Zelrius 0 Posted March 5, 2014 #1 Share Posted March 5, 2014 (RULES! Each player will get 20 health, You must bring the other Player's health to 0 by 50 posts [3 and a half pages] IF the time limit runs out, then the one with the most health wins.] Battle System: C = Critical = 1+Level/5 (ex, Level 20 would be a +5 Crit Damage) Damage = D = Ex Say Attacker rolls 6, And Defender rolls a 3, The attacker does 2 damage If you roll 1-2 higher it is 1 damage, If you rolls 3-6 it is 2 damage, 7-9 higher is 3 damage Attacker: Battle die is the only that counts, a 10 is automatically C + D Ex, If attacker rolls a 10 and Defend rolls a 9, That is 4 damage. Defender: If you roll a Higher battle die, You can dodge, If you roll a higher Battle AND loot, You can Counter. Also, I like the idea of Armor adding Modifiers, however, I'd have to balance it, beings you cannot have heavy armor and run around like you have none so here is what I will do: Cloth Clothing (Robes, General Clothes, etc) Will add Plus 2 to loot (defending) die, Light armor (Default, just overall Light Armor) will add Plus 1 to Loot and negate 1 damage from attack, Normal armor (For those who couldn't care less what armor they have) will affect nothing, Heavy armor will Negate the effect of 3 damage points, but, decreases Loot die by 2. Shields, depending on wieght and size, will have similar effects following the same rubric, though Replacing Cloth with N / A Levels OVERALL are given extra damage too in order to keep Fights between two High Levels quick, Every 5 Levels is an extra damage (Same as Crit) Levels: every 5 levels the Attacker is higher then the Defender is an extra damage Ex. Zauis is level 20 and Zelrius is 15, Zauis rolls a 9 and Zelrius rolls a 4, Then Zauis would do 7 damage. Monsters are leveled floor x1.5 Ex Crit: Zauis rolls a 10 and Zelrius rolls a 9, Zauis would do 10 damage. Rolls of the same strength are both dealt 1 damage as a reprecussion Ex. Zauis rolls a 10 and Zelrius Rolls a 10, Both are dealth 1 damage Levels OVERALL are given extra damage too in order to keep Fights between two High Levels quick, Every 5 Levels is an extra damage (In this case, we will treat both players as level 5, Adding an extra 1 damage) Zelrius smirked as he stood in the middle of the square and sent the duel request to Clarence. Zelrius 20/20 Clarence 20/20 Link to post Share on other sites
Clarence 0 Posted March 5, 2014 #2 Share Posted March 5, 2014 I see the request and I smile. Accepting it and preparing for battle. I wonder how this will go.... I think to myself as the counter starts. Link to post Share on other sites
Clarence 0 Posted March 5, 2014 #3 Share Posted March 5, 2014 I quickly run in, spinning out of the way of Zelrius's first strike and I get two good strikes on his back from behind him. I smile and jump back."I didn't think it would be this easy." I smile and get back into a fighting stance. (OOC Dealing 7 damage... :P) Link to post Share on other sites
Zelrius 0 Posted March 5, 2014 Author #4 Share Posted March 5, 2014 Zelrius hadn't guessed the oncoming moves and was struck hard in the back. He fell down and landed on one knee. He was already panting, the battle had just begun and it seemed Clarence was more formidable then anticipated. He smirked and got back up spinning around to Clarence. (7 DAMAGE! 7 higher - 3, + 1 from Level 5, +3 from Critical of 10 = 7) Zelrius 13/20 Clarence 20/20 Link to post Share on other sites
Zelrius 0 Posted March 5, 2014 Author #5 Share Posted March 5, 2014 Zelrius lifted his sword and charged forward and swung his sword down to hit Clarence. Link to post Share on other sites
Clarence 0 Posted March 31, 2014 #6 Share Posted March 31, 2014 I spin around and spin out the way, Zelrius's sword coming close to cutting me but missing."Missed me." I say and smile, regain my composer. I quickly pull out my dagger and throw it, in the process I pull out my other dagger, waiting for another attack/ counter. Link to post Share on other sites
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