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Name: Hair Growth Potion
ID: 31113 CD: 7
Alchemist Rank: 3
Item Rank: Good
Effect: Causes the drinker's hair to grow longer.
Description:
A glass vial filled with a creamy lilac liquid that tastes like licorice. A moment after drinking, the hair on the user's head will begin to grow into long and luxurious locks while also becoming very silky and shiny. However this will only last  for a little under a day before reverting back to the user's normal hair.

Name: Extract of Insanity
ID: 31115 CD: 7
Alchemist Rank: 3
Item Rank: Good
Effect: Causes the drinker to hallucinate.
Description:
A glass vial filled with smoking murky red liquid that smells like excrement and earwax, but tastes like milk and strawberries. Shortly after drinking, the user will begin to hallucinate. Small things at first, such as hearing things that aren't there or perhaps movement when there is none but then it will escalate into much grander hallucinations, such as everybody's cursors turning orange in a safe zone, or mobs attacking in a safe zone, or perhaps a friend turning into a monster. It is limited to the user's psyche and imagination and will eventually wear off after a couple of hours. 

Name: 100 Proof Potion
ID: 31177 CD: 6
Alchemist Rank: 3
Item Rank: Good
Effect: Causes the drinker to become highly intoxicated.
Description:
A glass vial filled with a dark blue liquid that smells like lettuce, but tastes like peppermint.  Not long after consuming, the user will begin to quickly become intoxicated no matter their usual tolerance to normal alcohol. The effect wears off after a few hours and leaves the player with a bad hangover.

Name: A Familiar Sound Potion
ID: 31179 CD: 8
Alchemist Rank: 3
Item Rank: Good
Effect: Causes the drinker to be able to hear and understand familiars.
Description:
A glass vial filled with a light pink liquid tasting of paprika and garlic. After a moment they will be able to hear and understand any and all familiars that they are around. The effect wears off after a little under a day.

Name: Mass HP Recovery Crystal
ID: 31178 CD: 11
Alchemist Rank: 3
Item Rank: Rare
Effect: Instantly heals your entire party for 20 HP.
Description:
A bright red crystal that when used, instantly heals an entire party for twenty health points.

Name: Toxic Venom Crystal
ID: 31180 CD: 12
Alchemist Rank: 3
Item Rank: Perfect
Effect: Add's toxin to a weapon for 1 battle - effect: Poisons on dice roll 9-10 for 2 damage 2/2 turns. This application uses a post turn
Description:
A neon green crystal that adds toxin to a weapon, causing whatever the weapon hits to become poisoned.

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Name: Mass HP Recovery Crystal
ID: 31202 CD: 9
Alchemist Rank: 3
Item Rank: Uncommon
Effect: Instantly heals your entire party for 15 HP.
Description:
A bright red crystal that when used, instantly heals an entire party for fifteen health points.

Name: Antidote Crystal
ID: 31204 CD: 9
Alchemist Rank: 3
Item Rank: Uncommon
Effect: Negates status ailments such as Burn, Poison, Paralyze and Bleed.
Description:
A yellow crystal that when used, negates the effect of status ailments.

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Name: Mass HP Recovery Crystal
ID: 31202 CD: 9
Alchemist Rank: 3
Item Rank: Uncommon
Effect: Instantly heals your entire party for 15 HP.
Description:
A bright red crystal that when used, instantly heals an entire party for fifteen health points.

Name: Antidote Crystal
ID: 31204 CD: 9
Alchemist Rank: 3
Item Rank: Uncommon
Effect: Negates status ailments such as Burn, Poison, Paralyze and Bleed.
Description:
A yellow crystal that when used, negates the effect of status ailments.

The first is denied along with the earlier rare (sorry for that), because Mass HP recovery requires 3 slots. The description is written as so if the possibility arises for extra slots.

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There really shouldn't be the description of slots then if you can only craft it on a perfect roll and heal for fifteen HP and no more. I can understand if this changes in the future but if you leave it as it is currently, it's misleading.  ...And now I'm wondering if this is a hint that there will be qualities above "perfect" in the future. Interesting.

Name: HP Recovery Crystal
ID: 31202 CD: 9
Alchemist Rank: 3
Item Rank: Uncommon
Effect: Instantly heals user for 15 HP.
Description:
A bright red crystal that when used, instantly heals player for fifteen health points.

Name: Antidote Crystal
ID: 31204 CD: 9
Alchemist Rank: 3
Item Rank: Uncommon
Effect: Negates status ailments such as Burn, Poison, Paralyze and Bleed.
Description:
A yellow crystal that when used, negates the effect of status ailments.

Name: HP Recovery Crystal
ID: 31178 CD: 11
Alchemist Rank: 3
Item Rank: Rare
Effect: Instantly heals user for 20 HP.
Description:
A bright red crystal that when used, instantly heals player for twenty health points.

