Lee 0 Posted June 17, 2015 #1 Share Posted June 17, 2015 (edited) Username: LeeReal name: Franklin Lee Redir the ThirdAge: Twenty-SevenGender: MaleHeight: Five Foot, Eleven Inches When Lee was younger, he was a quiet child and kept to himself. This of course kept him lonely and friendless. But at some point during his teenage years, after the constant pestering of him being too quiet by his peers and family, he broke out of his shell and ever since, the talking continued like an endless chain. This showed highly during the end of middle school and into high school. He was always talking with someone or getting talked about and it lead him to the internet and began talking with a friend. He eventually ended up dropping out of high school and started working an acquaintance's father who worked in installing security systems. While Lee wasn't a main factor in this, he was very proficient in the manual labor of the job. He was well enough off that he was eventually able to get a job as an independent worker. It was around this time that the friend we mentioned earlier, their relationship became that of more than just friends. Because of this, he became dedicated enough to fly across the united states in order to see her. Once they realized they were truly in love, they would move in a few months later and would bounce from one house to another till they ended in North Carolina at his grandfather's home. Lee was able to continue his work and together, they were able to afford the NerveGear and a copy of SAO. Humorous: Lee has developed a rather good sense of humor in his life, whether it's just keeping a jovial tone of voice or cracking jokes to plain old slapstick humor or making funny quotes, he always loves a laugh. He also enjoys making others laugh as he knows it makes people like him more and this is always a good thing in games. Calm: Lee's life hasn't always been the easiest but he always maintains his sense of calm, being nearly unflappable. Even when panicked or angry, he maintains a certain sense of calm. This is especially helpful in games as he doesn't lose his head if frustrated at the difficulty of a certain boss or even fearful for his life. He might yell a bit and curse, but inwardly it's smooth sailing. Mediator: Being a middle child in a big household with a big family, Lee has seen his share of fights and arguments an usually is the one to get between them, trying to keep the peace. He was also a guild leader in two other games and has experience with mediating between opposite parties and making sure everyone's happy, or at least not ready to kill each other anymore. This earns him points on both sides, which is always good. Stubborn: Lee genuinely believes he is right 99.99% of the time. If he didn't say it first then somebody read his mind or stole his idea. And sometimes he purposely likes to go against someone else just because they annoyed him in some way and goes out of his way to try and prove them wrong even if he doesn't care about the subject matter. In games he stubbornly grinds through waves of low level monsters to be able to level up to be able to take on higher bosses with little effort. He also would stubbornly question orders from higher ups, voicing his opinion against 'stupid ideas'. Unambitious: While other children dreamed of becoming astronauts, lawyers, doctors or who knows what else, Lee just wanted to have a job. He came from a somewhat financially challenged household and was taught the importance of money from an early age. So he never let any dreams take root and never had any since. This applies the same to in game simply because he has become somewhat lazy. He doesn't care to rank up in guilds, achieve guild goals or even complete the game at all, though he does have a drive to level up simply to ensure that he can have time to slack off and not worry about things. Like dying. Arrogant: Lee also positively believes that he is just better than everyone else and if you don't see it, you're obviously not enlightened enough. Even