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F7- Noblesse Exchange (Merchant)


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Noblesse Exchange

All are welcome.

Goods must have records.

~Enjoy your stay~

 

A large square building stands tall on the edge of the Nimbus gates, stone walls, and extravagant paintings cover it's exterior, beckoning those outside to come and see what the fuss is about. Upon waling inside it's immediately apparent that the place is temperature regulated, as it feels wonderful to be inside! On the inside isles of goods are located in the frond, with a Counter and large book at the back, next to the door to the back room. All who enter the back room would find creates, lined to the brim with everything one could need in this world of swords. The woman at the counter is flipping through a book, almost bored until you come up to the counter. You notice she's a lovely young thing, in a Vest, shorts combo. "What can I help you with today, Valued customer?" Spoken to each person individually, in a thick french accent.

 

 

The Noblesse Exchange is a privately owned merchant branch set up on Floor 7, sitting right at the gates of nimbus. It is open to Normal players and Pkers alike. We accept even stolen goods as long as they have recordings of their locations. We also have an exchange program specifically for Crafters with the worst of luck.

 

-Information for Nerds-

Rank 1 Merchant. 15 XP


1 Xp Gained Per transaction.
2 Crafts per day (Each costing two good or higher items.)

â–ºThe CD Result Chart

[1] = Critical failure (Lose all materials you were trading)
[2-3] = Fail (Lose half of materials you were trading)
[4] = Bad item (No deal)
[5-7] = Good item (Uncommon vouchers x2)
[8-9] = Uncommon item (Rare voucher x1)
[10] = Rare item (Rare voucher x2)
[11] = Rare item (Perfect voucher x1)
[12] = Perfect item (VIP Perfect voucher x 1)

 

Epic Fail, Fail, and Bad Item: 1 EXP

 

Good Item: 2 EXP

 

Uncommon Item: 3 EXP

 

Rare Item: 5 EXP

 

Perfect Item: 8 EXP

 

-Exchange Program-

 

A blessing of the Noblesse Exchange is the unique program to trade in items; items most players wouldn't even consider buying normally, or that you simply want to be rid of to free up space in your inventory screens. The listed prices for selling to the Exchange are as follows. These items aren't always traded in for raw Col though. It is possible if requested, to open up a account with the store, trade items for credit which you may then pick up new items; all without touching your account balance once~

 

Bad:25

Good: 50 Col

Uncommon 125 Col

Rare 300 Col

Perfect 500 Col

 

 

 

-Voucher Box and Redemption Counter-

 

Another feature of the Noblesse Exchange is the sale of Vouchers, special items that allow a merchant to alter the Enhancement of any item in the game of lower or matching rarity. They generally make them by trading in the junk they are sold or find, and often sell them to players to hold onto, though Noblesse Exchange ofter to do that for them so save them haste. In addition if the weapon being reconstructed is one that is also bought at her shop you gain a 25% discount on coupons bought of that rarity or lower in that one order.

 

Uncommon Voucher (In stock: 0): 150 Col (150 Col on Discount)

Rare Voucher (In stock: 2): 300 Col (225 Col on Discount)

Perfect Voucher (In stock: 1): 500 Col ( 375 Col on Discount)

There is also the rare VIP Perfect Voucher, These items also allow you to upgrade an items rarity.

VIP Perfect Voucher (In stock: 0): Unknown

 

 

-Custom Store-

 

Noblesse Exchange is a trade post regardless of all it's special quirks, as such buying and is it's specialty. And with that also comes haggling. It is perfectly possible to talk an items price up or down, so don't forget to try; the prices listed here are base lines to go from; as well as default prices if you wish to get the trade finished as fast as possible. The prices for exchanging items also apply here, however items bartered can not be exchanged or redeemed for credit.