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Name: Crafter's Respite
ID: 31446 CD: 12
Alchemist Rank: 4
Item Rank: Perfect
Effect: Instantly resets all crafting attempts, so you can craft again during the same crafting day.
Description:
A glass phial filled with mint green liquid that tastes of sparkling water and leaves a crafter feeling refreshed.

Name: Potion of Heat
ID: 31448 CD: 5
Alchemist Rank: 4
Item Rank: Good
Effect: Makes the user very warm no matter the climate.
Description:
A glass phial that is warm to the touch and filled with fiery orange liquid that tastes like liquid spicy red peppers.

Name: HP Recovery Crystal
ID: 31449 CD: 9
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Instantly heals user for 15 HP.
Description:
A bright red crystal that when used, instantly heals player for fifteen health points.

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Name: Mass HP Recovery Crystal
ID: 31459 CD: 12
Alchemist Rank: 4
Item Rank: Perfect
Effect: Instantly heals your entire party for 15 HP.
Description:
A dark red rectangular crystal that when used, instantly heals a user's entire party for fifteen health points.

Name: HP Recovery Crystal
ID: 31460 CD: 11
Alchemist Rank: 4
Item Rank: Rare
Effect: Instantly heals user for 20 HP
Description:
A bright red crystal that when used, instantly heals player for twenty health points.

Name: Mass HP Recovery Crystal
ID: 31462 CD: 12
Alchemist Rank: 4
Item Rank: Perfect
Effect: Instantly heals your entire party for 15 HP.
Description:
A dark red rectangular crystal that when used, instantly heals a user's entire party for fifteen health points.

Name: Potion of Cool
ID: 31463 CD: 7
Alchemist Rank: 4
Item Rank: Good
Effect: Makes the user chilly no matter the climate
Description:
A glass phial that is cold to the touch and filled with light blue liquid that tastes like ice cold minty water.

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Name: Rainbow Delight
ID: 31576 CD: 8
Alchemist Rank: 4
Item Rank: Good
Effect: Causes the user's hair to change to a different random color.
Description:
A glass phial filled with a clear sticky liquid that tastes of sherbert. Shortly after drinking, the user's hair will turn a different shade and color than it was originally, though the color will be chosen at random. This effect will only last a day.

Name: Feline Potion
ID: 31577 CD: 5
Alchemist Rank: 4
Item Rank: Good
Effect: Causes the user to become feline like.
Description:
A glass phial filled with an orange liquid that tastes of catnip. Shortly after drinking, the user will gain feline characteristics such as growing cat ears, tail, whiskers and even their pupils slitting. However they will also be unable to speak normally, only able to emit various 'meows'. This effect will only last a day.

Name: HP Recovery Crystal
ID: 31578 CD: 10
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Instantly heals user for 15 HP.
Description:
A bright red crystal that when used, instantly heals player for fifteen health points.

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Name: Rainbow Delight
ID: 31576 CD: 8
Alchemist Rank: 4
Item Rank: Good
Effect: Causes the user's hair to change to a different random color.
Description:
A glass phial filled with a clear sticky liquid that tastes of sherbert. Shortly after drinking, the user's hair will turn a different shade and color than it was originally, though the color will be chosen at random. This effect will only last a day.

Name: Feline Potion
ID: 31577 CD: 5
Alchemist Rank: 4
Item Rank: Good
Effect: Causes the user to become feline like.
Description:
A glass phial filled with an orange liquid that tastes of catnip. Shortly after drinking, the user will gain feline characteristics such as growing cat ears, tail, whiskers and even their pupils slitting. However they will also be unable to speak normally, only able to emit various 'meows'. This effect will only last a day.

Name: HP Recovery Crystal
ID: 31578 CD: 10
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Instantly heals user for 15 HP.
Description:
A bright red crystal that when used, instantly heals player for fifteen health points.

All approved.

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Name: Antidote Crystal
ID: 31687 CD: 9
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Protects user from status effects for a short time.
Description:
A green rectangular crystal that negates the next status effect applied to the user. This works as a counter to status ailments such as Bleed, Paralyze, Burn or Poison.

Name: Record Crystal
ID: 31689 CD: 6
Alchemist Rank: 4
Item Rank: Good
Effect: Can take in game screenshots.
Description:
A dark teal octahedron crystal that can take in-game screenshots of whatever the user is looking at that can print out via NPC shops later on. Infinite uses.

Name: Mass HP Recovery Crystal
ID: 31691 CD: 12
Alchemist Rank: 4
Item Rank: Perfect
Effect: Instantly heals the user's entire party for 15 HP.
Description:
A bright red crystal that when used, instantly heals the user's entire party for fifteen health points.

