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[SP-F1] Zombies, A Werewolf And Mr Tarkus (COMPLETE)


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Both of the blades clashes against each other, making a loud clang as a small spark is formed between the two blades in a split second. Kino quickly performs a stabbing motion as the zombie takes another rapid vertical swing with his longsword.

 

 

  • Rolled a 9 on the d10 (battle) dice.
  • Rolled a 7 on the d10 (mob) dice.

 

<< Kino >> = HP: 13/16 --> CRITICAL STRIKE! +4 DMG! (3 + 1)

 

<< Armored Zombie 1 >> = HP: 8/8 --> The sword makes harsh contact with the armor!

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The arming sword drives through the abdomen of the zombie, inflicting extreme pain as he makes a raspy voice. However, he also manage to land the sword hard onto Kino's armor at the back. He growls angrily as he withdraws his weapon and kicks the zombie away. The zombie raises up his shield, stopping Kino in his tracks. Despite being cracked, this shield looks like it could still absorb some decent damage from his sword. Regardless, he charges up his weapon as he is going to unleash a brutal move. The zombie lifts up his longsword as it takes a wild swing towards Kino's cheek.

 

 

  • Rolled a 6 on the d10 (battle) dice.
  • Rolled a 7 on the d10 (mob) dice.

 

<< Kino >> = HP: 12/16 --> HEADSHOT! OOHH!! +3 DMG!

 

<< Armored Zombie 1 >> = HP: 4/8 --> You hit the armor again, dumbass. BOO!! Zombies suck. Why do they even exist?

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The cracked shield is destroyed by the raging sword of the Berserker as it makes a gory impact towards the neck, spurting out the red liquid as the neck is about to be sliced in half. Getting hit by Kino's sword has caused the zombie to lose a little balance, the longsword lands onto the side of the cuirass. Kino grabs the top of the helmet as he takes one more swing. The opponent is now too weak to lift its weapon due to loss of blood.

 

 

  • Rolled a 6 on the d10 (battle) dice.
  • Rolled a 5 on the d10 (mob) dice.
  • Rolled a 10 on the d20 (loot) dice.
  • Obtained no loot.

 

<< Kino >> = HP: 11/16 --> Execution successfully commenced! +3 DMG!

 

<< Armored Zombie 1 >> = HP: 1/8 --> OFF WITH YOUR F**KING HEAD!

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He decapitates the head of his opponent as blood is sprayed up like a fountain. As the body collapses, the second armored zombie is already rushing towards him, the battle axe is already swung towards Kino's head. He only has little time to react as soon as he found out that the corpse leaves no loot.

 

 

  • Rolled a 1 on the d10 (battle) dice.
  • Rolled a 1 on the d10 (mob) dice.

 

<< Kino >> = HP: 11/16  --> You manage to block his attack in time!

 

<< Armored Zombie 2 >> = HP: 8/8 --> Woah, chill dude. You swing your axe like a man getting crazy for bath salts.

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His quick reflexes works effectively as he blocks the axe with his blade horizontally, struggling to push the blade away from him. He watches in horror as the friction of the axe is making the blade sliding down across his sword, he couldn't push it away as it would be risky, the sword might break in half. He tries to find a way to deflect his attack as the axe is going to his his chest. 

 

 

  • Rolled a 3 on the d10 (battle) dice.
  • Rolled a 9 on the d10 (mob) dice.

 

<< Kino >> = HP: 11/16 --> You couldn't even find a way to do it? Derp.

 

<< Armored Zombie 2 >> = HP: 8/8 --> In the armor again! Oh crap, if this keeps going our hero would be dead. Cmon slay this b**ch already!

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The impact of the axe is made right onto Kino's cuirass, casuing him a little pain as he kicks the zombie away, he is able to withdraw his weapon from the cuirass and moans deathly as it rushes towards him and swings his axe again. Kino goes berserk as he does the same.

 

 

  • Rolled a 3 on the d10 (battle) dice.
  • Rolled a 5 on the d10 (mob) dice.

