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Username: Toothpick

Real name: Peter Smith

Age: 18

Gender: Male

Height: 5;11

History:

Peter Smith, a lower classed, African-American, high-school student who, if he tried, could date his family tree-line back to not only the slave trade, but to a long-past African tribe whose culture is lost to a wave of modern-age industrialism. While his home-city, or better said, the neighborhood he came from needs not be named, it should be known that Peter was truly at the bottom end of the "Opportunity Gap" which had been detailed upon far before it's nation-wide recognition. Of the unfortunates, Peter was one of those who was self-aware of his predicament, and of an even smaller percentage of those who dare to try climb. However, it can be said that his methods were much more extreme, unorthodox, risky, and foolish than most, in short, an embodiment of "American" enterprise. Upon hearing of the disaster that was Sao, he was at first apathetic; not even the Nerve-Gear had penetrated his "world". No, his was that of study, dreams, and dilapidation-you see-Peter was an aspiring physicist, and he believed that he could eventually play his role in unwrapping the mysteries of the world. Alas, while Peter had the potential, he lacked the "opportunity", moreso than the average lower classed fellow. Peter himself noted how he was "the most unluckiest person he'd ever met", and even the combined efforts of his councilor and the scholarships he had access to wouldn't be enough to get him where he believed he needed to be, at least, without incurring an obscene amount of debt. Money was a huge obstacle for Peter, neither of his parents(divorced) in the position to pay any large sum of money. Unwilling to believe there wasn't a bridge over the "gap", Peter spent most of his short-lived senior year plotting his "escape route" until one day he decided to tune in on the news. Catching a broadcast centered around Sao, and through it, Peter learned of the Nerve. Mildly intrigued, he researched the topic, mild interest slowly turning into rancid excitement as Peter realized that, the lack of "opportunity" proved to be the exact opposite, an opening.

 

Once again, the "Opportunity Gap" proved itself to be the exact opposite for the opportunistic Peter allowing him to gain access to a Nerve-Gear by way of gathering it's parts from obscure vendors, and an otherwise outlandishly expensive copy of Sao from an old lady whose house he used to clean every now and then. The lady was the type to accumulate a hoard she didn't understand or acknowledge, and practically begged Peter to walk away with a few trinkets, as she thought of them, on multiple occasions. While normally he wouldn't, he was struck with an entrepreneuristic idea, a virtual reality arcade. He would rent out uses of the Nerve-gear from within his home, and slowly evolve the business, adding more games and Nerve-gears as he went along. Even the lower class had money to spend on entertainment, after all, what better to forget one's sufferings than through entertainment? Drunks were proof enough that there was nothing else readily available. Peter hoped that the profits would be the fuel for his education, may it be directly through obvious means, or indirectly, by boosting the business. Still contemplating the name for his Arcade when he took his Nerve-gear for a spin, he made the so-called "fatal link", the rest, is unwritten history. Fortunately, if he survives, his education will be guaranteed.
 

 

 

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Physical Appearance~

A Young African American male of the usual lanky build common to most adolescent, a faint scar on his right eyebrow from the time his little cousin bit him, and jet black eyes.

 

Virtues:

 

Determined~ Peter has a clear goal in mind and he'll be damned if he lets it go. While uncertain of how or why the notion got into his head, Peter has now fixated on his goal of studying the world. He is willing to tirelessly drive himself onward in pursuit of a goal, and whilst capable of listening to reason, he rarely grows disheartened. He is somewhat aware of this determination, and reacts with skepticism when told he can be extremely determined. Peter believes that rationality ensures that he can't be painted as the "determined soul", regardless of his actions. He feels obligated to help other "determined souls".

 

Respectful~ Peter learned at a very young age that not all is what it seems, that the drunk might have a heart of gold, or common thief, a family to feed. He tries not to judge a book wholly by it's cover, and treats those he encounters as he would expect for himself. He views people as human and nothing less, steadfast in his belief, as he is with most things.

 

Creative~ As a boy imbued with the entrepreneuristic spirit, Peter is most certainly a worthy of being called creative. His adaptive and quick witted nature carried him through his school years, and Peter currently stakes his life on the fact that it will do the same in Sao, despite his having little to no experience in video games. He habitually fantasizes tangents of the present date to pass the time, something he enjoys doing, as he actively tries to nurture this quality of his person. Before Sao, he messed around with a keyboard during his "me" time, trying to make familiar tunes out the garble of inexperience.

