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Low Light & Darkness Buff & Penalties


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One thing I noticed while reading through the guides, is that Low Light and Darkness are treated the same but really, darkness should present a greater visibility penalty. -1 for Low Light seems right, but Darkness should be -2 or maybe even -3 depending on how it plays in testing.

 

By the same logic Sneak and Hide should grant Low Light +2 stealth as it does now, and Darkness a +3 or +4.

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No way. Sorry, but I absolutely hate this idea. Not that it is bad. That could be good for later floors though, such as floor 33 could be classified as a pitch black floor and could have the negative three to all dices penalty as you said. Would you agree?

 

And I also believe night vision should be the thing that helps against that penalty.

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