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Hey I was wondering how does the item classification work?

Uncommon/Rare/Perfect how many and what kind of stats do they have

 

I just rolled 14 on the LD and it says that as loot I can get

LD: 11-18
Any type of good item.
OR Mob health X 5 Col

also the monster meets loot requirements

 

so for example lets say that I want the mob to drop Boots..what would they have as stats?

 

Also how do Evasion and Accuracy work?

 

Thank you for your responses.

Cheers.

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Good items are just common items.

Good = 0 stat bonus

Uncommon = +1

Rare = +2

Perfect = +3

Hope this helps XD

 

Evasion increases the dice needed to hit you so usually it's 6 but if you get +1 EVA it becomes 7 to hit you

Accuracy does the antithesis, so you need 6 to hit something else, but with +1 ACC you need 7

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