Edited by Piera
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Name: Antidote Crystal
ID: 31687 CD: 9
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Protects user from status effects for a short time.
Description:
A green rectangular crystal that negates the next status effect applied to the user. This works as a counter to status ailments such as Bleed, Paralyze, Burn or Poison.

Name: Record Crystal
ID: 31689 CD: 6
Alchemist Rank: 4
Item Rank: Good
Effect: Can take in game screenshots.
Description:
A dark teal octahedron crystal that can take in-game screenshots of whatever the user is looking at that can print out via NPC shops later on. Infinite uses.

Name: Mass HP Recovery Crystal
ID: 31691 CD: 12
Alchemist Rank: 4
Item Rank: Perfect
Effect: Instantly heals the user's entire party for 15 HP.
Description:
A bright red crystal that when used, instantly heals the user's entire party for fifteen health points.

All approved.

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Name: Antidote Crystal
ID: 31844 CD: 10
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Protects user from status effects for a short time.
Description:
A green rectangular crystal that negates the next status effect applied to the user. This works as a counter to status ailments such as Bleed, Paralyze, Burn or Poison.

Name: HP Recovery Crystal
ID: 31845 CD: 11
Alchemist Rank: 4
Item Rank: Rare
Effect: Instantly heals user for 20 HP
Description:
A bright red crystal that when used, instantly heals player for twenty health points.

Name: Message Record Crystal
ID: 31846 CD: 5
Alchemist Rank: 4
Item Rank: Good
Effect: Can record a message.
Description:
A dark teal octahedron crystal that can record an audio message. Can also be set on a timer to be sent or played to yourself or another player, even in the result of the owner's death. Infinite uses but once a message is recorded over, the previous message is lost.

Name: Crystal of Armor
ID: 31847 CD: 11
Alchemist Rank: 4
Item Rank: Rare
Effect: Instantly adds +6 to user's MIT.
Description:
A rectangular silver crystal that when used, instantly gives the user six mitigation. Lasts for one thread.

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Name: Antidote Crystal
ID: 31844 CD: 10
Alchemist Rank: 4
Item Rank: Uncommon
Effect: Protects user from status effects for a short time.
Description:
A green rectangular crystal that negates the next status effect applied to the user. This works as a counter to status ailments such as Bleed, Paralyze, Burn or Poison.

Name: HP Recovery Crystal
ID: 31845 CD: 11
Alchemist Rank: 4
Item Rank: Rare
Effect: Instantly heals user for 20 HP
Description:
A bright red crystal that when used, instantly heals player for twenty health points.

Name: Message Record Crystal
ID: 31846 CD: 5
Alchemist Rank: 4
Item Rank: Good
Effect: Can record a message.
Description:
A dark teal octahedron crystal that can record an audio message. Can also be set on a timer to be sent or played to yourself or another player, even in the result of the owner's death. Infinite uses but once a message is recorded over, the previous message is lost.

Name: Crystal of Armor
ID: 31847 CD: 11
Alchemist Rank: 4
Item Rank: Rare
Effect: Instantly adds +6 to user's MIT.
Description:
A rectangular silver crystal that when used, instantly gives the user six mitigation. Lasts for one thread.

All approved.

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  • 2 weeks later...

Name: HP Recovery Potion
ID: 32791 CD: 8
Alchemist Rank: 5
Item Rank: Uncommon
Effect: Causes the user to be healed by fifteen health points over the course of one post.
Description:
A phial filled with red liquid tasting of carbonated strawberry soda that when drank, user heals for fifteen health points. Takes a post to drink.

Name: Teleport Crystal
ID: 32792 CD: 13
Alchemist Rank: 5
Item Rank: Perfect
Effect: Teleports the player to a town or teleportation area.
Description:
A bright blue rectangular crystal that when held and stated correctly, "Teleport, <Insert Town Name>.", will instantly teleport the user to said place unless otherwise stated by the area that teleporting is disabled. One time use.

Name: Hangover Cure
ID: 32793 CD: 5
Alchemist Rank: 5
Item Rank: Good
Effect: Can cure a hangover.
Description:
A phial filled with a muddy red liquid that tastes like somebody dropped an Alka-Seltzer into a Virgin Mary. Guaranteed to cure the user of any hangover (alchemically induced or not), though might leave a bad taste.

Name: HP Recovery Potion
ID: 32795 CD: 10
Alchemist Rank: 5
Item Rank: Rare
Effect: Causes the user to be healed by twenty health points over the course of one post.
Description:
A phial filled with red liquid tasting of carbonated strawberry soda that when drank, user heals for twenty health points. Takes a post to drink.

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Name: HP Recovery Potion
ID: 32791 CD: 8
Alchemist Rank: 5
Item Rank: Uncommon
Effect: Causes the user to be healed by fifteen health points over the course of one post.
Description:
A phial filled with red liquid tasting of carbonated strawberry soda that when drank, user heals for fifteen health points. Takes a post to drink.

