Teayre 0 Posted July 1, 2016 Author #261 Share Posted July 1, 2016 (edited) Teayre began to heat some silver in a crucible taking her generic ring mould she prepared it waiting for the silver to be at the right temperature. Once it was instead of pouring it straight away the small red head waits a moment then starts to pour it breathing steadily. As she finishes pouring the mould splits leaving a plain silver ring spinning on top of the desk Stretching out various different strands of metal Teayre begins to draw them out even more into finer wires and starts to plait them. Once she finishes the delicate threading of the material the girl heats the metal and pounds it together creating a solid piece before she starts to warp it into a spiral and place it on display in her shop. Spoiler ID: 62692 CD: 5 (4 + 1 CD) – Good Item ID: 62693 CD: 4 (3 + 1 CD) – Good Item ID: 62694 CD: 10 (9 + 1 CD) – Rare Item Item: Silver EyeItem Type: TrinketQuality: RareEnhancement: Keen +2Description: A circular piece of tinted glass within a silver band. ID: 62695 CD: 3 (2 + 1 CD) – Bad Item – LD: 10 (8 + 2) No Mat Recovered ID: 62696 CD: 12 (Nat) – Perfect Item Item: Herb PlanterItem Type: TrinketQuality: PerfectEnhancements: Ambition (+ 1 EXP to Every Craft)Description: A small planter in which to keep herbs and materials fresh. ID: 62697 CD: 1 (Nat) – Crit Fail ID: 62698 CD: 12 (Nat) – Perfect Item Item: Mortar and PestleItem Type: Miniature MasterpieceQuality: PerfectEnhancement: 1 Extra Crafting Attempt Per DayDescription: A clay fired mortar and pestle. 8 Materials Used, 27 EXP Gained Edited July 1, 2016 by Teayre Link to post Share on other sites
Seul 1 Posted July 1, 2016 #262 Share Posted July 1, 2016 During his mission to find consumables Seul had somehow wandered up to the 13th floor in search of overhealth. Eventually he stumbled across an artisan's shop on the outskirts of town. This had probably been the furthest he traveled yet for an item, but it'd all be worth it if it kept him from dying for just a little longer. After pushing the door to the shop open, he noticed the red haired woman. "Hi...? I'm looking for something that provides overhealth." He spoke in her direction, but didn't actually wait for her to respond before browsing through the store for his desired item. A painting. One with the ability to grant extra health for a short time. It was there that he decided to pick it up and open up the transaction HUD to pay for the piece. [-1000 Col Given to Teayre] [+1 Healthy Mural] Link to post Share on other sites
Itzal 0 Posted July 2, 2016 #263 Share Posted July 2, 2016 Itzal entered the shop, holding the verbena close to him. He saw the shopkeeper and walked over. She appeared nice enough but she didn't appear to be one to talk much. Then again, he never judged appearances. He gently placed the flower on the table along with 100 col. "I need this placed on or made into a bracelet. No buffs or enhancements, just a bracelet. I have more flowers if you need it." Link to post Share on other sites
Teayre 0 Posted July 2, 2016 Author #264 Share Posted July 2, 2016 (edited) Nodding at Itzal, the red head creates a masterpiece of an item from the flowers before scooping up the col and handing the boy the item. "Here." She safes abruptly. Taking some more silver and a larger emerald Teayre begins to cut the gem into an oval shape. Once she had finished the tedious cutting Teayre leans back in the chair wiping some sweat from her brow, next she starts to draw out the silver spinning it around itself to make it into a wire. Taking what was left of the silver Teayre makes a setting for the emerald by heating and gently tapping the small sliver with a small hammer. Carefully threading the silver wire through the hole in the top of the setting Teayre places the emerald inside the setting and pops the item in her evaluation bin. Spoiler ID: 62899 CD: 7 (6 + 1 CD) – Good Item ID: 62900 CD: 5 (4 + 1 CD) – Good Item ID: 62901 CD: 3 (2 + 1 CD) – Bad Item – LD: 12 (10 + 2 LD) – Material NOT salvaged ID: 62902 CD: 11 (10 + 1 CD) – Rare Item Item: Lucky Ring of SilverItem Type: Lucky CharmQuality: RareEnhancement: Accuracy +2Description: A plain silver ring. ID: 62903 CD: 8 (7 + 1 CD) – Uncommon ItemItem: Beaded NecklaceItem Type: TrinketQuality: UncommonEnhancement: Accuracy +1Description: A necklace made up of glass beads. ID: 62904 CD: 4 (3 + 1 CD) – Good Item ID: 62905 CD: 1 – Crit Fail ID: 62906 CD: 3 (2 + 1 CD) – Bad Item – LD: 10 (8 + 2 LD) – Material NOT salvaged. 8 Materials Used, 16 EXP Gained Edited July 3, 2016 by Teayre Link to post Share on other sites