if a higher level player would come up to him, he would still believe that he would be better than they were if they were equal level. His arrogance knows no bounds and stretches from minor things such as how long he can hold his breath to if he can kill another player. Moody: Lee can go through mood swings. He has been know to jump from being fairly cheerful to down right pissed at the flip of an unknown switch. No one knows this more than his significant other Piera as she has witnessed this first hand and on more than one occasion. While he tries to keep things in more positive lights, he does have his darker days when he is angry at the world and just wants nothing more than to be left alone or argue till he runs out of steam. Skill Points: Utility Skills: ► Combat Skills: ►Battle Healing 1/5 Ranks (5/50 SP) Passive Effect: While in combat, recover 1% per rank of your maximum HP (rounded down) at the beginning of your turn. Description: Passively recover health in battle. ►Block 1/5 Ranks (5/50 SP) Passive Effect: Requires an equipped shield. User’s evasion cannot be greater than 0 (can still be negative). Grants additional mitigation: Description: ►Fighting Spirit 0/1 Ranks (3/10 SP) Cost: 10 SP Passive Effect: Attacking generates +1 additional Hate. Does not affect hate-generating skills (Howl, Focused Howl). Description: You become more intimidating when attacking enemies, making them more likely to attack you. ►Howl 1/1 Ranks (10/10 SP) Cost: 10 SP Active: Post Action Energy Cost: 10 Energy Effect: Adds +3 Hate each against up to 4 targets. Description: Taunt nearby enemies to attack you, increasing your Hate against multiple creatures at once. ►Parry 0/1 Ranks (/10 SP) Cost: 12 SP Active: Post Action Cooldown: 1 Turn Energy Cost: 5 Energy Effect: Reduces the final damage of the next successful attack against you by 50% (rounded down) and negates stun/paralysis effects of that attack. If you are targeted by multiple creatures on a single enemy turn, Parry will only apply to the first attack against you. Description: Prepare yourself against your opponent’s next attack. ► Weapon Skills: ►Two-Handed Weapons (Martial Arts) 1/5 Ranks (5/50 SP) Energy: High Damage: Very High AoE: Moderate Stun: High Base Dam: 3 / 4 / 5 / 6 / 7 Passive Effect: Gain +3 base damage for rank 1, then +1 base damage for ranks 2-5. Armor Skills: ►Heavy Armor 1/5 Ranks (5/50 SP) MIT: 8 / 12 / 18 / 25 / 35 Passive Effect: Gain mitigation based on your rank in the Heavy Armor skill. May only benefit from one armor skill at a time. Extra Skills: ►Survival 0/1 Ranks (-/- SP) Cost: 3 SP Passive Effect: Increases out of combat health regeneration to (15 * Tier) per post. Grants immunity to most damage dealing environmental attacks/effects. Description: After braving the harsh sands of the desert, harsh environmental hazards no longer affect you. Unlocked after completing the quest <<The Traveler>> Familiar:Name: BabetteTier: 1Quality: PerfectFamiliar Mastery: Protector 1/3 Ranks (1/19) Tier: (0 / 8 / 10)Passive: Damage Mitigation Effect: Prevent (9 per Rank * Tier) damage from successful attacks against you when fighting with your familiar. This does not stack with the Mitigation enhancement.Effect Description: Your familiar helps defend you from enemy attacks. You may only benefit from one Familiar Mastery skill at a time. These bonuses cannot exceed your enhancement cap. Possible to obtain after completing the quest <<Feeding the Enemy>>Description: It's dark brown eyes shimmered and its fur was rather soft, the light brown stripes lined along its side and its underbelly was of the same color but it was solid in color. When in battle, the fur on the boar turns a gray to white color when it aids the user in damage mitigation. COL: WEAPON: » 01 Caliburn = Sword (BLED+2; PAR+1) Activated on a successful roll of 8-10 with two slots. Deals 12 damage for 2 turns for the enemy/mob. This only applies to natural rolls (unmodified); Removed enemy action for 1 turn afterward on a roll of 9-10 if one slot