." She smiled and leaned against the counter. Cost: 1350 COL "Also, I'd like to sell my old curved sword with no enhancements if that's alright." Pyro opened her HUD and pulled out the required money and sword she'd received from the beginning of the game. It was no use to her anymore and took up valuable inventory space. ~Basic One-handed Curved Sword of Good Quality Link to post Share on other sites
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