Itzal 0 Posted July 2, 2016 #265 Share Posted July 2, 2016 Itzal nodded. "Thank you. You don't understand what this means to me." He bowed slightly and walked out the door. He equipped the bracelet and was satisfied with the work. A thick green strand acted as the main piece with a large verbena, with two smaller ones sitting beside it. He smiled. Aimi. You'd love it. He breathed deeply and made his way back to the group. Link to post Share on other sites
Teayre 0 Posted July 8, 2016 Author #266 Share Posted July 8, 2016 (edited) As Teayre sat up in her armchair taking the pencil that was tucked behind her ear, she started tapping on her small sketch pad in front of her. As the pencil slowly moves around the page it begins to glow resulting in a sketch of an eagle soaring through the sky, whilst underneath it a snake slithers through the grass. As she brought the pencil down to the page again she begun to sketch out some stick figures, her tongue poking out as she curved her hand however the pressure from her hand was too much and the pencil tore the paper and snapped itself. Cussing Teayre throws the ruined materials in the fire as she watches them flicker in purple flame. Spoiler ID: 63320 CD: 12 (11 + 1 CD) – Perfect Item Item: Herb PlanterItem Type: TrinketQuality: PerfectEnhancements: Ambition (+ 1 EXP to Every Craft)Description: A small planter in which to keep herbs and materials fresh. ID: 63321 CD: 8 (7 + 1 CD) – Uncommon Item Item: Emerald EarringItem Type: TrinketQuality: UncommonEnhancement: Accuracy +1Description: A single silver earring with an emerald held in by a simple clasp. ID: 63322 CD: 1 – Crit Fail ID: 63323 CD: 7 (6 + 1 CD) – Good Item ID: 63324 CD: 6 (5 + 1 CD) – Good Item ID: 63325 CD: 12 (11 + 1 CD) – Perfect Item Item: Mortar and PestleItem Type: Miniature MasterpieceQuality: PerfectEnhancement: 1 Extra Crafting Attempt Per DayDescription: A clay fired mortar and pestle. ID: 63326 CD: 9 (8 + 1 CD) – Uncommon Item Item: Eye of AccuracyItem Type: Lucky CharmQuality: UncommonEnhancement: Accuracy +1Description: A small oval of glass in a golden frame with a golden chain to attach it to ones coat or jacket. ID: 63327 CD: 3 (2 + 1 CD) – Bad Item – LD: 20 (18+2 LD) – Mat Recovered 8 Materials Used, 1 Material Recovered, 28 EXP Gained Edited July 8, 2016 by Teayre Link to post Share on other sites
Teayre 0 Posted July 12, 2016 Author #267 Share Posted July 12, 2016 (edited) Teayre picked up the small block of clay and her sculpting knife she held daintily as if it was a venomous snake about to bite her. Slowly bringing the tool to the soft mud Teayre presses in and begins to carve a face into it. Her arm jerked and she looked over her shoulder. "What was that?" As she couldn't see anything the red head turned her attention back to her crafting and sees it shatter into a thousand crystals as her tool had pierced it completely. Grabbing a second slab of clay after the first one was destroyed Teayre tries again this time slowly crafting as she might curving the edges she makes a small token with a poor attempt at a female face inscribed onto it. Taking it Teayre tries to run it under water and soften it back up and retrieve that material however the clay seemed to have hardened too much for her to be able to. ID: 63653 CD: 8 (7 + 1 CD) – Uncommon ItemItem Teardrop PendantItem Type: Lucky CharmQuality: UncommonEnhancement: Accuracy +1Description: A small silver teardrop attached to a silver chain ID: 63654 CD: 5 (4 + 1 CD) – Good Item ID: 63655 CD: 12 (11 + 1 CD) – Perfect ItemItem: Precise AlembicItem Type: Lucky CharmQuality: PerfectEnhancement: +1 Crafting DieDescription: An Alembic that distils potions to a greater level than just a cauldron. ID: 63656 CD: 13 (12 + 1 CD) – Perfect ItemItem: Calrex & TeayreItem Type: ProjectQuality: PerfectEnhancement: +1 EXP for Every CraftDescription: A painting of Teayre and Calrex with their hands together on a beach against the setting sun. ID: 63657 CD: 4 (3 + 1 CD) – Good ItemID: 63658 CD: 4 (3 + 1 CD) – Good Item ID: 63659 CD: 12 (11 +1 CD) – Perfect ItemItem: Wood BurnerItem Type: Miniature MasterpieceQuality: PerfectEnhancement: +1 Crafting Attempt per dayDescription: A solid piece of clay with varying faces on it. ID: 63660 CD: 6 (5 + 1 CD) – Good Item 8 Materials used 35 EXP Gained Edited July 12, 2016 by Teayre Link to post Share on other sites