 

<< Kino >> = HP: 10/16 --> BERSERKER UNLEASHED! NOW CLASH THAT MOFO AND KILL HIM!

 

<< Armored Zombie 2 >> = HP: 8/8 --> Meh

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The intensity of the fight grows as they clash with each other's weapons. Every swing meets with a clang as Kino swings his sword wildly, the armored zombie blocks his every attack while attempting to back away from him. Unfortunately for him, he accidentally tripped a brick and falls onto the ground, the axe is dropped from its owner and lands with a thud. Seeing this chance to pin him down and finish him off, Kino quickly sprinted towards the zombie and pins his leg with his foot, he is going to stab the undead as he already manage to grab his axe, swinging it towards Kino's legs.

 

 

  • Rolled a 10 on the d10 (battle) dice.
  • Rolled a 3 on the d10 (mob) dice.

 

<< Kino >> = HP: 10/16 --> YES! DO IT! DO IT NAO!! CRITICAL STRIKE BEACHES! +5 DMG! (3+2)

 

<< Armored Zombie 2 >> = HP: 8/8 --> F YEAH!! GET STABBED, YOU IDIOT. THAT'S RIGHT GET NOSCOPED! GET NOSCOPED!!!!

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The agony of getting stabbed on the chest intensifies. Kino's arming sword pierces the undead's heart as its weapon arm stops swinging, as if it is paralyzed at that position. He turns the blade inside the chest like a corkscrew in an attempt to decrease more of his opponent's health. He is screaming inhumanely as the pain takes on its toll. Kino pulls out the sword and simultaneously, both weapons swing towards each individual as Kino drives in for the kill.

 

 

  • Rolled a 10 on the d10 (battle) dice.
  • Rolled a 7 on the d10 (mob) dice.
  • Rolled a 15 on the d20 (loot) dice.
  • Obtained (+5) HP Potion.

 

<< Kino >> = HP: 10/16 --> SHOW THE MAN WHO'S BOSS! YEAH, CRITICAL STRIKE IS MAH OFFICIAL BIATCH NAO!!111 +5 DMG! (3 + 2)

 

<< Armored Zombie 2 >> = HP: 3/8 --> You sir, are a disgrace to human race. Begone!

 

 

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Ignoring the pain coming from his legs that was slightly struck by the zombie's axe, Kino slashes off his head, sending it flying to the side of the room. He pants as the corpse disappears, a message tells him that he obtained a HP Potion that would restore 5 Health. Retrieving the item, he hurriedly pull off its cap and takes a closer look. Inside the potion is some sort of red liquid, it is a little transparent, but clearly solid. He brings the mouth of the potion to his, gulping down the liquid as it makes its way into his body. 

 

He sees in his HUD that his health is already restored in 5 points, obviously. It doesn't replenish his full health though, but at least it is enough for Kino to be active again. Feeling refreshed, he sets out of the room as he hears Frank's voice echoed throughout the interior of the temple. 

 

"...follow my voice Kino...head to the room i am in..."

 

Thinking that this must be the treasure that he talked about, he sheathes his sword and walks along the hallway, listening to Frank's shrill voice as he attempts to approach it successfully. 

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The bunny's voice becomes more and more audible as Kino keeps onto its tracks. Finally, after walking for 9 minutes, he finds himself standing in front of a doorway to another room, this time it is a little smaller, and it is the final room of this temple. Entering the area, he sees Frank standing idly beside a patch of glowing flowers, they are gathered in a way that they look like they are concealing something. Frank stares at Kino as he stares at him back, slowly walking towards him. Still exchanging glances, the Berserker briefly looks at the flowers, before looking back at him.

 

"...check it...", says Frank.

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  • Rolled a 11 on the d20 (loot) dice.

 

 

Drawing out his sword, he immediately slashes out the flowers, hoping for the treasure chest....

