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[Shop-Floor 13] Amethyst Boutique


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Teayre began to heat some silver in a crucible taking her generic ring mould she prepared it waiting for the silver to be at the right temperature. Once it was instead of pouring it straight away the small red head waits a moment then starts to pour it breathing steadily. As she finishes pouring the mould splits leaving a plain silver ring spinning on top of the desk Stretching out various different strands of metal Teayre begins to draw them out even more into finer wires and starts to plait them. Once she finishes the delicate threading of the material the girl heats the metal and pounds it together creating a solid piece before she starts to warp it into a spiral and place it on display in her shop.
 

Spoiler

 

ID: 62692 CD: 5 (4 + 1 CD) – Good Item

ID: 62693 CD: 4 (3 + 1 CD) – Good Item

ID: 62694 CD: 10 (9 + 1 CD) – Rare Item

Item: Silver Eye
Item Type: Trinket
Quality: Rare
Enhancement:
Keen +2
Description: A circular piece of tinted glass within a silver band.

ID: 62695 CD: 3 (2 + 1 CD) – Bad Item – LD: 10 (8 + 2) No Mat Recovered

ID: 62696 CD: 12 (Nat) – Perfect Item

Item: Herb Planter
Item Type: Trinket
Quality: Perfect
Enhancements: Ambition (+ 1 EXP to Every Craft)
Description: A small planter in which to keep herbs and materials fresh.

ID: 62697 CD: 1 (Nat) – Crit Fail

ID: 62698 CD: 12 (Nat) – Perfect Item

Item: Mortar and Pestle
Item Type: Miniature Masterpiece
Quality: Perfect
Enhancement: 1 Extra Crafting Attempt Per Day
Description: A clay fired mortar and pestle.

8 Materials Used, 27 EXP Gained

 

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During his mission to find consumables Seul had somehow wandered up to the 13th floor in search of overhealth. Eventually he stumbled across an artisan's shop on the outskirts of town. This had probably been the furthest he traveled yet for an item, but it'd all be worth it if it kept him from dying for just a little longer. After pushing the door to the shop open, he noticed the red haired woman. "Hi...? I'm looking for something that provides overhealth." He spoke in her direction, but didn't actually wait for her to respond before browsing through the store for his desired item. A painting. One with the ability to grant extra health for a short time. It was there that he decided to pick it up and open up the transaction HUD to pay for the piece.

[-1000 Col Given to Teayre]

[+1 Healthy Mural]

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Itzal entered the shop, holding the verbena close to him.  He saw the shopkeeper and walked over.  She appeared nice enough but she didn't appear to be one to talk much.  Then again, he never judged appearances.  He gently placed the flower on the table along with 100 col.

"I need this placed on or made into a bracelet.  No buffs or enhancements, just a bracelet.  I have more flowers if you need it."

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Nodding at Itzal, the red head creates a masterpiece of an item from the flowers before scooping up the col and handing the boy the item. "Here." She safes abruptly. Taking some more silver and a larger emerald Teayre begins to cut the gem into an oval shape. Once she had finished the tedious cutting Teayre leans back in the chair wiping some sweat from her brow, next she starts to draw out the silver spinning it around itself to make it into a wire. Taking what was left of the silver Teayre makes a setting for the emerald by heating and gently tapping the small sliver with a small hammer. Carefully threading the silver wire through the hole in the top of the setting Teayre places the emerald inside the setting and pops the item in her evaluation bin.

 

Spoiler

 

ID: 62899 CD: 7 (6 + 1 CD) – Good Item

ID: 62900 CD: 5 (4 + 1 CD) – Good Item

ID: 62901 CD: 3 (2 + 1 CD) – Bad Item – LD: 12 (10 + 2 LD) – Material NOT salvaged

ID: 62902 CD: 11 (10 + 1 CD) – Rare Item

Item: Lucky Ring of Silver
Item Type: Lucky Charm
Quality: Rare
Enhancement:  Accuracy +2
Description: A plain silver ring.

ID: 62903 CD: 8 (7 + 1 CD) – Uncommon Item
Item: Beaded Necklace
Item Type: Trinket
Quality: Uncommon
Enhancement: Accuracy +1
Description: A necklace made up of glass beads.