Teayre 0 Posted July 13, 2016 Author #268 Share Posted July 13, 2016 (edited) As Teayre sat down she gave herself a begrudging grin, taking a small bit of clay she carefully begins to shape it. The pottery wheel spinning round and round flicks of water flying off, dabbing her hand into the water Teayre quickly splashes some more into it. Taking her sculpting tool she begins to cut some horizontal lines into the edge of the clay. Once she finished Teayre leaves it to dry slightly before she starts to paint it in alternate colours of yellow and brown. Sliding the pot into her kiln Teayre smiles as she waits for it to come out. As she retrieves it from the kiln Teayre carefully sets it on the mantelpiece placing a price plaque in front of it. Spoiler ID: 63702 CD: 6 (5 + 1 CD) – Good Item – 3 EXP ID: 63703 CD: 1 – Crit Fail – 2 EXP ID: 63704 CD: 6 (5 + 1 CD) – Good Item – 3 EXP ID: 63705 CD: 8 (7 + 1 CD) – Uncommon – 4 EXPItem: Rabbit's FootItem Type: TrinketQuality: UncommonEnhancement: ACC +1Description: A small white rabbits foot made from glass. ID: 63706 CD: 1 – Crit Fail – 2 EXP ID: 63707 CD: 4 (3 + 1 CD) – Good Item – 3 EXP ID: 63708 CD: 11 (10 + 1 CD) – Rare Item – 6 EXP Item: Emerald RingItem Type: Lucky CharmQuality: RareEnhancement: Acc +2Description: A gold band with nineteen sockets each one containing a small well cut emerald. ID: 63709 CD: 4 (3 + 1 CD) – Good Item – 3 EXP ID: 63710 CD: 5 (4 + 1 CD) – Good Item 3 EXP 9 Materials Used, 29 EXP Gained Edited July 13, 2016 by Teayre Link to post Share on other sites
Baldur 0 Posted July 19, 2016 #269 Share Posted July 19, 2016 Baldur pushed his way into a new shop, and called out to the proprietor. "Ohayo!" He said with a smile. "I was wondering if you could help me. I'm looking for a few items. I'd like something with the maximum bonus to Searching, as well as an item that gives me bonus ranks in my Search & Detect skill. Thirdly, though I do not need it immediately, I would like an item that has +2 Accuracy, and +1 Evasion that I can take into combat." Link to post Share on other sites
Teayre 0 Posted July 19, 2016 Author #270 Share Posted July 19, 2016 (edited) Her door chimed. Looking up she saw a man stood there a blue kimono covering his body. “Hi.” Teayre states, her eyes narrowing. “I’ve got the first two items.” She replies quickly moving around her shop and selecting two of her products that had been gathering dust on the shelves. “I get very few customers these, so if you ever need anything else do come back.” She placed the Searcher’s Eye and the Spiral Compass on the coffee table before helping herself to the mug of hot chocolate that seemed to be constantly steaming. “Now if you give me a moment.” The red head set to work, her hands moving quickly as she crafted for the day. Spoiler ID: 64130 CD: 11 (10 + 1 CD) – Rare Item Item: Golden ArmbandItem Type: Lucky CharmQuality: RareEnhancement: Accuracy +2Description: An arm band made of solid gold. ID: 64131 CD: 13 (12 + 1 CD) – Perfect Item Item: Emerald TeardropItem Type: Lucky CharmQuality: PerfectEnhancement: +2 Accuracy, + 1 EvasionDescription: An upside down emerald shaped into half of the yin-yang symbol attached to a golden chain. To be worn around the neck. ID: 64132 CD: 11 (10 + 1 CD) – Rare Item Item: Searcher’s EyeItem Type: TrinketQuality: RareEnhancement: Loot Dice +2 Description: A red lens within a golden monocle. ID: 64133 CD: 12 (11 + 1 CD) – Perfect Item Item: Clay SewingItem Type: Miniature MasterpieceQuality: PerfectEnhancement: +1 Crafting Attempt a DayDescription: A small clay statue of a sewing machine ID: 64134 CD: 11 (10 + 1 CD) – Rare Item Item: Red Glass SyringeItem Type: Lucky CharmQuality: RareEnhancement: +2 Combat CraftDescription: A small glass syringe filled