 

Analytical~ Peter is observant of the world around him, regardless of it's rules and regulations. Half the reason he even considered delving himself into the game, Peter is able to break a situation down to the bare bones facts with ease. Not only that, but he is considerably observant, and never forgets.  

 

Flaws:

 

Detached~ He finds it hard to form connections with others, never gaining the skill in his youth thanks to the constant hopping between mother, father, aunt, uncle, ect. This has lead to his being on the introverted side, enjoying the company of himself moreso than that of others, save for the few he considers himself "close" to. While his actions say otherwise, he is often the reserved member of a party, and wont speak up unless he deems it absolutely necessary.

 

Respectful~ A double edged sword, as his respect for human life is doubtlessly going to cause Peter some form of trouble, if it hasn't already. Contrasting with his analytical side, he often acts in ways he knows he shouldn't in regards to other people, willing to see past the worst, as said before. Alas, sometimes he can't break through the worse, and while he doesn't allow himself to be trampled over, Peter doubtlessly sticks out his neck for those he shouldn't.

 

Bold~ As the reader should be aware, Peter is a risk taker, assuming he sees the reward as worth the risk-he isn't one to leap into any situation for the hell of it. Regardless, the value of "worth" is relative, and once again, Peter will doubtlessly stick out his neck for something he sees of "worth", which is arguably not "worth" it. When Peter does something, he does so with conviction.

 

Skill-set

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Inventory 

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Equipped Gear

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Roleplays (Chronological Order Timeline-wise)

» [Solo-F1][Earning a Living] Pop-eye's Wisdom ~ Completed, +400 Col, +8 Mats, +2 SP, and 1 Mossy Catfish [Vitamins 2]

» [OP-F4] Pre-Raid Relaxation ~ Incomplete, +1 SP

» [PP-F1] Of Ostriches and Kangaroos ~ In Progress

» [OP:F1] Making New Friends ~ Completed, +50 Col and 1 SP

» [PP-F2] New Friends, Old Cave [Ssendom's Group] ~ Complete ~ +1 SP, 200 Col, Monster's Sacrifice [+3 Mit]

» [PP-F2] Walkin A Path (Toothpick) ~ In Progress

» [PP-F2] Hills (Nirvana, Toothpick) ~ In Progress
» [PP-F2] A Long Time Coming ~ In Progress

» [PP:F4] Essence of Steel (Toothpick) ~ In Progress

» [PP-F1] Getting Used To This Game ~ In Progress

» [P1-PP] (Shizuka) Leap of Faith ~ Completed ~ +200 Col, 1 Sp

 

(no "in progress" means its complete; "incomplete" can mean one or the other person stopped replying for a long time)

 

Inventory Record

 

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Relationships (optional)

Story Thus Far (optional)

 
Edited by Toothpick
Popeye's Orders
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  • 4 weeks later...

Items Gained 

 

  Quote

Name: Brilliant Chain
ID: 36104
Quality: Rare
Enhancements: +1 Paralyze, +1 Damage
Item Type: Weapon (Whip)
Description: The metal chain whip shines brilliantly in the sun, allowing it to blind (paralyze) an enemy. Its sharp, bladed edges also let it cause extra damage.

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~~~

  Quote

Name:
~Mossy Catfish [+5 EXP]

 

Profession:
~Fisherman

 

Rank:
~[1] Young Fisher (0/40) [+5 EXP]

 

ID:
~#33947

 

Roll:
~CD 10
~MD:2
~LD: 18+1

 

Item Type:
~Large Fish

 

Quality:
~Rare

 

Enhancements:
~ Vitamins [2]

 

Description:

Life is taken so life can continue. The accumulative souls of those sacrificed empower the predator, and in turn, the system in which they live in, and ensure. This, is the spirit of the forest. Caked in a shade of green and of above average size, the Mossy Catfish is a gift to those in-tune with that very spirit.

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  Quote

Name: Monster's Sacrifice

ID# 37087

Roll: 18+1

Item Type: Leather Armor

Quality: Uncommon

Enhancements: +3 Mit

Description

“WHAT NEVER WAS CANNOT BE”
MAY THAT RESOLUTION SHEILD THEE

A tattered shawl of a murky green color that goes about the neck, tight

 
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Edited by Toothpick
Popeye's Orders
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