ID: 62904 CD: 4 (3 + 1 CD) – Good Item

ID: 62905 CD: 1 – Crit Fail

ID: 62906 CD: 3 (2 + 1 CD) – Bad Item – LD: 10 (8 + 2 LD) – Material NOT salvaged.

8 Materials Used, 16 EXP Gained

 

 

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Itzal nodded.  "Thank you.  You don't understand what this means to me."  He bowed slightly and walked out the door.  He equipped the bracelet and was satisfied with the work.  A thick green strand acted as the main piece with a large verbena, with two smaller ones sitting beside it.  He smiled.  Aimi.  You'd love it.  He breathed deeply and made his way back to the group.

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As Teayre sat up in her armchair taking the pencil that was tucked behind her ear, she started tapping on her small sketch pad in front of her. As the pencil slowly moves around the page it begins to glow resulting in a sketch of an eagle soaring through the sky, whilst underneath it a snake slithers through the grass. As she brought the pencil down to the page again she begun to sketch out some stick figures, her tongue poking out as she curved her hand however the pressure from her hand was too much and the pencil tore the paper and snapped itself. Cussing Teayre throws the ruined materials in the fire as she watches them flicker in purple flame.

Spoiler

 

ID: 63320 CD: 12 (11 + 1 CD) – Perfect Item

Item: Herb Planter
Item Type: Trinket
Quality: Perfect
Enhancements: Ambition (+ 1 EXP to Every Craft)
Description: A small planter in which to keep herbs and materials fresh.

ID: 63321 CD: 8 (7 + 1 CD) – Uncommon Item

Item: Emerald Earring
Item Type: Trinket
Quality: Uncommon
Enhancement: Accuracy +1
Description:
A single silver earring with an emerald held in by a simple clasp.

ID: 63322 CD: 1 – Crit Fail

ID: 63323 CD:  7 (6 + 1 CD) – Good Item

ID: 63324 CD: 6 (5 + 1 CD) – Good Item

ID: 63325 CD: 12 (11 + 1 CD) – Perfect Item

Item: Mortar and Pestle
Item Type: Miniature Masterpiece
Quality: Perfect
Enhancement: 1 Extra Crafting Attempt Per Day
Description: A clay fired mortar and pestle.

ID: 63326 CD: 9 (8 + 1 CD) – Uncommon Item

Item: Eye of Accuracy
Item Type: Lucky Charm
Quality:  Uncommon
Enhancement: Accuracy +1
Description: A small oval of glass in a golden frame with a golden chain to attach it to ones coat or jacket.

ID: 63327 CD: 3 (2 + 1 CD) – Bad Item – LD: 20 (18+2 LD) – Mat Recovered

8 Materials Used, 1 Material Recovered, 28 EXP Gained

 

 

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Teayre picked up the small block of clay and her sculpting knife she held daintily as if it was a venomous snake about to bite her. Slowly bringing the tool to the soft mud Teayre presses in and begins to carve a face into it. Her arm jerked and she looked over her shoulder. "What was that?" As she couldn't see anything the red head turned her attention back to her crafting and sees it shatter into a thousand crystals as her tool had pierced it completely. Grabbing a second slab of clay after the first one was destroyed Teayre tries again this time slowly crafting as she might curving the edges she makes a small token with a poor attempt at a female face inscribed onto it. Taking it Teayre tries to run it under water and soften it back up and retrieve that material however the clay seemed to have hardened too much for her to be able to.

 

ID: 63653 CD: 8 (7 + 1 CD) – Uncommon Item
Item Teardrop Pendant
Item Type: Lucky Charm
Quality: Uncommon
Enhancement: Accuracy +1
Description: A small silver teardrop attached to a silver chain

ID: 63654 CD: 5 (4 + 1 CD) – Good Item

ID: 63655 CD: 12 (11 + 1 CD) – Perfect Item
Item: Precise Alembic
Item Type: Lucky Charm
Quality: Perfect
Enhancement: +1 Crafting Die
Description: An Alembic that distils potions to a greater level than just a cauldron.