with a red liquid. ID: 64135 CD: 12 (11 + 1 CD) – Perfect Item Item: Masterful TailorItem Type: ProjectQuality: PerfectEnhancement: +1 EXP When CraftingDescription: A painting of a tailor creating a masterpiece. ID: 64136 CD: 13 (12 + 1 CD) – Perfect Item Item: Tailor’s BraceletItem Type: Lucky CharmQuality: PerfectEnhancement: +1 CD to CraftsDescription: A woven silver band, said to help increase crafting ID: 64137 CD: 13 (12 + 1 CD) – Perfect Item Item: Emerald TeardropItem Type: Lucky CharmQuality: PerfectEnhancement: +2 Accuracy, +1 EvasionDescription: An upside down emerald shaped into half of the yin-yang symbol attached to a golden chain. To be worn around the neck. ID: 64138 CD: 8 (7 + 1 CD) – Uncommon Item Item: Eye of EvasionItem Type: Lucky CharmQuality: UncommonEnhancement: EVA +1Description: A small oval of glass in a silver frame with a silver chain to attach it to ones coat or jacket. 9 Materials Used, 67 EXP Gained Edited July 19, 2016 by Teayre Link to post Share on other sites
Baldur 0 Posted July 19, 2016 #271 Share Posted July 19, 2016 (edited) "Thank you! Just let me know when the last item is ready." Baldur exchanged some Col and some mats for the items. -200 Col - (2) Mats +1 Searcher's Eye +1 Spiral Compass Edited July 19, 2016 by Baldur Link to post Share on other sites
Teayre 0 Posted July 19, 2016 Author #272 Share Posted July 19, 2016 Taking the col and mats that Baldur had placed onto the table Teayre smiles at him. “Already is.” She says sliding it over. “That one’s not covered by the sale at the moment, so it’s the full price.” Her eyes narrowed as she watched his face carefully. “Now what will he do?” She queried in her mind. -1 Searcher's Eye -1 Spiral Compass +200 Col +2 Mats Link to post Share on other sites
Baldur 0 Posted July 19, 2016 #273 Share Posted July 19, 2016 Baldur smiled at Teayre when she said his other item was ready too. He didn't need it yet, not for quite a while in fact, but it didn't hurt to pick it up now. "Excellent. I wasn't even aware there was a sale until just now, but I'm glad you were able to complete it so quickly." Swiping at his menu, he produced the Mats that would be needed for a perfect item. "Thank you very much!" + (1) Perfect Trinket (+2 Acc/+1 EVA) - (6) Mats Link to post Share on other sites
Teayre 0 Posted July 20, 2016 Author #274 Share Posted July 20, 2016 (edited) Taking her materials Teayre spread them out on the work top in front of her. Sighing she selects one of them before beginning to heat it. Slowly and carefully melting the metal before pouring it into one of the many moulds that that she already had. Once she completed this item the girl moved onto the next lot. Teayre looked up to Baldur, nodding at him before her tongue poked out again as she continued with her crafts. “No problems, don’t forget where I am.” Spoiler ID: 64237 CD: 8 (7 + 1 CD) –Uncommon Item Item: Rabbit’s FootItem Type: TrinketQuality: Uncommon Enhancement: +1 Accuracy Description: A small white rabbits foot made from glass ID: 64238 CD: 9 (8 + 1 CD) – Uncommon Item Item: Silver HourglassItem Type: TrinketQuality: UncommonEnhancement: +1 AccuracyDescription: A small silver hourglass with golden sand inside ID: 64239 CD: 6 (5 + 1 CD) – Good Item ID: 64240 CD: 3 (2 + 1 CD) – Good Item ID: 64241 CD: 4 (3 + 1 CD) – Good Item ID: 64242 CD: 8 (7 + 1 CD) – Uncommon Item Item: Teardrop PendantItem Type: Lucky Charm Quality: Uncommon Enhancement: +1 AccuracyDescription: A small silver teardrop attached to a chain ID: 64243 CD: 6 (5 + 1 CD) – Good Item ID: 64244 CD: 10 (9 + 1 CD) – Rare Item Item: Lucky Ring of SilverItem Type: Lucky CharmQuality: RareEnhancement: +2 AccuracyDescription: A plain silver ring. ID: 64245 CD: 10 (9 + 1 CD) – Rare Item Item: Guiding KnifeItem Type: TrinketQuality: RareEnhancement: +2 Loot DieDescription: A small knife that when held on your palm swivels towards the item you wish to find. ID: 64246 CD: 5 (4 + 1 CD) – Good Item 10 Materials Used, 40 EXP Gained Edited July 20, 2016 by Teayre Link to post Share on other sites
