Oikawa 1 Posted April 17, 2015 #1 Share Posted April 17, 2015 "Some items or buffs can modify the BD result however, so they must be applied to the value as well. For example: A weapon with +1 accuracy will increase your dice result by +1. So a BD roll of a 5, which generally would result in a failure, instead becomes a success as 5 + 1 gives us a total of 6. A 6 is a success. It is important to note however, buffs and/or enhancements CANNOT turn a regular success in to a critical one, nor can it ever turn a BD result of 1 in to a success. Likewise, buffs and/or enhancements CANNOT turn a Critical success into a regular one." The above is an excerpt from the Combat Tutorial Page.1 With what is said above I have come across a question that I'd like to be answered. With the current enhance caps, you can only have 3 Evasion via items and skills. However, with the block skill you can essentially have -5 Opp BD Roll, which is essentially 5 Evasion. That being said I know with Accuracy you cant make a BD roll of 1 into a hit, but does that mean through Evasion/Block that you can't turn a Critical hit into a miss? Example: Oikawa is fighting a lava dragon. Oikawa has a Block Rank of 5. Oikawa rolls the following: [12345] BD: 7 MD: 10 According to this roll, both Oikawa and the Lava Dragon land a hit. But if you factor in Oikawa's Block the result becomes : Lava Dragon MD: 10 - 5 (Oikawa's Block) = 5. A 5 results in a miss according to the guide. So what I'm asking is, is this how it should be? Or are Critical Hits safe from being dropped by Evasion/Block? While it says a Critical Success can't be dropped to a regular success, no where does it state that Critical Hits can't be dropped into misses. I would just like clarification please. 1 Combat Tutorial Guide Link to post Share on other sites
Calrex 0 Posted April 17, 2015 #2 Share Posted April 17, 2015 I think I actually asked a similar question a while back when I was wondering about turning a critical into a regular hit (or at least something like that). From what I remember criticals are unaffected by enhancements and debuffs, so if you or an enemy gets a critical hit on the die roll, then nothing can change it. Of course I believe that was before the revamp, so if a mod sees this please clarify XD Link to post Share on other sites
Klick 0 Posted April 17, 2015 #3 Share Posted April 17, 2015 No it still applies or else it would be impossible to crit if someone had 2 eva crits and auto miss are place to counter act evasion and acc stackers Link to post Share on other sites
Rusty 0 Posted April 17, 2015 #4 Share Posted April 17, 2015 Yeah, it does apply since in the combat tutorial it says (This effect applies even if the Dice value falls below 9) and 5 is lower than 9 so you still have a critical. Link to post Share on other sites
Oikawa 1 Posted April 17, 2015 Author #5 Share Posted April 17, 2015 Yeah, it does apply since in the combat tutorial it says (This effect applies even if the Dice value falls below 9) and 5 is lower than 9 so you still have a critical. but a 5 is a miss... therefore the crit cant be applied Link to post Share on other sites
Klick 0 Posted April 17, 2015 #6 Share Posted April 17, 2015 When you roll a natual roll of 1, 9, or 10. Acc, eva, and block dont apply and are ingnored but you cannot raise the dice roll to a crit. if you roll a 5 and get plus 5 acc. its still a normal hit Link to post Share on other sites
Oikawa 1 Posted April 17, 2015 Author #7 Share Posted April 17, 2015 When you roll a natual roll of 1, 9, or 10. Acc, eva, and block dont apply and are ingnored but you cannot raise the dice roll to a crit. if you roll a 5 and get plus 5 acc. its still a normal hit the only part of your first statement confirmed is on a natural roll of 1. Its unwritten about the 9 and 10.... and I know the rules regarding accuracy. I'm asking specifically about Block. Link to post Share on other sites
Ariel - The Crowned Lion 0 Posted April 17, 2015 #8 Share Posted April 17, 2015 The same! we have 'Precision'(+1acc) and 'Sprint & Acrobatics'(+1 eva) the utility and mobility skills but they don't make you hit critical or evade criticals. Link to post Share on other sites
Klick 0 Posted April 17, 2015 #9 Share Posted April 17, 2015 the only part of your first statement confirmed is on a natural roll of 1. Its unwritten about the 9 and 10.... and I know the rules regarding accuracy. I'm asking specifically about Block. Block works no different then evasion. it follows the same rules and its better cause you can stack it up to 5 Link to post Share on other sites
Aquila 0 Posted April 17, 2015 #10 Share Posted April 17, 2015 So then if crits are unaffected there's literally no reason to ever raise your block above 3, since crits will always hit. Why even bother giving Block 5 ranks if rank 4 and 5 are completely useless? Link to post Share on other sites
Rebekah 0 Posted April 18, 2015 #11 Share Posted April 18, 2015 "Some items or buffs can modify the BD result however, so they must be applied to the value as well. For example: A weapon with +1 accuracy will increase your dice result by +1. So a BD roll of a 5, which generally would result in a failure, instead becomes a success as 5 + 1 gives us a total of 6. A 6 is a success. It is important to note however, buffs and/or enhancements CANNOT turn a regular success in to a critical one, nor can it ever turn a BD result of 1 in to a success. Likewise, buffs and/or enhancements CANNOT turn a Critical success into a regular one." Oikawa, a 10 is a 10. Crits can never be modified, that's always been common knowledge. You can't change a 1,9,10 no matter what your d10/mob dice says. So then if crits are unaffected there's literally no reason to ever raise your block above 3, since crits will always hit. Why even bother giving Block 5 ranks if rank 4 and 5 are completely useless? It is not useless, it only takes into consideration once you face something/someone with any accuracy modifier. For example: Monster has +3 ACC, but I have + 5 Block Mob Dice = 8 + 3 ACC - 5 Block = 6* (Still a hit) 9 = 9* (Always a crit) The same rules apply with ACC. Link to post Share on other sites
Oikawa 1 Posted April 18, 2015 Author #12 Share Posted April 18, 2015 I see the valid points here, and although you (Rebekah) coin it as "common knowledge" this is just another thing that someone may overlook and modify the Mobs crits. Especially since it is unstated and not mentioned. IMO we need to stop assuming everyone can guess unwritten ("common knowledge") rules, because other people, who i will not name, certainly abuse rules that aren't typed up or made known to the general public. Thanks Klick and Rebekah, though a GM never directly answered I appreciate your answers and the input of the rest of the community. This can be closed or locked now. Link to post Share on other sites
Klick 0 Posted April 18, 2015 #13 Share Posted April 18, 2015 Not trying to be a ... jerk, but out of respect for that issue you mention... this is explained in the tutorial [1] = Critical failure. (This effect applies even if the Dice value exceeds 1) [2-5] = Fail [6-8] = Success [9] = Critical Success. +1 damage done. (This effect applies even if the Dice value falls below 9) [10] = Critical Success. +2 damage done. (This effect applies even if the Dice value falls below 10) http://www.sao-rpg.com/topic/4652-combat-tutorial/ Link to post Share on other sites
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