ID: 63656 CD: 13 (12 + 1 CD) – Perfect Item
Item: Calrex & Teayre
Item Type: Project
Quality: Perfect
Enhancement: +1 EXP for Every Craft
Description: A painting of Teayre and Calrex with their hands together on a beach against the setting sun.

ID: 63657 CD: 4 (3 + 1 CD) – Good Item
ID: 63658 CD: 4 (3 + 1 CD) – Good Item

ID: 63659 CD: 12 (11 +1 CD) – Perfect Item
Item: Wood Burner
Item Type: Miniature Masterpiece
Quality: Perfect
Enhancement: +1 Crafting Attempt per day
Description: A solid piece of clay with varying faces on it.

ID: 63660 CD: 6 (5 + 1 CD) – Good Item

8 Materials used 35 EXP Gained

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As Teayre sat down she gave herself a begrudging grin, taking a small bit of clay she carefully begins to shape it. The pottery wheel spinning round and round flicks of water flying off, dabbing her hand into the water Teayre quickly splashes some more into it. Taking her sculpting tool she begins to cut some horizontal lines into the edge of the clay. Once she finished Teayre leaves it to dry slightly before she starts to paint it in alternate colours of yellow and brown. Sliding the pot into her kiln Teayre smiles as she waits for it to come out. As she retrieves it from the kiln Teayre carefully sets it on the mantelpiece placing a price plaque in front of it.

Spoiler

 

ID: 63702 CD: 6 (5 + 1 CD) – Good Item – 3 EXP

ID: 63703 CD: 1 – Crit Fail – 2 EXP

ID: 63704 CD: 6 (5 + 1 CD) – Good Item – 3 EXP

ID: 63705 CD: 8 (7 + 1 CD) – Uncommon – 4 EXP
Item: Rabbit's Foot
Item Type: Trinket
Quality: Uncommon
Enhancement: ACC +1
Description: A small white rabbits foot made from glass.

ID: 63706 CD: 1 – Crit Fail – 2 EXP

ID: 63707 CD: 4 (3 + 1 CD) – Good Item – 3 EXP

ID: 63708 CD: 11 (10 + 1 CD) – Rare Item – 6 EXP
Item: Emerald Ring
Item Type: Lucky Charm
Quality: Rare
Enhancement: Acc +2
Description: A gold band with nineteen sockets each one containing a small well cut emerald.

ID: 63709 CD: 4 (3 + 1 CD) – Good Item – 3 EXP

ID: 63710 CD: 5 (4 + 1 CD) – Good Item 3 EXP

9 Materials Used, 29 EXP Gained

 

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Baldur pushed his way into a new shop, and called out to the proprietor.

"Ohayo!" He said with a smile.

"I was wondering if you could help me. I'm looking for a few items. I'd like something with the maximum bonus to Searching, as well as an item that gives me bonus ranks in my Search & Detect skill. Thirdly, though I do not need it immediately, I would like an item that has +2 Accuracy, and +1 Evasion that I can take into combat." 

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Her door chimed. Looking up she saw a man stood there a blue kimono covering his body. “Hi.” Teayre states, her eyes narrowing. “I’ve got the first two items.” She replies quickly moving around her shop and selecting two of her products that had been gathering dust on the shelves. “I get very few customers these, so if you ever need anything else do come back.” She placed the Searcher’s Eye and the Spiral Compass on the coffee table before helping herself to the mug of hot chocolate that seemed to be constantly steaming. “Now if you give me a moment.” The red head set to work, her hands moving quickly as she crafted for the day.

Spoiler

 

ID: 64130 CD: 11 (10 + 1 CD) – Rare Item

Item:  Golden Armband
Item Type:  Lucky Charm
Quality: Rare
Enhancement: Accuracy +2
Description: An arm band made of solid gold.

ID: 64131 CD: 13 (12 + 1 CD) – Perfect Item

Item: Emerald Teardrop
Item Type: Lucky Charm
Quality: Perfect
Enhancement: +2 Accuracy, + 1 Evasion
Description: An upside down emerald shaped into half of the yin-yang symbol attached to a golden chain. To be worn around the neck.

ID: 64132 CD: 11 (10 + 1 CD) – Rare Item

Item: Searcher’s Eye
Item Type: Trinket
Quality: Rare
Enhancement: Loot Dice +2
Description: A red lens within a golden monocle.