Teayre 0 Posted July 21, 2016 Author #275 Share Posted July 21, 2016 (edited) The red head had heard about the most recent boss fight that was meant to be going on, there was supposedly an amulet she could make for it. She began hunching over her crafting table as she churned out necklace after necklace. Making them so that the players would not die. A voice was whispering in the back of her mind, her hand kept slipping down to her katana. Gripping it. “Why?” She closed her eyes shaking her head before continuing finishing them all she then pondered the next issue. How were they going to get to the boss fight. Spoiler ID: 64389 CD: 7 (6 + 1 CD) – Uncommon Item Item: Healer's AmuletItem Type: Lucky CharmQuality: UncommonEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. ID: 64390 CD: 12 (11 + 1 CD) – Perfect Item Item: Healer's AmuletItem Type: Lucky CharmQuality: PerfectEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. ID: 64391 CD: 11 (10 + 1 CD) – Rare Item Item: Healer's AmuletItem Type: Lucky CharmQuality: RareEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. ID: 64392 CD: 4 (3 + 1 CD) – Good Item ID: 64393 CD: 5 (4 + 1 CD) – Good Item ID: 64394 CD 6 (5 + 1 CD) – Good Item ID: 64396 CD: 9 (8 + 1 CD) – Uncommon Item Item: Healer's AmuletItem Type: Lucky CharmQuality: UncommonEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. ID: 64397 CD: 12 (11 + 1 CD) – Perfect Item Item: Healer's AmuletItem Type: Lucky CharmQuality: PerfectEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. ID: 64398 CD: 3 (2 + 1 CD) – Good Item 10 Materials Used, 45 EXP Gained Edited July 21, 2016 by Teayre Link to post Share on other sites
Creius 0 Posted July 21, 2016 #276 Share Posted July 21, 2016 Nathan pushed his way past the door of the shop, glad to have finally arrived. It had been recommended to him that he visit an artisan and upon questioning he had been sent to this specific shop. The inside was rather cozy and seemed homely enough. There were the signs of the craftsmanship that went on within, though, as the paintings and jewelry betrayed. After a few moments of examining, Nathan headed towards the counter, still looking around the shop a bit, then brought his eyes upon the shop keeper. "Good day..," there was a brief pause as he noticed the orange crystal above her head but he kept going since he was already inside, "Um... If you would not mind, it was recommended to me that I visit an artisan in order to pick up a Healer's Amulet. I do not know how much it will cost, but if I could get it soon that would be wonderful." Nathan filled out the order form real quick and then slipped it onto the counter, awaiting the artisan's response. Quote Item: Healer's AmuletItem Type: Lucky CharmQuality: Uncommon / Rare / PerfectEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: ((Not stated so I'm not really sure)) A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. Link to post Share on other sites
Teayre 0 Posted July 21, 2016 Author #277 Share Posted July 21, 2016 Teayre looked up as a boy entered her shop, wiping a bead of sweat from her forehead she smiled at him. “It depends on what you’re willing to pay.” A smile crossed over her face after she listened to the order. Glancing down at the form that she was handed the smile twisted into a grin. “You’re in luck, I’ve just made a load.” Drumming her fingers on the table Teayre looks at the boy. “The cost is to come gathering with me after the boss fight is over and to take all the ones I’ve made there and distribute them.” Her eyes glimmered for a moment before she retrieved all the items that she had just made. “So what do you say?” Placing them on the table in front of her she awaits the boy’s response. Five lots of (See below) given to Creius. Item: Healer's AmuletItem Type: Lucky CharmQuality: PerfectEnhancement: Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attemptDescription: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil. Link to post Share on other sites