 

...aaand it's not there. He is disappointed that the object he is looking for is not in the temple after all. He looks at Frank sadly as the bunny looks down, as if he is about to say "I'm sorry." As Frank looks at him again, he shouted out before disappearing rapidly.

 

"Watch out...!"

 

Looking behind him, Kino's heart skips a beat as he dodges an incoming weapon that is heading towards his head, narrowly missing him as the impact is struck onto the floor. He looks ahead to see a large, fully plate armored knight glancing at him through the visor of his helmet as he lifts up his greatsword. He isn't very big, however he is still tall enough to knock out a person instantly with his fists. He advances towards Kino as the warrior prepares to evade his giant weapon. 

 

The greatsword's effects are +2 DMG and +1 Bleed, and its armor is +1 DMG Mitigation.

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With his great strength, the Tarkus Knight lifts up his sword, preparing to move his hands downwards to bring it down onto Kino. Our hero's eyes widen as he quickly rolls to the right side, the greatsword makes its contact with the floor, accomplained with a loud thud.

 

 

  • Rolled a 10 on the d10 (battle) dice.
  • Rolled a 7 on the d10 (mob) dice.

 

<< Kino >> = HP: 14/16 --> DODGE DODGE! OK NOW SLASH THAT BIG MOFO! +4 DMG (3 + 2 - 1)

 

<< Tarkus Knight >> = HP: 18/18 --> Despite having that amount of HP, this grunt is still strong enough to beat your sheet up. And thank goodness our hero has +2 DMG Mitigation on his rare armor, or he's dun goofed. Lol you know, I'm listening to one of the Dark Souls soundtracks, the Taurus Demon to rise up the tension of this battle in my mi- ok ok enugh talking! Let's get this sheet on!!

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The blade of the sword slightly grazed Kino's armor as he rolls in an attempt to dodge that dangerous weapon. He sprints towards the back of the Tarkus Knight and slashes his back with the charged up arming sword. It does some damage as it is a critical attack, deducting the health bar a little. The knight attempts to perform a 180 degree spin attack as the greatsword is lifted off the ground.

 

 

  • Rolled a 4 on the d10 (battle) dice.
  • Rolled a 3 on the d10 (mob) dice.

 

<< Kino >> = HP: 13/16 --> Good thing you manage to duck your head in time. Too bad you cant attack since you gotta back off.

 

<< Tarkus Knight >> = HP: 14/18 --> Hah he missed. But look at the damage done against the wall! What a big hole!! (
if you know what i mean)

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Instantly, Kino ducks down as the blade swings past him, hitting the wall that results in making a large hole. Kino quickly moves away from the sword and stands up. The knight's helmet now facing him as he pulls the sword away from the walls. Placing the blade on its metal pauldrons, it takes big steps towards Kino as he prepares to evade again. Deep in his mind, he is actually thrilled to fight an opponent as difficult as this knight. He grins.

 

 

  • Rolled a 7 on the d10 (battle) dice.
  • Rolled a 7 on the d10 (mob) dice.

 

 

<< Kino >> = HP: 13/16 --> Keep em going pal! Take town dat scrub! +2 DMG 

 

<< Tarkus Knight >> = HP: 14/18 --> Man this guy never stops swinging doesn't he? Whoops, I complain too early. Haven't seen anything yet hahah

 

 

.

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The giant, plate armored thing brings his blade down speedily, hitting the ground as it makes a mark on Kino's armor again. Luckily our hero manages to evade before taking the full damage as he swings his sword wildly at the legs, hurting his opponent. He jumps backwards twice as the knight moves his leg forward and tries to kick him, only to end up with failure. With Kino pretty close in front of him, he lifts up the blade as he prepares to slam it onto the ground again.

 

 

  • Rolled a 1 on the d10 (battle) dice.
  • Rolled a 3 on the d10 (mob) dice.

 

<< Kino >> = HP: 12/16 --> Just be patient.... 