ID: 64133 CD: 12 (11 + 1 CD) – Perfect Item

Item: Clay Sewing
Item Type: Miniature Masterpiece
Quality:  Perfect
Enhancement: +1 Crafting Attempt a Day
Description: A small clay statue of a sewing machine

ID: 64134 CD: 11 (10 + 1 CD) – Rare Item

Item: Red Glass Syringe
Item Type:  Lucky Charm
Quality: Rare
Enhancement: +2 Combat Craft
Description: A small glass syringe filled with a red liquid.

ID: 64135 CD: 12 (11 + 1 CD) – Perfect Item

Item: Masterful Tailor
Item Type:  Project
Quality: Perfect
Enhancement: +1 EXP When Crafting
Description: A painting of a tailor creating a masterpiece.

ID: 64136 CD: 13 (12 + 1 CD) – Perfect Item

Item: Tailor’s Bracelet
Item Type: Lucky Charm
Quality: Perfect
Enhancement: +1 CD to Crafts
Description: A woven silver band, said to help increase crafting

ID: 64137 CD: 13 (12 + 1 CD) – Perfect Item

Item: Emerald Teardrop
Item Type: Lucky Charm
Quality:  Perfect
Enhancement: +2 Accuracy, +1 Evasion
Description: An upside down emerald shaped into half of the yin-yang symbol attached to a golden chain. To be worn around the neck.

ID: 64138 CD: 8 (7 + 1 CD) – Uncommon Item

Item: Eye of Evasion
Item Type:  Lucky Charm
Quality: Uncommon
Enhancement: EVA +1
Description: A small oval of glass in a silver frame with a silver chain to attach it to ones coat or jacket.

9 Materials Used, 67 EXP Gained


 

 

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Taking the col and mats that Baldur had placed onto the table Teayre smiles at him. “Already is.” She says sliding it over. “That one’s not covered by the sale at the moment, so it’s the full price.” Her eyes narrowed as she watched his face carefully. “Now what will he do?” She queried in her mind.

-1 Searcher's Eye

-1 Spiral Compass

+200 Col

+2 Mats

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Baldur smiled at Teayre when she said his other item was ready too. He didn't need it yet, not for quite a while in fact, but it didn't hurt to pick it up now.

"Excellent. I wasn't even aware there was a sale until just now, but I'm glad you were able to complete it so quickly."

Swiping at his menu, he produced the Mats that would be needed for a perfect item.

"Thank you very much!"


+ (1) Perfect Trinket (+2 Acc/+1 EVA)
- (6) Mats

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Taking her materials Teayre spread them out on the work top in front of her. Sighing she selects one of them before beginning to heat it. Slowly and carefully melting the metal before pouring it into one of the many moulds that that she already had. Once she completed this item the girl moved onto the next lot. Teayre looked up to Baldur, nodding at him before her tongue poked out again as she continued with her crafts. “No problems, don’t forget where I am.”

Spoiler

 

ID: 64237 CD: 8 (7 + 1 CD) –Uncommon Item

Item: Rabbit’s Foot
Item Type: Trinket
Quality: Uncommon
Enhancement: +1 Accuracy
Description: A small white rabbits foot made from glass

ID: 64238 CD: 9 (8 + 1 CD) – Uncommon Item

Item: Silver Hourglass
Item Type: Trinket
Quality: Uncommon
Enhancement: +1 Accuracy
Description: A small silver hourglass with golden sand inside

ID: 64239 CD: 6 (5 + 1 CD) – Good Item

ID: 64240 CD: 3 (2 + 1 CD) – Good Item

ID: 64241 CD: 4 (3 + 1 CD) – Good Item

ID: 64242 CD: 8 (7 + 1 CD) – Uncommon Item

Item: Teardrop Pendant
Item Type: Lucky Charm
Quality: Uncommon
Enhancement: +1 Accuracy
Description: A small silver teardrop attached to a chain

ID: 64243 CD: 6 (5 + 1 CD) – Good Item

ID: 64244 CD: 10 (9 + 1 CD) – Rare Item

Item: Lucky Ring of Silver
Item Type: Lucky Charm
Quality: Rare
Enhancement: +2 Accuracy
Description: A plain silver ring.