is used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralyzed. Is the legendary of King Arthur sometimes attributed with magical powers. It does not however, have magical powers SHIELD: » 01 Pridwen = Shield (PAR+1; THRNS+2) Removed enemy action for 1 turn afterwards on a roll of 9-10 if one slot is used. This only applies to natural rolls (unmodified). Removes evasion properties from opponent while paralyzed; Deals 14 damage when Mob/Enemy hits a non-critical hit on you. This ignores damage mitigation. The shield of King Arthur. According to Welsh tradition, the shield was called Wynebgwrthucher. In the Welsh poem, the Spoils of Annwfn, the Pridwen was actually the original name of Arthur's ship. » 01 Sumertime Blaze = (DMG+1; MIT+1; THRNS+1) Adds +1 base damage; Removed 9 points of damage from every hit to you. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage; Deals 7 damage when Mob/Enemy hits a non-critical hit on you. This ignores damage mitigation. ARMOR: » 01 Plate Armor = Armor (MIT+3) Removed 27 points of damage from every hit to you. No matter how much damage mitigation you have, however, you will always take at least 1 point of damage. A set of full plate mail armor. Nearly covers the entire body in a nice, thick layer of metal. Quite Heavy. Spoiler GARMENT/PLUSHY: » 01 Formal Suit = A simple black Suit with a matching black tie over a white button-up shirt. A gray belt and black pants complete the set; 31731 Spoiler TRINKET: POTION/CRYSTAL: » 01 Safeguard Potion = First incoming attack is negated » 05 Starter Healing Potions = Heals 50 Hit Points to the user » 01 Candy-Guard! = [T1 - Perfect Consumable] - Enhancements: Safeguard - Description: A potion that guards the player with a barrier of ghosts and candy. Tastes like Candy Corn. FOOD: » 02 Red Velvet Cake = Unique Consumable, grants +1 LD, +1 Prosperity SONG: MISCELLANEOUS: » 05 Yui's Grace = 1 SP Boost; Only the user will get the boost and MUST be the thread creator AS WELL as noted on the first post that it is being used. Cannot be an OP. Cannot be Event/Boss threads. One time use per Item. » 01 Beginner Dungeon Map = A dirty blank map that looks to be made of worn down parchment that can be used to map out the location for a single dungeon that can be revisited at a later time or sold with the contents still within. Used to map out a dungeon on a LD of 18-19. Participants must fight a total of four floor strength monsters of their own design before moving on to the boss. Participants must fight a boss monster with the following statistics in order to qualify for the reward: HP = floor * 50 | Damage = floor * 12 | Mitigation = Floor * 1 Rewards: 1 SP upon completion / A Col value of ((floor + loot die) * 50) / 2 Materials » 01 Intermediate Dungeon Map = A blank map that seems relatively new that can be used to map out the location for a single dungeon that can be revisited at a later time or sold with the contents still within. Used to map out a dungeon on a LD of 20-21. Participants must fight a total of ten floor or loot strength monsters of their own design, whichever is greater, before moving on to the boss. Participants must fight a boss monster with the following statistics in order to qualify for the reward: HP = floor * 75 | Damage = floor * 15 | Mitigation = Floor * 2 Rewards: 2 SP upon completion / A Col value of ((floor + loot die) * 100) / 4 Materials » 01 Advanced Dungeon Map = An ancient but valuable looking blank map that can be used to map out the location for a single dungeon that can be revisited at a later time or sold with the contents still within. Used to map out a dungeon on a LD of 22+. Participants must fight a total of fifteen floor or loot strength monsters of their own design, whichever is greater, before moving on to the boss. Participants must fight a boss monster with the following statistics in order to qualify for the reward: HP = floor * 100 | Damage = floor * 20 | Mitigation = Floor * 3 Reward: 3 SP upon completion / A Col value of ((floor + loot die) * 