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[F4-SHOP] Grimm's Jewel Emporium (Artisan)


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Malakath wandered into his new shop, a fairly small space with very little on either side to work, it had a back room and a glass case top for the register but this would serve him well, he'd fill this shop with items galore and make items for people who gave him the Col or resources. He sat behind the main desk in a small worn out chair there and put his feet up to rest. He knew he had to get good at his job to thrive here and he was going to do exactly that.

Rank 1: Starting rank and 2 Crafts a day

1=Epic fail 1 EXP (lose mats if crafting)

2-4=fails 1 EXP (lose mats if crafting)

5-7=bad Item 1 EXP (50% chance to salvage mat's in repeat quest)

8-9=Good Item 2 EXP

10=Uncommon Item 3 EXP (GM approval for enhancements)

11=Rare Item 5 EXP (GM approval for enhancements)

12= Perfect Item 8 EXP (GM approval for enhancements)

Rank 2: 20 total EXP and 3 Crafts a day

1=Epic fail

2-3=fails

4-6=bad Item

7-9=Good Item

10=Uncommon Item

11=Rare Item

12= Perfect Item

Rank 3:40 total EXP and 4 Crafts a day

1=Epic fail

2-3=fails

4-5=bad Item

6-8=Good Item

9-10=Uncommon Item

11=Rare Item

12= Perfect Item

Rank 4: 80 total EXP and 5 Crafts a day

1=Epic fail

2-3=fails

3-4=bad Item

5-8=Good Item

9-10=Uncommon Item

11=Rare Item

12= Perfect Item

Rank 5:160 total EXP and 6 Crafts a day

1=Epic fail

2-3=fails

3-4=bad Item

5-7=Good Item

8-9=Uncommon Item

10-11=Rare Item

12= Perfect Item

Rank 6:320 total EXP and 7 Crafts a day

1=Epic fail

2=fails

3=bad Item

4-7=Good Item

8-9=Uncommon Item

10-11=Rare Item

12= Perfect Item

Rank 7:640 total EXP and 8 Crafts a day

1=Epic fail

2-3=bad Item

4-7=Good Item

8-9=Uncommon Item

10-11=Rare Item

12= Perfect Item

Rank 8: 1280 total EXP and 9 Crafts a day

1=Epic fail

2=bad Item

3-6=Good Item

7-9=Uncommon Item

10-11=Rare Item

12= Perfect Item

Rank 9: 2560 total EXP and 10 Crafts a day

1=Epic fail

2=bad Item

3-6=Good Item

7-8=Uncommon Item

9-10=Rare Item

11-12= Perfect Item

Rank 10:(Master Rank): 5120 total EXP and 10 Crafts a day

1=Epic fail

2-5=Good Item

6-7=Uncommon Item

8-10=Rare Item

11-12= Perfect Item

Price Range

Common - 50 col OR 1 Material

Uncommon 300 Col OR 2 Materials

Rare - 600 col OR 4 Materials

Perfect - 1000 Col OR 6 Materials

Inventory

1200Col

11 Mats

Ornate Necklace: Common: 100 Col (based on how nice it looks)

Engagement Ring: Common: 100 Col or 2 mats for it though

Small Ruby pendant necklace: 60 Col

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Malakath sat down to try his hand at crafting once more, stopping over the counter to get some good light on his situation.

Dice ID: 6564

Craft: 9

Malakath hit the small gold bar with his tiny hammer and made a small ring out of it. Not gemmed but intricately carved and ornate detail, Malakath enjoyed doing this and decided to put his fashion not function item on the front for sale.

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Grimm turned up to his store the next day to find yet more people hadn't turned up to ask for anything. So he sat down and began crafting today's items

ID:6631

Craft: 9 = good item

After spending a little while crafting he made a simple gold necklace ending in a tiny ruby pendant. He thought about giving it to someone but then placed it on the shop front to sell also.

 

8/20

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New Day new creations. Malakath sat down for his next day of item creation. Meticulously working at his desk to create something wonderful.

ID:6696

Craft: 8 Good Item

Making a set of nice earrings. He smiled at them, knowing that they were some good quality he put them with his necklace to make a set and moved on to his next item

 

11/20

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"Alrighty then! Hey there say hi to her from me. I know Pyro and she's a good kid." Malakath takes the trade and then sits down once more in his daily crafting spree. Taking out his small tools he got to work.

ID: 6775

Craft: 7 Good Item.

Malakath managed to make another ring to replace the one he got rid of, having an idea he made an engagement ring with it and put it on the shop front for 100 Col due to the small gem in the top.

14/20

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