ID: 64245 CD: 10 (9 + 1 CD) – Rare Item

Item: Guiding Knife
Item Type: Trinket
Quality: Rare
Enhancement: +2 Loot Die
Description: A small knife that when held on your palm swivels towards the item you wish to find.

ID: 64246 CD: 5 (4 + 1 CD) – Good Item

10 Materials Used, 40 EXP Gained


 

 

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The red head had heard about the most recent boss fight that was meant to be going on, there was supposedly an amulet she could make for it. She began hunching over her crafting table as she churned out necklace after necklace. Making them so that the players would not die. A voice was whispering in the back of her mind, her hand kept slipping down to her katana. Gripping it. “Why?” She closed her eyes shaking her head before continuing finishing them all she then pondered the next issue. How were they going to get to the boss fight.

Spoiler

 

ID: 64389 CD: 7 (6 + 1 CD) – Uncommon Item

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Uncommon
Enhancement:
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

ID: 64390 CD: 12 (11 + 1 CD) – Perfect Item

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Perfect
Enhancement:
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

ID: 64391 CD: 11 (10 + 1 CD) – Rare Item

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Rare
Enhancement:
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

ID: 64392 CD: 4 (3 + 1 CD) – Good Item

ID: 64393 CD: 5 (4 + 1 CD) – Good Item

ID: 64394 CD 6 (5 + 1 CD) – Good Item

ID: 64396 CD: 9 (8 + 1 CD) – Uncommon Item

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Uncommon
Enhancement:
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

ID: 64397 CD: 12 (11 + 1 CD) – Perfect Item

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Perfect
Enhancement:
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

ID: 64398 CD: 3 (2 + 1 CD) – Good Item

10 Materials Used, 45 EXP Gained


 

 

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Nathan pushed his way past the door of the shop, glad to have finally arrived. It had been recommended to him that he visit an artisan and upon questioning he had been sent to this specific shop. The inside was rather cozy and seemed homely enough. There were the signs of the craftsmanship that went on within, though, as the paintings and jewelry betrayed. After a few moments of examining, Nathan headed towards the counter, still looking around the shop a bit, then brought his eyes upon the shop keeper. "Good day..," there was a brief pause as he noticed the orange crystal above her head but he kept going since he was already inside, "Um... If you would not mind, it was recommended to me that I visit an artisan in order to pick up a Healer's Amulet. I do not know how much it will cost, but if I could get it soon that would be wonderful." Nathan filled out the order form real quick and then slipped it onto the counter, awaiting the artisan's response.

Quote

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Uncommon / Rare / Perfect
Enhancement:
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: ((Not stated so I'm not really sure)) A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

 

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Teayre looked up as a boy entered her shop, wiping a bead of sweat from her forehead she smiled at him. “It depends on what you’re willing to pay.” A smile crossed over her face after she listened to the order. Glancing down at the form that she was handed the smile twisted into a grin. “You’re in luck, I’ve just made a load.” Drumming her fingers on the table Teayre looks at the boy. “The cost is to come gathering with me after the boss fight is over and to take all the ones I’ve made there and distribute them.” Her eyes glimmered for a moment before she retrieved all the items that she had just made. “So what do you say?” Placing them on the table in front of her she awaits the boy’s response.

Five lots of (See below) given to Creius.

Item: Healer's Amulet
Item Type: Lucky Charm
Quality: Perfect
Enhancement: 
Grants 75% Immunity from all poison and toxin damage while fighting Nerius. Becomes a VANITY item after the thread. Requires the use of an Uncommon, or higher, quality crafting attempt
Description: A circular amulet inscribed with druidic runes across its surface, runes whose meanings have been lost to time. Supposedly meant to ward off the poisons of evil.