 

<< Tarkus Knight >> = HP: 12/18 --> Man you love to slam your sword against the floor do you? That's a weird fetish if you ask me

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Neither of them deal damage towards each other as Kino keeps dodging and the knight keeps attacking recklessly. He stands up and this time, he dashes towards Kino as he drags his sword along the floor, grinding the structure at the same time. Kino knows what the Tarkus Knight is going to do. He quickly runs towards the direction of where his opponent is running and quickly rolls, hoping that the blade won't be able to touch him.

 

 

  • Rolled a 7 on the d10 (battle) dice.
  • Rolled a 2 on the d10 (mob) dice.

 

<< Kino >> = HP: 12/16 --> O the feeling of progress! +2 DMG

 

<< Tarkus Knight >> = HP: 12/18 --> Hah! Miss! You stupid casul!

 

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He rolls in a diagonal direction, narrowly missing the giant blade as he quickly charges up his weapon and slashes against the giant armor. The knight goes into a rage upon finding out that he missed his attack against his small opponent. He swings his sword with quick reflexes as Kino just saw what is coming to him.

 

 

  • Rolled a 8 on the d10 (battle) dice.
  • Rolled a 6 on the d10 (mob) dice.

 

<< Kino >> = HP: 12/16 --> Good stabbing at the legging bruh. +2 DMG

 

<< Tarkus Knight >> = HP: 10/18 --> This guy's motive in battle must be 'GOTTA GO FAST!'

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As the blade slightly makes its impact against the cuirass, that same pain inflicts Kino again. Still trying to withstand the pain, Kino swiftly stabbed the leggings with his sword, before jumping backwards and facing the knight again. He moves around in an attempt to dodge quickly the next time his sword is swung, before making its impact one more time.

 

 

 

  • Rolled a 9 on the d10 (battle) dice.
  • Rolled a 10 on the d10 (mob) dice.

 

<< Kino >> = HP: 11/16 --> Eeyup, running between the legs is a good idea. Now slash it with a CRITICAL HIT! +3 DMG (3 + 1 - 1)

 

<< Tarkus Knight >> = HP: 8/18 --> Goddammit....really? You have to lift up your sword and literally bring it down between your legs? REALLY?!

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Kino ran between the legs as his sword is charged up and immediately slashes the legs again. However, he did not see the knight's sword being lifted up and swung right towards the space between the giant legs, hitting Kino's armor as he falls down from the hit. Struggling to get up, the knight advances towards Kino as the player grips his sword, gritting his tail. The greatsword is lifted up again.

 

  • Rolled a 9 on the d10 (battle) dice.
  • Rolled a 2 on the d10 (mob) dice.

 

<< Kino >> = HP: 9/16 --> CRITICAL STRIKE! +3 DMG ( 3 + 1 - 1)

 

<< Tarkus Knight >> = HP: 5/18 --> You are reaching the end of the line pal!

 

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Sacrificing his stamina, Kino swings his sword in full speed while it is charged up, hitting the knights gauntlets as the greatsword almost reaches his neck. The impact of the sword is so strong that it causes the knight's sword arm to be retreated away from Kino, its low health causes the knight himself to become weak due to the strength of the Berserker's attacks. It struggles to maintain its balance, however the exhaustion makes the knight to kneel down, trying to relax his muscles and catching his breath. 

 

An opportunity opens for Kino. He stands up quickly, the tip of the blade is struck onto the ground as he uses it to support his body while rising. The fires of his fighting spirit has been rekindled as he rushes towards the Tarkus Knight, yelling inhumanely with his charged up sword. The knight looks on as he tries to gather his reflexes quickly.

 

  • Rolled a 9 on the d10 (battle) dice.
  • Rolled a 3 on the d10 (mob) dice.
  • Rolled a 16 on the d20 (loot) dice.
  • Obtained 90 Col.

 

<< Kino >> = HP: 9/16 --> CURSE YE HA ME HAAAAAAAA!!!!! +3 DMG (3 + 1 - 1)

 

<< Tarkus Knight >> = HP: 2/18 --> DIEEEEHHHH YYOOOUUUU!!!!

 

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