Creius 0 Posted July 21, 2016 #278 Share Posted July 21, 2016 (edited) Nathan ground his teeth a bit, considering the risk of such a payment. He and other's in the fight needed those amulets most likely but did he really want to walk with another orange crystal player? Oikawa had turned out alright, maybe this girl was of the same situation. "Fine, that is a deal. I will come by as soon as the fight is over and help you gather materials." He reached forward with his left hand, taking the amulets into his inventory, and the right was held forward in a hand shake to signify the deal. "Creius, by the way. Thank you for your services." Now that he had the amulets and an agreement, all that was left was to survive the coming fight. Nathan turned after shaking the woman's hand and exited the shop, heading to the fighting site in order to distribute the amulets amongst those that might not have them. ((Five Healer's Amulets taken into inventory)) Edited July 21, 2016 by Creius Link to post Share on other sites
Cygnus 0 Posted July 21, 2016 #279 Share Posted July 21, 2016 Cygnus had made it to Floor 13, looking for a shop where he could potentially find someone to craft a trinket for him to improve his accuracy. It wasn't long until he came across what he was looking for. "Amethyst... Boutique." He mumbled the words on the sign. The shop felt eerie and creepy. This whole floor did. Cygnus was happy that he didn't come here often. The warrior collected himself before pushing the door open and stepping inside the quant little shop. He was surprised by what he saw on the inside. It was cozy. Inviting, even. He looked around for the shopkeeper, eventually finding her and placing his order. "Um... yes, hello there. I was wondering if you could make something for me to improve my accuracy. I was thinking something along these lines..." Order: Spoiler Item: Cygnus's Lucky CoinItem Type: TrinketQuality: PerfectEnhancement: +3 AccuracyDescription: The item is a simple golden coin, about 2 millimeters thick. On one side is a raised image of a star, and on the other is a raised image of a shield with a crucifix depicted on it. Once Cygnus was finished, he set his materials down where she could see he had the funds to pay for it. Link to post Share on other sites
Teayre 0 Posted July 22, 2016 Author #280 Share Posted July 22, 2016 (edited) The bell chimed again. “Tch.” Teayre glanced up her eyes flaring, couldn’t they just leave her alone. “So much for hiding out on this floor… I’ve got a feeling I’ll need to move again.” Taking a sip from her mug of hot chocolate Teayre takes the order. A small clattering in front of her causes the red head to look up. “So you have payment. Well I guess I can make this for you then.” With that she set to work taking the materials melting them down as she creates a mould from clay. Pouring the melted metal into the mould she waits for it to set. Spoiler ID: 64494 CD: 12 (11 + 1 CD) – Perfect Item Item: Cygnus's Lucky CoinItem Type: TrinketQuality: PerfectEnhancement: +3 AccuracyDescription: The item is a simple golden coin, about 2 millimeters thick. On one side is a raised image of a star, and on the other is a raised image of a shield with a crucifix depicted on it. ID: 64495 CD: 3 (2 + 1 CD) – Good Item ID: 64496 CD: 8 (7 + 1 CD) – Uncommon Item Item: Winged Topaz SwordItem Type: Lucky CharmQuality: UncommonEnhancement: +1 AccuracyDescription: A small silver sword on a silver chain, along the blade of the sword sits a topaz gem. ID: 64497 CD: 5 (4 + 1 CD) – Good Item ID: 64498 CD: 13 (12 + 1 CD) – Perfect Item Item: Ring of AccuracyItem Type: TrinketQuality: PerfectEnhancement: +3 AccuracyDescription: A simple silver ring. ID: 64499 CD: 1 – Crit Fail ID: 64500 CD: 11 (10 + 1 CD) – Rare Item Item: Elude EpitaphItem Type: Lucky CharmQuality: RareEnhancement: +1 Accuracy / + 1 EvasionDescription: Twin Golden Armbands that imbue the wearer with peranatural strength and agility. ID: 64501 CD: 7 (6 + 1 CD) – Uncommon Item Item: Emerald NecklaceItem Type: TrinketQuality: UncommonEnhancement: +1 EvasionDescription: A plain silver necklace with an emerald set in the center of it. ID: 64502 CD: 12 (11 + 1 CD) – Perfect Item Item: Pendant of EvasionItem Type: Lucky CharmQuality: PerfectEnhancement: +3 EvasionDescription: A twisted silver pendant. ID: 64503 CD: 9 (8 + 1 CD) – Uncommon Item Item: Eye of EvasionItem Type: Lucky CharmQuality: UncommonEnhancement: +1 EvasionDescription: A small oval of glass in a silver frame with a silver chain to attach it to one’s coat or jacket. 10 Materials used, 52 EXP gained Edited July 22, 2016 by Teayre Link to post Share on other sites
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