 

Custom Store Base Prices Prices

Selling to Noblesse Exchange



Material: 125 Col

Consumable: (Quality price -50% )

Bad Item: 25 Col

Good Item: 50 Col

Uncommon Item: 125 Col

Rare Item: 300 Col

Perfect Item: 500 Col


Buying From Noblesse Exchange

Material: 150 Col

Consumable: (Quality price- 50%)

Bad Item: 50 Col

Good Item: 75 Col

Uncommon Item: 150 Col

Rare Item: 350 Col

Perfect Item: 600 Col


 

 

Custom Store Stock

-None at Moment, More to Come later-

 

 

-General Store-

 

Like all Merchant stores, Noblesse Exchange has direct access to an infinite supply of Standard type items, at a cost of course. The Stock changes from time to time when the Store get's a rank up, so if you don't see a item your looking for yet feel free to come back later and check again, or even continually buy stuff to assist in the stores growth~

 

General Stock

Rank 1



Antidote Potion - Cures the target of one Condition. Requires a post action.
Merchant Fee: 500 col
Customer Cost: 550 col

Healing Potion - Heals the user for 5 Hp. Requires a post action.
Merchant Fee: 400 col
Customer Cost: 425 Col

Field Rations - Grants +2 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HP
Merchant Fee: 120 col
Customer Cost: 150 Col

Immolation Potion - Grants the user rank 1 thorns. (Opponent suffers 1 DMG on opponent BD: 6-8 if you were a target of their attack.) Duration: 5 Posts. Rquires a post action. [TEMP BUFF Alchemy] +Thorns
Merchant Fee: 200 col
Customer Cost: 250 col

Basic Teleport Crystal - Returns the caster to the primary safe zone location of that floor. Requires two post actions to complete teleportation. Example: You use the crystal on your first post, but do not teleport away until your next post.
Merchant Fee: 1000 col
Customer Cost: 1200 Col

Basic Armor - Generic good quality armor. Provides no enhancement bonuses but may be used to gain the benefit of armor skills. All types available.
Merchant Fee: 50 col
Customer Cost: 75 Col

Basic Weapons - Generic good quality weapons. Provides no enhancement bonuses. All weapon types available.
Merchant Fee: 50 col
Customer Cost: 75 Col

Dimensional Backpack - Adds +1 to player carry capacity. (This item does not take up an equipment slot) May only ever have one Dimensional Backpack at any given time.
Merchant Fee: 5000 col
Customer Cost: 5500 Col

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May 29th

Attempt One

First Claire tried to trade in a batch of wool she found, unfortunately it didn't take, and she was forced back to the drawling board with nothing to show. Twas a hard knock business.

(-1 Mat)

(+1 XP)

ID 17776

CD 1 Critical Failure

 

 

Attempt Two

Trying to trade in some boar meet with the npc also failed, and she once again had nothing to show, other than increased knowledge of what not to do.

(-1 Mat)

(+1 XP)

ID 17777

CD 2

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May 30th

 

Attempt One

She tried to trade in a heap of materials, to great success, apparently she got some really rare stuff from her last gathering hunt! With joy she placed her new Perfect Voucher inside of the Voucher box and got to work making another one!

 

 

 

 

 

ID 18001

CD 11 (1 Perfect Voucher, 8 EXP)

 

 

Attempt Two

 

Encouraged by her last success she tried again with a different merchant. He was less impressed by the items but He took them anyways, giving her two rare vouchers instead of one perfect. Regardless she happily placed the twin vouchers inside of the Voucher box and then put away her scales for the day.

 

 

 

ID 18002

CD 10 (2 Rare vouchers, 5 EXP)

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Guest Meokka

Meokka walked in checking out the shop. She smiled looking at the field rations. She figured that was as good as any for a picnic. She nodded and went up to the counter buying two of them. 

"Good luck with your profession." she bowed and paid for them.

 

 

(2) Field Rations - Grants +2 MAX HP for duration of a thread or one roleplay day. Requires a post action. Cannot be used in combat or if threatened. [TEMP BUFF Cook] +Max HP
Customer Cost: 150 Col

-----------------------------------------------

300 cole total

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