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Sorry for my confusion, but this is a thing that has always been inconsistent to me in games. Which of these scenarios are true:

 

Player HP 5/5. Drinks potion that grants +5 HP total. Health is now 10/10 (Full health remains full)

 

Player HP 5/5. Drinks potion that grants +5 HP total. Health is now 5/10 (No alteration to original HP)

 

Player HP 4/5. Drinks potion that grants +5 HP total. Health is now 9/10 (Still restores HP despite damage)

 

Player HP 4/5. Drinks potion that grants +5 HP total. Health is now 4/10 (Does not restore HP either because damaged or because it would not restore to begin with)

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I suspect as much, but at the same time I just want some confirmation from someone who knows for certain. Otherwise health buff items become a touch useless seeing how they only matter if you feel like wasting a potion.

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You have two different scenarios going on there. Health buff just adds 5 to your whole hp regardless of how much you're on or how much you have. It's basically a +5/+5. So the first and second last option.

 

Heals on the other hand only affect your current hp and does not add to your max hp. So a healing crystal when you're on 5/10 hp would bring you to 10/10 not 10/15 or 5/15.

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