150) / 6 Materials AiriCalrexChieriChoGoldenarrozHasaiHeliosJomeiKaleshKotoriLowenthalMirikoPieraShirosuThorrissiaXionYusaki » Piera (Girlfriend)» ------- (Close Friend) » ------- (Best Friend) » ------- (Comrade-In-Arms) » ------- (Rival) »Job: Merchant »Cart Merchant | Salesman40EXP | Businessman160EXP | Man of the Black Market640EXP | Millionaire2560EXP MERCHANT TRADE TRANSACTIONS +1 Perfect blade of the abyss -1200 Col +1000 -_____ +2520 -6 TIER 1 MAT +5460 -13 TIER 1 MAT +The Star Blade -1200 +7480 -11 TIER 2 MAT + - TRADE TRANSACTIONSLee< what lee is getting - what other person is getting > Other Player Lee < Set C Tank Package - ___ > SwordArt Online Lee < Summertime Blaze(Shield) - ___ > JomeiLee < Plate Armor(Armor); Caliburn(Sword); Pridwen(Shield) - ___ > Lowenthal Lee < Formal Suit - 1MAT > Shirosu Lee < Call of The Wild - 4MAT > Jomei Lee < Safeguard Potion - ___ > Calrex Spoiler House Name: The Winstad Manor Location: Floor 3 ; Outer Mountain Edge Description: The large mountains that lay on the outer ring of the third floor with their sheer scale vertically. Though, there is a path between two cliffs that lead to a well cut pathway that will head to a mansion against the opposing cliff side, a slow moving river flows yards away from the massive building. Plot Size: Estate Room(s): 6/6 | 6/15First Floor Entryway : Hallway's :Living Room : 2 Player Limit. "Relaxed" - Increases HP regen by (5 * Tier HP) and energy regen by 1 when out of combat.Bathroom : 1 Player Limit. "Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 20% (rounded down)Basement : 1 Player Limit. "Multipurpose" - Gain Plus 1 to LD, Stealth Rating, Stealth Detection, or Prosperity to one post in a thread. Can be applied after a roll.Second FloorBedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.Bedroom : 1 Player Limit. "Rested" - Minus 1 energy cost for the first two expenditures of each combat.Third FloorMaster Bedroom : 2 Player Limit. "Well Rested" - Minus 1 energy cost for the first three expenditures of each combatMaster Bathroom : 2 Player Limit. "Squeaky Clean" - The first time you would suffer DoT damage in a thread, reduce damage taken from DoT each turn by 25% (rounded down)Fourth Floor Extended Workshop (Pharmacy) : 1 Player Limit. "Hard Working" - Plus 2 EXP per crafting attempt and +1 crafting attempt per day Attic (Storage) : 1 Player Limit. "Col Stash" - Plus 5% bonus col from monster kills and treasure chestsYardBasic Workshop (Storage Shed) : 1 Player Limit. "Working" - Plus 2 EXP per crafting attemptFishing Pond : 1 Player Limit. "Angler" - Plus 1 material gained when fishingSlime Farm : 1 Player Limit. "Basic Training" - Plus 1 SP to a thread. Limit one use per month. » November 6, 2022 = Logged into SwordArt Online today for the first time after buying a copy of the game. The graphics are really awesome and it plays close to a game I've played before so it shouldn't be too hard. That is what I would normally say if it wasn't for Akihiko Kayaba teleporting everyone to the Town of Beginnings. He turned this popular game into one where if you died in the game, you died in real life. Kinda ironic but till the game was beaten, every single person in SAO was stuck. » June 30, 2023 = Was in town today with Piera and met up with Jomei and Lowenthal. They wanted to show us some things about fighting and dueled each other. Even though started out as a normal fight, it got real person, real fast. In the end, Jomei won and I learned about jobs and 'Thorns'. Jomei actually gave me a shield that had it as a gift. The pure amount of joy. » July 1, 2023 = Went out into the fields for the first time today to scout a bit and maybe fight but remembered that I can't really fight on my own. As luck would have it, I ran into a girl named Chirei who was also looking to fight some monsters. We teamed up and fought our first boar which we totally owned. It was so Great! » » » [solo/private/open]Complete{Floor-01} 70 COL / 1 SP The Mark of a Noob » [solo/private/open]Complete{Floor-01} 70 