Ariel - The Crowned Lion 0 Posted January 11, 2015 #1 Share Posted January 11, 2015 Hey I was wondering how does the item classification work? Uncommon/Rare/Perfect how many and what kind of stats do they have I just rolled 14 on the LD and it says that as loot I can get LD: 11-18 Any type of good item. OR Mob health X 5 Col also the monster meets loot requirements so for example lets say that I want the mob to drop Boots..what would they have as stats? Also how do Evasion and Accuracy work? Thank you for your responses. Cheers. Link to post Share on other sites
Malakath Grimm 0 Posted January 11, 2015 #2 Share Posted January 11, 2015 Good items are just common items. Good = 0 stat bonus Uncommon = +1 Rare = +2 Perfect = +3 Hope this helps XD Evasion increases the dice needed to hit you so usually it's 6 but if you get +1 EVA it becomes 7 to hit you Accuracy does the antithesis, so you need 6 to hit something else, but with +1 ACC you need 7 Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted January 11, 2015 Author #3 Share Posted January 11, 2015 so a good item could be a HP potion? Link to post Share on other sites
Malakath Grimm 0 Posted January 11, 2015 #4 Share Posted January 11, 2015 Umm, I'm not sure? Does a HP potion consittute a common item? If so, probably? better asking a GM that though Link to post Share on other sites
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