Name: Teleport Crystal
ID: 32792 CD: 13
Alchemist Rank: 5
Item Rank: Perfect
Effect: Teleports the player to a town or teleportation area.
Description:
A bright blue rectangular crystal that when held and stated correctly, "Teleport, <Insert Town Name>.", will instantly teleport the user to said place unless otherwise stated by the area that teleporting is disabled. One time use.

Name: Hangover Cure
ID: 32793 CD: 5
Alchemist Rank: 5
Item Rank: Good
Effect: Can cure a hangover.
Description:
A phial filled with a muddy red liquid that tastes like somebody dropped an Alka-Seltzer into a Virgin Mary. Guaranteed to cure the user of any hangover (alchemically induced or not), though might leave a bad taste.

Name: HP Recovery Potion
ID: 32795 CD: 10
Alchemist Rank: 5
Item Rank: Rare
Effect: Causes the user to be healed by twenty health points over the course of one post.
Description:
A phial filled with red liquid tasting of carbonated strawberry soda that when drank, user heals for twenty health points. Takes a post to drink.

All approved.

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Name: Antidote Potion
ID: 32847 CD: 9
Alchemist Rank: 5
Item Rank: Uncommon
Effect: Protects user from status effects for a short time.
Description:
A phial filled with green liquid that tastes like radishes and negates the next status effect applied to the user. This works as a counter to status ailments such as Bleed, Paralyze, Burn or Poison. Takes a post to drink and take effect.

Name: Extract of Insanity
ID: 32850 CD: 7
Alchemist Rank: 5
Item Rank: Good
Effect: Causes the drinker to hallucinate.
Description:
A glass vial filled with smoking murky red liquid that smells like excrement and earwax, but tastes like milk and strawberries. Shortly after drinking, the user will begin to hallucinate. Small things at first, such as hearing things that aren't there or perhaps movement when there is none but then it will escalate into much grander hallucinations, such as everybody's cursors turning orange in a safe zone, or mobs attacking in a safe zone, or perhaps a friend turning into a monster. It is limited to the user's psyche and imagination and will eventually wear off after a couple of hours.

Name: Teleport Crystal
ID: 32852 CD: 12
Alchemist Rank: 5
Item Rank: Perfect
Effect: Teleports the player to a town or teleportation area.
Description:
A bright blue rectangular crystal that when held and stated correctly, "Teleport, <Insert Town Name>.", will instantly teleport the user to said place unless otherwise stated by the area that teleporting is disabled. One time use.

Name: Canine Potion
ID: 32853 CD: 7
Alchemist Rank: 6
Item Rank: Good
Effect: Causes the user to become canine like.
Description:
A glass phial filled with a light brown liquid that tastes of sneakers somehow. Shortly after drinking, the user will gain canine characteristics such as growing floppy dog ears, tail and even their tongue being slightly elongated. However they will also be unable to speak normally, only able to emit various 'barks', 'woofs' and 'howls'. This effect will only last a day.

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Name: Antidote Potion
ID: 32847 CD: 9
Alchemist Rank: 5
Item Rank: Uncommon
Effect: Protects user from status effects for a short time.
Description:
A phial filled with green liquid that tastes like radishes and negates the next status effect applied to the user. This works as a counter to status ailments such as Bleed, Paralyze, Burn or Poison. Takes a post to drink and take effect.

Name: Extract of Insanity
ID: 32850 CD: 7
Alchemist Rank: 5
Item Rank: Good
Effect: Causes the drinker to hallucinate.
Description:
A glass vial filled with smoking murky red liquid that smells like excrement and earwax, but tastes like milk and strawberries. Shortly after drinking, the user will begin to hallucinate. Small things at first, such as hearing things that aren't there or perhaps movement when there is none but then it will escalate into much grander hallucinations, such as everybody's cursors turning orange in a safe zone, or mobs attacking in a safe zone, or perhaps a friend turning into a monster. It is limited to the user's psyche and imagination and will eventually wear off after a couple of hours.

Name: Teleport Crystal
ID: 32852 CD: 12
Alchemist Rank: 5
Item Rank: Perfect
Effect: Teleports the player to a town or teleportation area.
Description:
A bright blue rectangular crystal that when held and stated correctly, "Teleport, <Insert Town Name>.", will instantly teleport the user to said place unless otherwise stated by the area that teleporting is disabled. One time use.

Name: Canine Potion
ID: 32853 CD: 7
Alchemist Rank: 6
Item Rank: Good
Effect: Causes the user to become canine like.
Description:
A glass phial filled with a light brown liquid that tastes of sneakers somehow. Shortly after drinking, the user will gain canine characteristics such as growing floppy dog ears, tail and even their tongue being slightly elongated. However they will also be unable to speak normally, only able to emit various 'barks', 'woofs' and 'howls'. This effect will only last a day.

All approved.

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