COL / 1 SP The Lights in the Sky » [solo/private/open]Complete{Floor-01} 100 COL / 1 SP Duel in Tolbana Town » [solo/private/open]Complete{Floor-01} 200 COL / 1 SP A Small Trial » [solo/private/open]Complete{Floor-01} 200 COL / 1 SP To Learn to Heal » [solo/private/open]Complete{Floor-01} 5 MAT / 1 SP Kill the Grind » [solo/private/open]Complete{Floor-01} 133 COL / 1 MAT / 1 SP First Steps » [solo/private/open]Discontinued{Floor-04} Doorways & Footholds » [solo/private/open]In-Progress{Floor-11} A Little Party Never Killed Anybody » [solo/private/open]Complete{Floor-02} 425 COL / 2 SP Let There Be Light » [solo/private/open]Complete{Floor-01} 17 MAT / 1 SP A Man and His Pole » [solo/private/open]In-Progress{Floor-03} A Day with Dandelions » [solo/private/open]Complete{Floor-02} 100 COL / 1 SP A Night of Freedom » [solo/private/open]Discontinued{Floor-02} A Fallen Hero » [solo/private/open]In-Progress{Floor-01} Going on a Boar Hunt » [solo/private/open]Discontinued{Floor-07} The Temple of Doom » [solo/private/open]Discontinued{Floor-06} In a Land of Large Women » [solo/private/open]Complete{Floor-04} 200 COL / 1 SP Pre-Raid Relaxation » [solo/private/open]Complete{Floor-01} 50 COL / 1 SP Making New Friends » [solo/private/open]Discontinued{Floor-02} Walkin a Path » [solo/private/open]Complete{Floor-04} 300 COL / 1 SP A Daring Rescue » [solo/private/open]Complete{Floor-02} 1200 COL / Martial Arts / 3 SP A Step Forward or Backward » [solo/private/open]Discontinued{Floor-07} An Adventure Well Needed » [solo/private/open]Discontinued{Floor-03} Reasons Most Personal » [solo/private/open]Discontinued{Floor-01} The Stripped Rabbit » [solo/private/open]In-Progress{Floor-01} Another Lost Soul in Aincrad » [solo/private/open]Complete{Floor-01} 200 COL / Familiar / 6 TIER 1 MATS / 2 SP In Search of the Common » [solo/private/open]Complete{Floor-11} 200 COL / 5 TIER 2 MATS / 1 SP Broaching Bridges on Bridges » [solo/private/open]Discontinued{Floor-01} Learning About Life » [solo/private/open]In-Progress{Floor-02} To Learn Anew » [solo/private/open]Discontinued{Floor-01} Late to the Never Ending Party » [solo/private/open]Complete{Floor-06} 100 COL / 1 TIER 1 MAT / 1 SP Not So Familiar Companion » [solo/private/open]Complete{Floor-01} 200 COL / 1 TIER 1 MAT / 1 SP Earning a Living with Lee » [solo/private/open]In-Progress{Floor-01} Clairvoyance » [solo/private/open]Complete{Floor-01} 100 COL / 1 TIER 1 MAT / 1 SP Unexpected Events and Unpaid Depts » [solo/private/open]Complete{Floor-04} 100 COL / 1 SP Not Dead Yet » [solo/private/open]In-Progress{Floor-04} Finding Icecubes » [solo/private/open]In-Progress{Floor-01} Lesson the First » [solo/private/open]Complete{Floor-02} 200 COL / 3 TIER 1 MAT / 2 SP Of Light, Shadow and Rocks » [solo/private/open]Discontinued{Floor-05} What Lurks in the Sand » [solo/private/open]In-Progress{Floor-03} Search for the Hoya » [solo/private/open]Complete{Floor-10} 1 Candy Guard / 1 SP Trick or Treat~! » [solo/private/open]Complete{Floor-01} 100 COL / 3 SP So You Want To Be Powerful? » [solo/private/open]In-Progress{Floor-01}Reward Lesson the First » [solo/private/open]In-Progress{Floor-03}Reward Up to Speed » [solo/private/open]Discontinued{Floor-04}Reward A New Day, A New Life » [solo/private/open]Complete{Floor-11} 2 Red Velvet Cake / 2 SP Masquerade Ball » [solo/private/open]Complete{Floor-04} 200 COL / 1 SP Slow Snow Steps » [solo/private/open]In-Progress{Floor-01}Reward Smiles and Inward Screams » [solo/private/open]In-Progress{Floor-08}Reward An Ally In The Shadows » [solo/private/open]In-Progress{Floor-01}Reward The Edge of Mystery » [solo/private/open]In-Progress{Floor-01}Reward The First Day of the Rest of Their Lives » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle » [solo/private/open]Progress{Floor-}Reward LinkedTitle Edited March 23, 2018 by Lee Link to post Share on other sites
Oikawa 1 Posted June 21, 2015 #2 Share Posted June 21, 2015 Approved :D Link to post Share on other sites
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