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Nathan ground his teeth a bit, considering the risk of such a payment. He and other's in the fight needed those amulets most likely but did he really want to walk with another orange crystal player? Oikawa had turned out alright, maybe this girl was of the same situation. "Fine, that is a deal. I will come by as soon as the fight is over and help you gather materials." He reached forward with his left hand, taking the amulets into his inventory, and the right was held forward in a hand shake to signify the deal. "Creius, by the way. Thank you for your services." Now that he had the amulets and an agreement, all that was left was to survive the coming fight. Nathan turned after shaking the woman's hand and exited the shop, heading to the fighting site in order to distribute the amulets amongst those that might not have them.

((Five Healer's Amulets taken into inventory))

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Cygnus had made it to Floor 13, looking for a shop where he could potentially find someone to craft a trinket for him to improve his accuracy. It wasn't long until he came across what he was looking for. "Amethyst... Boutique." He mumbled the words on the sign. The shop felt eerie and creepy. This whole floor did. Cygnus was happy that he didn't come here often. The warrior collected himself before pushing the door open and stepping inside the quant little shop. He was surprised by what he saw on the inside. It was cozy. Inviting, even. He looked around for the shopkeeper, eventually finding her and placing his order. "Um... yes, hello there. I was wondering if you could make something for me to improve my accuracy. I was thinking something along these lines..."

Order:

Spoiler

Item: Cygnus's Lucky Coin
Item Type: Trinket
Quality: Perfect
Enhancement: +3 Accuracy
Description: The item is a simple golden coin, about 2 millimeters thick. On one side is a raised image of a star, and on the other is a raised image of a shield with a crucifix depicted on it.

 

Once Cygnus was finished, he set his materials down where she could see he had the funds to pay for it.

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The bell chimed again. “Tch.” Teayre glanced up her eyes flaring, couldn’t they just leave her alone. “So much for hiding out on this floor… I’ve got a feeling I’ll need to move again.” Taking a sip from her mug of hot chocolate Teayre takes the order. A small clattering in front of her causes the red head to look up. “So you have payment. Well I guess I can make this for you then.” With that she set to work taking the materials melting them down as she creates a mould from clay. Pouring the melted metal into the mould she waits for it to set.

Spoiler

 

ID: 64494 CD: 12 (11 + 1 CD) – Perfect Item

Item: Cygnus's Lucky Coin
Item Type: Trinket
Quality: Perfect
Enhancement: +3 Accuracy
Description: The item is a simple golden coin, about 2 millimeters thick. On one side is a raised image of a star, and on the other is a raised image of a shield with a crucifix depicted on it.

ID: 64495 CD: 3 (2 + 1 CD) – Good Item

ID: 64496 CD: 8 (7 + 1 CD) – Uncommon Item

Item: Winged Topaz Sword
Item Type: Lucky Charm
Quality: Uncommon
Enhancement: +1 Accuracy
Description: A small silver sword on a silver chain, along the blade of the sword sits a topaz gem.

ID: 64497 CD: 5 (4 + 1 CD) – Good Item

ID: 64498 CD: 13 (12 + 1 CD) – Perfect Item

Item: Ring of Accuracy
Item Type: Trinket
Quality: Perfect
Enhancement: +3 Accuracy
Description: A simple silver ring.

ID: 64499 CD: 1 – Crit Fail

ID: 64500 CD: 11 (10 + 1 CD) – Rare Item

Item: Elude Epitaph
Item Type: Lucky Charm
Quality: Rare
Enhancement: +1 Accuracy / + 1 Evasion
Description: Twin Golden Armbands that imbue the wearer with peranatural strength and agility.

ID: 64501 CD: 7 (6 + 1 CD) – Uncommon Item

Item: Emerald Necklace
Item Type: Trinket
Quality: Uncommon
Enhancement: +1 Evasion
Description: A plain silver necklace with an emerald set in the center of it.

ID: 64502 CD: 12 (11 + 1 CD) – Perfect Item

Item: Pendant of Evasion
Item Type: Lucky Charm
Quality: Perfect
Enhancement: +3 Evasion
Description: A twisted silver pendant.

ID: 64503 CD: 9 (8 + 1 CD) – Uncommon Item

Item: Eye of Evasion
Item Type: Lucky Charm
Quality: Uncommon
Enhancement:  +1 Evasion
Description: A small oval of glass in a silver frame with a silver chain to attach it to one’s coat or jacket.

10 Materials used, 52 EXP gained


 

 

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